Silvermoon - elven arcane trickster

Thanee

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silvermoon.jpg


Silvermoon: female gray elf Rog 3/Tra 6/Tri 10; CR 19; medium-size humanoid (elf); HD 3d6 plus 16d4, hp 80; Init +9; Spd 30(60) ft.; AC 20 (+5 Dex, moon bracers +5); Atk +21 ranged (1d8+7/crit 19-20/x3, Silvermoon's longbow); SA sneak attack +7d6; SQ elven traits, low-light vision, familiar benefits, traps, evasion, uncanny dodge, Arcane Trickster abilities, mettle, detect magic (permanent); AL CG; SV Fort +8, Ref +19, Will +16; Str 14, Dex 20, Con 11, Int 22(28)[30], Wis 13, Cha 17. Height 5 ft. 5 in.
Skills and Feats: Appraise +10[1], Bluff +20[17], Climb* +17[5], Concentration +20[10], Craft (bowmaking) +14[3], Craft (tailoring) +15[6], Craft (jewelry) +20[11], Decipher Script +16[7], Diplomacy +12[5], Disable Device +25[14], Escape Artist* +12[7], Hide* +20[5], Intimidate +9[4], Intuit Direction +2[1], Jump* +34[0], Knowledge (arcana) +13[4], Knowledge (flirting) +10[1], Knowledge (nature) +10[1], Knowledge (nobility & royalty) +10[1], Knowledge (the planes) +12[3], Knowledge (religion) +10[1], Listen +18[15], Move Silently* +24[7], Open Lock +14[7], Perform (dance) +7[4], Pick Pocket* +20[13], Ride +6[1], Scry +15[6], Search +25[14], Sense Motive +15[14], Spellcraft +20[11], Spot +18[15], Swim +15[3], Tumble* +15[10], Use Magic Device +21[18], Wilderness Lore +11[10]; Languages: Common, Elven, Draconic, Celestial, Sylvan, Goblin, Orc; Spellcasting Prodigy (wizard), Scribe Scroll, Point Blank Shot, Precise Shot, Rapid Shot, Improved Initiative, Empower Spell, Extend Spell, Eschew Materials, Craft Wondrous Item, Track, Leadership (23).
Special Qualities: Elven Traits: immune to sleep spells and effects, +2 racial bonus on saving throws against Enchantment spells or effects, +2 racial bonus on Listen, Search and Spot checks. Familiar Benefits: grants +2 modifier on Move Silently checks, grants Alertness when within reach, share spells, empathic link (1 mile). Arcane Trickster Abilities: ranged legerdemain (3/day), impromptu sneak attack (2/day).
Wizard Spells Per Day: 4+1/8+1/7+1/10+1/6+1/6+1/6+1/4+1/3+1/2+1. Base DC 20 + spell level. Wizard Caster Level: 17th. Specialized School: Transmutation. Prohibited School: Evocation.
Spells Prepared: 0 - mage hand, open/close, detect magic, prestidigitation, read magic; 1 - free slots (2), endure elements, protection from evil, shield (2), mount, feather fall, reduce; 2 - free slots (1), glitterdust, see invisibility, invisibility, blindness/deafness, darkvision, rope trick, familiar pocket; 3 - free slots (2), extended see invisibility, dispel magic, tongues, blink, fly, greater magic weapon, haste, blindsight, arcane sight; 4 - free slots (1), extended haste, dimensional anchor, detect scrying, improved invisibility, dimension door, polymorph other; 5 - free slots (1), empowered extended endurance, 2x extended flame arrow, feeblemind, telekinesis, teleport, kiss of the vampire; 6 - free slots (2), greater dispelling, repulsion, greater shadow evocation, Mordenkainen's lucubration (2); 7 - free slots (1), 2x empowered extended bull's strength, 2x empowered extended cat's grace, teleport without error, limited wish; 8 - free slots (1), empowered Tenser's transformation, Otto's irresistible dance, polymorph any object; 9 - free slots (1), summon monster IX, shapechange.
Possessions: owl familiar, everclean everchanging clothing, bedroll, winter blanket, scroll case, flint and steel, ink and inkpen, parchment (5), belt pouch, silk rope 50', sack, waterskin, whetstone, masterwork fletcher's tools, climber's kit, masterwork thieves' tools, spell component pouch, masterwork manacles, bullseye lantern, stone with continual flame, signet ring, nararoot (12), Silvermoon's longbow (artifact, +5 enhancement bonus, critical hit range +1, arrows wound as sure striking weapons, full strength bonus applies to damage, owner's alignment cannot be altered involuntarily, always returns to owner if lost somehow), masterwork arrows (500), longsword (intelligent longsword given to Silvermoon to aid her in a quest for Kord), +4 dual-wielding short sword (grants the wielder Ambidexterity, Two-Weapon Fighting and Improved Two-Weapon Fighting), Marakbur (intelligent +2 flaming bastard sword, detect evil (permanent, 10' range), fly (1/day)), +3 enfeebling mighty whip dagger, Spider Fang, moon bracers +5, concentrating headband of intellect +6 (as headband of intellect and gives the wearer a +10 circumstance bonus on Concentration checks), heartstone, ring of wizardry III, ring of regeneration, lesser ring of spellstoring (stores the divine spells spiritual weapon, remove curse, dispel magic and cure serious wounds), minor ring of quickened spellstoring (stores two 1st level arcane spells), ring of teleport (1 use/week), ring of contingency dimension door (triggers a stored preset dimension door when the wearer is on 10 or less hit points), ring of contingency dimension door (triggers a stored dimension door when the wearer is on 5 or less hit points), ring of mind shielding, ring of evasion, sure handed gloves of storing (as a pair of gloves of storing and gives the wearer a +10 circumstance bonus on Climb and Swim checks), travel cloak of elvenkind (as travel cloak and gives the wearer a +10 circumstance bonus on Hide checks), quicksilver boots of elvenkind (use activated expeditious retreat and jump and gives the wearer a +10 circumstance bonus on Move Silently checks), heward's handy haversack with permanent shrink item, quiver of keen edges (2 uses/day), crystal ball, crystal message ball (a two-way visual message device), lesser rod of silence, pearl of power (7th level), various potions, scrolls and similar expendable items, about 50,000gp.
 
