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Domhani Bairdéir 04


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Scotley

Hero
Gavril

Angered at being struck despite his defensive stance, Garvil changes tactics. With a roar he swings his shimmering blade in an all out attack (3d6=7). His dagger follows close behind in a carefully planned thrust (3d6=16) that proves to more feint than attack.

OOC: [sblock]Offensive strike with sword and dagger. Might have hit with the sword, but obviously not with the dagger. I know the offensive strike increases by +4 DC, but I vaguely remember a 2d6 limit on his blade. Here's 3 for the blade if you need them and one for the heat. damage dice (1d6=4, 1d6=3, 1d6=1, 1d6=6). I trust you'll sort out how many dice to apply. May Gavril consider the campsite a cluttered environment for his Imshaol Ealaíontóir?[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Embassy Fight (Conclusion, Turn 01)

Skáth breaks off from his opponent briefly to swoop down and pick up the biggest rock he can carry. Struggling aloft again, he makes his way high over the head of the Púca at his end of the bridge, sounds "Bombs away!”, and lets fly. His makeshift missile impacts the hobgoblin’s arm with a meaty thunk, almost causing the critter to lose his sword and certainly leaving a bruise.

Having ensured the downed Púca won’t be rejoining the battle, Dílis turns her attentions to the sole remaining foe on her side of the stream. She spins and quickly closes the distance to Skáth’s foe. As she approaches she stoops and spins, whipping a foot with blinding speed into the Púca’s knee. The knee gives with a sickening crunch and the goblin goes down – he’s conscious still, but won’t be rejoining the fight.

Hearing and heeding Cyr’s shouted reassurance that he could handle the Púca at the bridge, Cairn whirls and runs for the human torsoed serpent at the Maor’s tent. The serpent lady notices Cairn’s approach and turns quickly from her observation of the battle to fire another bolt of sickly green bolt at the erstwhile judge. The bolt slams into his chest, slowing his advance somewhat, and Cairn again feels the additional magic in the attack working against his innate defenses. This time his defenses hold firm and he suffers no additional damage. He finishes his closing maneuver and prepares to attack.

[sblock=Leif]Sorry, man. Cairn's far enough away it takes a full move for him to close.[/sblock]

Angered at being struck despite his defensive stance, Gavril changes tactics. With a roar he swings his shimmering blade in an all out attack. The blow sweeps across his opponent’s abdomen, scoring a deep gash which the radiating heat from the blade immediately cauterizes. His dagger follows close behind in a carefully planned thrust that proves to more feint than attack, as it passes over the head of his falling opponent. With a grunt of satisfaction, the swordsman turns to seek another foe. One presents itself quickly, as the Púca that did for Béar turns and strikes. His attack is not well timed, however, and he misses cleanly.

The Púca facing Cyr quickly coordinate their attacks, attempting to force him to expose himself to one or the other. They are partially successful – one of them lunges quickly and inflicts a shallow puncture just above the hip, but Cyr whips the end of his staff around to rap the Daoine’s wrist sharply. The goblin’s sword falls from his suddenly numb hand. Cyr’s other opponent is concentrating more on defense and misses his opportunity to attack.

[sblock=Current Conditions]Here are the conditions of the party after Turn 01 (and Post Segment 12 Recovery):

Skáth – Body: 05; Stun: 09; End: 10; Bleeding (-1 Body in Segment 01 of each Turn)
Cairn – Body: 15; Stun: 20; End: 26
Gavril – Body: 14; Stun: 06; End: 32; Bleeding (-1 Body in Segment 01 of each Turn)
Cyr – Body: 15; Stun: 18; End: 32; Bleeding (-1 Body in Segment 01 of each Turn)

Béar is moving feebly – conscious but unable to fight until he recovers some Stun.[/sblock]
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
Embassy Fight (Turn 02, Phase 03)

Skáth's dart flies true, but the hilt crashes into the lady's chest rather than the blade. She grunts with the impact but doesn't seem sorely wounded, and doesn't allow the attack to distract her from the combat.

Again throwing out her hand, but this time pointing toward Gavril, she speaks a word in a ringing voice: "Athchuimhneamh!"

[sblock=For Gavril]For the second time in this battle, Gavril finds himself unable to act. He is inundated with memories - strong enough that he experiences them physically as well - of his night with the Maora Clún. However, in these memories her face morphs back and forth from the Maora's beautiful features to those of the serpent thing.

He may take no actions on his next phase, and will be at ½ DCV. However, since Sciath is semi-sentient, I will give him the full bonus for the dagger.

Also, the campsite is cluttered but not enough to take full advantage - when he can act he'll be able to get an additional +2 DCV by flinging cookpots, rocks, etc.[/sblock]

Acting in Turn 02, Phase 04 (Next Up): Dílis, Cairn, Béar, Gavril, and the Púca.
 

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Leif

Adventurer
Cairn MacSidhe

Cairn drives on toward the snake-wench, mindful of his "p's" and "q's." (Being as careful as he can be, but still giving her the full "axe-master" treatment.)

"I think it's high time that you paid for your indiscretion in attacking the Queen's Bairdeir!"
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[sblock=Leif]You can actually melee with her this phase, as you closed last phase. Assuming you're attacking with both axes, just roll me 3d6 for each attack. If you wanna include some details as to the maneuvers you're using or anything, toss them in as well.[/sblock]
 

Leif

Adventurer
Cairn MacSidhe

Cairn goes into his spin move: He flips the axe in his left hand around so that the blade is pointing to his left, while he holds the axe in his right hand so that it is also pointing to his left. Then he crouches slightly and spins in a circle to his left, the axes held at different levels to slash the snake-wench to ribbons.

3d6 rolls: 8,11,8,8
Cairn attacking the snake wench (3d6=8, 3d6=11, 3d6=8, 3d6=8)
 

Scotley

Hero
Gavril

A blank look comes over the usually animated warrior and his sword hangs uselessly in his hand a thin ribbon of smoke curling from the blade. Only his dagger hand suggests any awareness of the world around him.

OOC: [sblock=DM]Can I count this as a phase as recovery since I can't attack?[/sblock]
 
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