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Vigwyn's The Transmuter's Last Touch [IC]


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doghead

thotd
ic - Transmuter's

Cyrus said:
"Everyone loves a good surprise," exclaims Cyrus, "but I think this one .. we will like more than they do."

"Kord be praised, the cleric speaks sense."

Lazaruis checks that his crossbow is cocked and his components ready.

"Ready here as well," the everyready mage adds. "We would move quickly and quietly to the dwelling of this Tazex's and be done with this."

Lazaruis falls into his usual spot as the company moves out.
 

Vigwyn the Unruly

First Post
Idruma tells Zazz a little more of the history of the place. "Tazex was once a warrior of the clan, but he had a penchant for exploration. When he found this place, he learned to take advantage of the powers it granted. He spent too much time here and it... twisted him.

"Then he returned to our village and recruited many warriors to come and rule this place with him. Me he took because of my spells. He has used me as a jailer, but I fear that he may have other plans for me. I am the only female he brought, and sooner or later, he'll turn his mind to the next generation."


Idruma directs the party back through the prison area and the kitchen. She takes you through the door in the southeastern corner, which opens onto a hallway. Turning east, the route carries you down a long, steep staircase, then through another length of hall. At the end is a long chamber with a high vaulted ceiling. Six statues of armored men are staggered along the east and west walls. Each statue carries a different weapon: a longsword, scimitar, trident, double-sword, spear, and spiked shield with 3 spikes.

"This is a clever trick," explains Idruma. "Each statue is matched with another based on the number of points in the weapon carried. For example, the double-sword and the scimitar each have two points. You can turn the head of each statue, and when the matching figures face each other, the secret door in the north wall opens--like this."

With that, the kobold turns the heads in the proscribed fashion, and a stone panel slides open along the north wall, revealing a 10-foot hallway.

"At the end of the hall is another panel. You will see that there is a simple catch, allowing the panel to be easily swung open. On the other side is a long chamber with several niches along the walls, which used to contain sarcophagi. Several of these niches now hold powers of transmutation. Tazex's warriors will no doubt be aware of these. If we can catch them by surprise, however, perhaps we can use them to our advantage. Would you like me to draw you a simple map of where these are before we proceed?"

[sblock=OOC]Proceeding as if healed, full spells, etc.

Need to know order in, any plans, etc.[/sblock]
 

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doghead

thotd
ic - Transmuters

"The map is indeed helpful. But more helpful would it be if it showed what lies beyond the secret passage," the wise mage notes wisely.

Lazarius holds up a hand.

"Before we proceed, I would have a question or two? How will we know this Tazex? If we can eliminate him quickly, perhaps the others will loose heart, I would think. And does he have any other spell caster's among his companions?"
 

ControlFreak

First Post
Cyrus, HP 19 (max)

Cyrus follows behind Norbit. "I think we will know this Tazex when we see him. He'll surely be the one giving the orders."

After a few seconds, Cyrus smiles and says, "I get the feeling our luck will be put to the test shortly. Good for us that the strength of Kord is on our side, for we may need it."
 

Vigwyn the Unruly

First Post
Idruma squats to the ground, and with one long claw begins to scratch a crude map in the dust.

"There are two long areas just north of this secret door. Each of these has multiple niches once used to hold sarcophagi. There are areas of magical transmutation here, here, and here in the south room, and here, here, and here in the north room." As goes, she indicates the areas by scratching a letter from Common onto the map. "In the southern room, the area marked 'H' causes one to become slimy and acidic; the area marked 'G' allows you to hurl a ball of force; the area marked 'F' enlarges the body. In the northern room, the area marked 'J' turns one of your fingers into a poisonous barb; the area marked 'I' causes you to randomly flicker in and out of visibility; and the area marked 'K' momentarily turns you to stone."

"Even further north is the communal living quarters. To the east and back south, the hallway leads to a great pit. To the west you can see the secret entrance to Tazex's personal chambers. I have never been beyond that door, and cannot tell you what lies beyond."

"As to how you will recognize Tazex... Well, he is no longer what you would call a normal kobold. The magic in this place has changed his body. He is now a great beast. He may be taller than master Norbrit here, in fact. I am afraid to tell you that he has four furry arms, and his tail has split into three blue and white furred appendages that writhe as with a mind of its own."


Idruma looks anxious to get moving, but awaits your further questions or instructions.
 

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Rhun

First Post
"Great," says Zazz. "Not only is Tazex a great kobold warrior, he is apparently also a freak of nature. This should be interesting."
 



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