House Rules: Using circular templates weaken classes?


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Thyrwyn said:
You are translating a square to a circle. Why are you choosing to use a circle that fits inside the square, rather than a circle which will encompass the square?
Just because the rule is Burst 1, 2, 3 etc. I made it so thew the templates are Burst 1, 2, 3 to all directions, under a 1-2-1-2 grid.

Your idea is nice, but the OP wanted burst templates to use under the 1-2-1-2 diagonal movement rule.
 

I would highly recommend you try RAW first, since my playtest wasn't the least bit impaired by the square grid. It was a bit weird the first time, but after that, nobody really cared. And, I was on the 1-2-1 wagon beforehand.
 

Circular areas of effect, on the other hand, are literally exactly as quick to resolve for my group as square ones. So it's not going to grow on me, regardless of anything.

Your group is filled with people with brains that work different from normal humans, if true :) I mean 'almost as quick' and 'bothers us less'? Sure. But, exactly as quick? That's crazy.
 

ainatan said:
Just because the rule is Burst 1, 2, 3 etc. I made it so thew the templates are Burst 1, 2, 3 to all directions, under a 1-2-1-2 grid.

Your idea is nice, but the OP wanted burst templates to use under the 1-2-1-2 diagonal movement rule.

The circles Thyrwyn described do fit 1-2-1-2 (or, more precisely, they fit sqrt(2), sqrt(2), sqrt(2), sqrt(2)). They don't use a multiple of 1 square as their radius, however, and have a guideline about when a given square is considered 'inside' the area.

For low values of X, the affected area of his circles match exactly the square that 4Es 'Burst X' template describes.
 

Puggins said:
Well, the first thing to consider is that your two houserules sorta contradict each other, which is what is making the bursts lose so many squares.

If the first diagonal costs only 1, then a Burst 1 should be a 3x3 square. The alternative that you're going to use- essentially a cross- is just as nonsensical as a firecube, so don't worry about the 3x3 area.

A Burst 2 would cut out only the four corners, making it a loss of 4 squares. Every other square can be reached by a move of 2. losing 4 squares out of 25 is really not enough of a loss to bring balance into play.

A burst 3 would lose 3 squares on each corner. 12 out of 49 squares is somewhat significant, but still not enough to make burst 3 THAT much weaker than it used to be.

A burst 4 and above is so huge that cutting it down a tad really doesn't affect its power by much if at all.

Personally, I wouldn't do this, but if it makes you more comfortable, I don't see the problem in using 1-2-1-2 and resolving area effects this way. It'll slow down the game a bit, but if that means you're having more fun, then it's a good trade-off. I, personally, WOULD try the RAW first, though.

I agree with this.

In the very least, I would go with either 1-2-1-2, or circular bursts, but not both. Doing both just messes things up beyond usefulness.

Personally, I am going to put a quest for perfection aside, and will be fine with oval shaped bursts. A fireball in our games was never visualized as a perfect sphere, and always appeared as a burst of ragged flame licking into the edges in a somewhat irregular way (like fire tends to do in real life). Most of the time walls and other barriers will get in the way of a perfect visualization anyway, and nobody will care or notice.
 
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It can be done, but I think i'd rather go hex grid or measure than use the sqaure grid with 1-2-1-2-1-2. Mind ya, I'd prefer any of those over 1-1-1-1-1-1 diagnals.
 

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I was also thinking about changing the Blasts into a little bit more cone-like. In this HR there are diagonal and orthogonal blasts. The diagonal ones remain the same, I had no good idea to make them more cone-like. The orthogonals look much better, there is no square loss and they look like how I always though 3E cones should do.
And you can cast a blast with adjacents allies without the fear of hitting them, you can cast the blast "through" your allies to get the enemies. :)
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keterys said:
Your group is filled with people with brains that work different from normal humans, if true :) I mean 'almost as quick' and 'bothers us less'? Sure. But, exactly as quick? That's crazy.

MapTool's brain actually does work differently from a normal human's. :)
 

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