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A few of Silvermoon's abilites are due to adventure rewards (i.e. mettle, BAB +11 instead of +10, 17th instead of 16th caster level, some bonus feats and skill ranks - yeah, I guess our DM's were really quite generous there), so if you come across something, she should not be able to have, it's probably that. But even without those, she'd be quite a formidable character!

Also, we use a house rule on exclusive skills, which allows to raise them higher than usual, so that multiclass characters can still make use of their exclusive skills. This explains, that she only needed 3 rogue levels to qualify for the arcane trickster.

Bye
Thanee
 
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Thx :)

About the picture, well I found it on the web (while searching for another picture I had seen in an advertisement and which would have been even more perfect (if that is even possible), but I was unable to find it unfortunately) and modified it some (especially the ears, of course).

About the history, yeah, of course, but I don't really know where to start or where to stop. Since I played this character from 1st level on, her background is quite... extensive! :D

Maybe I'll translate her background prior to 1st level into english and put it up eventually.

Bye
Thanee
 

Oh thank you that would be nice, to read her bakground, seems like an interesting character =)

Ever thought of going vampire? I play a Gold Elven Vampire for now, I think he is about 40 lvl or so. He is very nice but being such a high lvl I probably will only be able to put him as an NPC in games.

Oh before I forget, don`t she use any melee weapons? All I see in the profile is a longbow?
 

Here is a picture of my character (not of my creation, taken from another and changed to fit a campaign =) the picture is taken from an anime serie called Lodoss wars, I have my self never seen it but I`v heard that it is a great show =)

He is a gold elf born with black hair, which is very uniqe. He carries a mighty Artifact weapon and well is rather nice if treated properly.
 

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Glorfindel said:
Oh before I forget, don`t she use any melee weapons? All I see in the profile is a longbow?

She has a few (see her possessions), but she rarely uses them.

Silvermoon had made good use of her whip twice (one time to drain a shapeshifter to zero strength (the whip deals 1d6+1 Str damage (Fort DC 15 negates) like ray of enfeeblement on each hit) to keep it immobile, so it can't escape easily; and another time, where we had to fight our mirrors - she won initiative over her shadowy sister and since she had no spells prepared which could seriously hurt her (it is rather pointless to target her with reflex based spells), she whipped out the whip (stashed away in a glove of storing for emergency) and hit her 3 times, draining strength twice, so her opponent was down to Str 2 and collapsed from the carried weight (somewhere on initiative count 30 in the first round ;) :D), but having no proficiency with it makes it a little hard to use. Recently she's using her longsword a little more, whose powers are yet undiscovered mostly, however.

Bye
Thanee

P.S. I've not seen the anime (I'm not really a big anime fan myself), but I think I've played (with D&D) the Record of Lodoss War storyline (with another character, tho). Was quite fun, but a little spoiled by the uber NPCs which happened to take the plot into their own hands, leaving the PCs more like spectators, unfortunately.
 

A whip that drains strength, hmmm sounds cool, I think I may use that if you don`t mind, am going to dm for about 10-12 players next weekend.
It`s alot of players and all are new in different degree to roleplaying and DnD =)) But I think I can handle it.

DnD rules for Lodoss war? umm you woulden`t happen to know were I could get my hands on them?

Have you though of mayby trying to hunt down one of those Moonblades?

Are you still playing with Silvermoon?
 

Glorfindel said:
Here is a picture of my character (not of my creation, taken from another and changed to fit a campaign =) the picture is taken from an anime serie called Lodoss wars, I have my self never seen it but I`v heard that it is a great show =)

He is a gold elf born with black hair, which is very uniqe. He carries a mighty Artifact weapon and well is rather nice if treated properly.

Ashram, if I remember correctly. A very charismatic and powerful general/knight for the "evil" forces. Has a devoted dark elf follower by the name of Pirotess. The sword he's carrying is Soulcrusher, I think. A very, very, deadly artifact.
 


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