Vigwyn's The Transmuter's Last Touch [IC]


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ic - Transmuters

Nobit said:
"All smells a bit like fish to me,"

"That would be your beard, I think," Lazarius quips cheerfully.

Then in a more stately tone. "Before everyone rushes headlong into danger, perhaps a moments thought to a plan would be an idea

...

or not, as the case may be," Lazarius concludes, noticing that everyone else has already started for the secret door.

"Oh well, into the maelstrom then."

Lazarius pulls a piece of cured leather from his pouch, and with a few muttered syllables and an odd gesture, casts. With one last glance at the sketch to commit to memory the transformation spots, he follows.

"Balls of force. Interesting. Magic Missile I'm saving for our freaky furry friend."

[sblock=ooc]Cast Mage Armour, +4 AC, now AC 16, duration 2 hours.[/sblock]
 


Cyrus, HP 19 (max)

industrygothica said:
Norbrit looks at Cyrus stupidly. "What in tarnation might ye be talkin' about son?"
Cyrus turns to Norbit, "change like that sounds like chaotic force to me. Kord embraces the good side of chaos, but during my training I heard stories that I still lose sleep over. Chaos can be a dangerous element in the wrong hands."
 

ControlFreak said:
Cyrus turns to Norbit, "change like that sounds like chaotic force to me. Kord embraces the good side of chaos, but during my training I heard stories that I still lose sleep over. Chaos can be a dangerous element in the wrong hands."

Norbrit simply raises his eyebrows at the man. "Aye," he says simply. "An' so kin a brain." With a wink, he turns to move on. "No worries though, ye've got nothin' t' fret about." With a confident snort he proceeds behind Zazz.
 

Rhun said:
"Great," says Zazz. "Not only is Tazex a great kobold warrior, he is apparently also a freak of nature. This should be interesting."
"Well," says Idruma drily, "now you know why I have not been able to face him alone."

With that, Idruma follows Zazz and Norbrit through the secret door, with Lazarius and Cyrus bringing up the rear.

As Zazz and Norbrit rush into the chamber, they make room for those behind. They are suddenly aware of a small group of four kobolds congregating at the corner to the hallway leading southeast from the chamber. They are clearly trying to make very little noise, and are peeking around the corner with their bows out, as if expecting intruders from that direction.

However, the noise of the party's entrance immediately alerts the kobolds to their presence. They are quite surprised to see that the intruders Tazex warned them of have somehow found the secret entrance! Their surprise turns momentarily to confusion as they see Idruma standing with you, then to hatred as they realize that they have been betrayed.

[sblock=OOC]Initiative:
Lazarius 16 + 6 = 22
Kobold1 17 + 1 = 18
Kobold4 16 + 1 = 17
Kobold2 12 + 1 = 13
Kobold3 10 + 1 = 11
Idruma 8 + 1 = 9
Zazz 1 (ugh!) + 4 = 5
Cyrus 5 + 0 = 5
Norbrit 1 (no way!) + 0 = 1

OK, I need actions from Lazarius only right now. Then I'll post what happens with that, what the kobold warriors do, then what Idruma does.[/sblock]
 

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ic - Transmuters

Lazarius holds his breath, hoping that the kobolds down the hall don't notice them. Fortunately, it doesn't take long for them to do so.

"There you are, kobolds a plenty. Knock yourself out Norbit. Meanwhile, I'm off to get me some balls of force."

Crossbow at the ready, Lazarius heads off down the corridor to the second last alcove on the left. He glances up the passage leading north, just in case any kobolds are already heading down that way. If so, he will have move a little faster. He'll need those balls of force to protect the party's back.
 

The two kobolds in front turn to face the party head on. Each of them fires a small arrow from a crudely made bow. As they do, one of them spits through curled lips in shrill Draconic, "Traitor! We'll kill these intruders, Idruma, but you we will take to Tazex, and let him deal with you as he sees fit!" One of the arrows skitters harmlessly along the wall beside Norbrit, missing the dwarf by a good foot or two. But the other one finds its way to Zazz's shoulder, cutting a small wound into the elf.

The two behind throw down their small bows, pulling their spears as they step up to meet the invaders that have managed to out-flank them. They angrily jab at Zazz and Norbrit. Norbrit's armor protects him, but Zazz takes a spearpoint to the chest, unable to fend off the small attacker.

While this is going on, Idruma digs around in her robes and pulls out a small vial full of slimy green liquid. This she holds out to Cyrus. "Take it," she directs him. "It will make you stronger for a while."

Lazarius sees an opportunity, and manages to run off even before the first shot is fired. Seeing and hearing nothing coming from the north hall, he scampers to one of the niches that Idruma had marked on her map as giving an interesting ability. Stepping into the niche, he immediately feels a sudden burst of energy fill his body. Bringing his free hand in front of his face, he notes that the air appears to shimmer at his fingertips, and he senses that he now wields a ball of force that he can fling as his will.

[sblock=OOC]
Lazarius: Moves. Will be "Forceful" for next 5 rounds (Once per round, you can hurl an invisible ball of force at any target you can see within 30'. This deals 1d3 points of force damage, and initiates a bull rush with a +5 modifier on the check.).
Kobold1: Attacks Zazz. Atk 13 + 3 = 16. Hits (FF AC 13), Dmg (1d3) 1 hp. Zazz reduced to 13 hp.
Kobold2: Attacks Norbrit. Atk 1. Misses.
Kobold3: Drops bow as free action. Draws spear while moving 10'. Attacks Zazz. Atk 20! + 1 = 21. Crit threat. Crit roll 9 + 1 = 10. No crit. Hits, Dmg (1d6-1) 4 - 1 = 3 hp. Zazz reduced to 10 hp.
Kobold4: Drops bow as free action. Draws spear while moving 10'. Attacks Norbrit. Atk 13 + 1 = 14. Misses (FF AC 18).
Idruma: Retrieves vial as move action. Attempts to hand to Cyrus as move action.

Now I need actions from everyone, please.[/sblock]
 

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"Now we're talkin', ya filthy dogs!" A huge gob of spittle flies out of Norbrit's mouth as he swears at the kobolds, bringing up his axe to swing at the nearest one.

[sblock=ooc]Norbrit will make use of the cleave feat if he can, taking a 5-foot step if necessary.[/sblock]
 

Avaxasir, HP 10 of 14

Most distressed about his newest wounds, Zazz thrusts his rapier forward at his foe. "Die, lizard-pig!" he shouts. However zoologically absurd the remarks may be, they are at least heartfelt.

[sblock=Combat Info]
AC 17, HP 10/14
Attack +6 rapier (1d6+1/18-20)
[/sblock]
 

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