Vigwyn's The Transmuter's Last Touch [IC]


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ic - Transmuter's

Honestly, Lazarius can not understand why the rest of his companions are so surprised to find the kobolds just around the corner. Where else did they expect the Freak to have set his first line of defence?

"The real question is, where is the second line of defence?" Lazarius muses to himself cheerfully.

"But first things first ..."

Lazarius steps back out into the corridor and looks for a target for his first Great Ball of Force. He checks behind him (west) first, just in case he missed any sneaky little kobolds on his way to the alcove.

[sblock=ooc]Er, not sure if it is ranged touch or what. Um, +3 ranged attack, AC 16, hp 13. He will back towards his companions as far as the west side of the passage leading north, but ideally no further. If something comes down the passage way, the party will be able to tackle it from both sides that way.[/sblock]
 

The party quickly responds to the kobolds' attacks.

Zazz expertly drops one of the kobolds with his rapier. Not to be outdone, Norbrit steps into a position allowing him access to the remaining three. But perhaps he was overconfident. While his axe chops one of the kobolds in to, it merely reduces the second to the brink of death, therefore leaving him open to attack by the last kobold.

Lazarius, takes care of that, though. He hurls an invisible ball of force at the creature. The ball slams into the small reptilian beast, breaking several bones and pushing it back by at least 10 feet. The kobold shakes its head to refocus, lowers its spear, and rushes back to the battle with a series of shrieked yaps. The point of the kobold's spear buries itself three inches deep in the dwarf's thigh. During this commotion, Lazarius notes again how muted sound is in the catacombs. If indeed there are reinforcements in the northern chamber, they are unlikely to hear much if anything of what transpires here.

The other remaining kobold, who is disabled, drops its spear and gropes at the grievous wounds opened in its body by Norbrit's axe. It then turns and runs away from the battle, disappearing around the corner.

During this commotion, Cyrus downs the potion he took from Idruma. The slimy green potion tastes awful and nearly chokes the priest going down, but seconds later he feels an infusion of strength surge all through his body. He feels strong as a horse! Seeing his reaction, Idruma laughs out loud, them slaps him on the back. "That extra strength will last but a few minutes. So make the most of it!"

[sblock=OOC]Zazz: Atks kobold3 14 + 6 = 20. Hits, Dmg (1d6+1) 6 + 1 = 7 hp. Kobold3 drops to -3 hp and is dying.
Cyrus: Accepts potion as move action. Takes potion as standard action. Affected as though by bull's strength (+4 to Str) for 3 minutes.
Norbrit: 5' step to get to cleave-friendly location. Atks kobold4 16 + 7 = 23. Hits, Dmg (1d10+3) 10 + 3 = 13 hp. Kobold4 drops to -9 hp and is dying. Cleave to Atk Kobold2 9 + 7 = 16. Hits, Dmg 1 + 3 = 4 hp. Kobold2 drops to 0 hp and is disabled.
Lazarius: Forceful round 1 of 5. (Treating as autohit, just like magic missile.) Targets kobold1. Dmg (1d3) 2 hp. Bull rush: force ball 11 + 5 = 16, kobold1 14 - 4 = 10. Kobold1 pushed back 10'.
Kobold1: Charges Norbrit. Atk 18 + 1 + 2 = 21. Hits, Dmg (1d6-1) 4 - 1 = 3 hp. Norbrit reduced to 21 hp.
Kobold2: Withdraws around the corner.
Idruma: Delays.[/sblock]
 

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Not about to let one of the little blighters escape, Zazz dives past the remaining kobold, leaving him for Norbit to finish. The elf's dive turns into a summersault as he tries to avoid attack and he rolls quickly to his feet, chasing after his quarry.



[sblock=Combat Info]
Tumble +11 vrs DC 15 to avoid AoO, moving 15' east (half-speed).

AC17, HP 10/14
[/sblock]
 
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Cyrus, HP 19 (max)

Cyrus moves up to a kobold and tries to slam his mace into the ground .. starting at the kobold's head.[sblock="ooc"]5' step to Kobold 4 and attack[/sblock]
CORRECTION - IGNORE ABOVE (I was confused as to which Kobold was up)

Cyrus moves up and ignoring the kobold under his feet, swings at the remaining kobold.
[sblock="ooc"]Move Action to Kobold 1 (in square with unconscious Kobold 4) and attack Kobold 1[/sblock]
 
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Zazz moves expertly around the last kobold and around the corner. Looking up after his quarry, he sees a long, broad flight of stairs. The disabled kobold is about halfway up, and is struggling to move even higher without losing too much blood. It looks back over its shoulder, gives a pathetic little yip of dread upon seeing Zazz, then continues slogging up the steps.

Meanwhile, Cyrus rushes the remaining kobold in the corridor and, with a great swing, smashes its body to the floor.

[sblock=OOC]Zazz: Tumble 13 + 11 = 23. No AoO. Moves.
Cyrus: Moves. Atks Kobold1 17 + 6 = 21. Hits, Dmg (1d8+4) 6 + 4 = 10 hp. Kobold1 reduced to -6 hp and is dying.

I'm going to stop here for now in order to give Norbrit a chance to change his action, and to give Lazarius a chance to post.[/sblock]
 

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With a guttural roar Norbrit rips the spear from his leg and hobbles to the corner of the stairs. Determined to stop the scaly dog from going any farther, he launches the bloody spear up the stairs. "Git back here ya cowardly dog!"

[sblock=ooc]Hope he can do all that in one round. Funny, the SRD doesn't say what kind of action it is to rip a spear from one's leg. ;)[/sblock]
 

Norbrit chucks the spear from beside Zazz, but in his frustration his aim is poor. The spear smacks harmlessly into the stone steps a few feet in front of the wounded kobold, giving it quite a fright, but not slowing its ascent.

[sblock=OOC]Norbrit: Moves, drawing weapon as he goes. Atks Kobold2 9 + 3 - 2 (inappropriate size: Small) = 10. Miss (AC 15).

(I think normally, I would have to count removing the spear as a standard action, but I thought the image was so cool that I wanted to allow you to do it all in one turn. So I treated it as drawing a weapon! :D )[/sblock]
 

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Zazz charges up the stairs, leaping from step to step with amazing agility, ready to end the wounded kobold's life with a sure thrust of his rapier.


[sblock=Combat Info]
Can you charge up stairs, or does it count as difficult terrain? Either way, Zazz will do all he can to close and attack.

AC17, HP 10/14
Attack +6 rapier (1d6+1/18-20)
[/sblock]
 

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