kookalouris
First Post
The scenic route to character creation...
Sorry, in the last post, I meant to type 'Mal' and not 'Max.' Getting the GM's name wrong is not the best start...
To continue, and in black text again....
Let's take a break from character background and go into actual character creation, I have some rough notes already.
Vaugely following the character creation rules on the Trinity PDF, p. 167.
Origin: Outsider seems best of the list given.
Nature: To be finalized between Architect, Caregiver and Martyr.
Aptitude: Biokinesis or Electrokinesis.
Allegiance: Norca (sympathetic to Aeon Trinity) or Aeon Trinity (sympathetic to Orgotek), depending on Aptitude.
Attributes: Social last whatever Aptitude is chosen (JH is not uncharismatic per se, but is very direct, naive and has no sense of guile).
Physical first, then Mental second if Norca, Mental first and Physical second if Orgotek.
Abilities: Whatever else, JH will try to have some basic ability in spaceflight and navigation to rescue his family (and sometime the team will probably need a pilot).
Backgrounds: to be finalized, but
Citizenship: Minimal, I don't see anyone casually harrassing Aeon (or Norca)
Cipher: Moderate to high, if biokinetic.
Devices: High if electokinetic.
Influence: Low, in either aptitude, JH is not socially-oriented.
Mentor: will probably have one mentor.
Resources: varies, JH's talents make him a lot of money which he spends on expensive research and tech to get home (none succesful so far).
Aptitudes: Crude personal shapeshift, if BK. Biotech interface if EK.
Willpower: A low-willpower psi might be fun to play if the points saved were spent wisely.
Psi: I believe this has been set at 4.
Spark of Life:
How Old?: BK, young-seeming (with the ability to change cells, JH may age differently than others), EK, young (early twenties, maybe even adolescent).
What do you look like?: BK, anything, moment by moment,
EK, average, non-descript.
Did you notice you were different?: Yep, JH would have had some odd experiences (depending on aptitude), but none definitely identifiable as latency (just odd) until informed by Psion talent agents.
Quirks: Added later, at character finalization. As JH is utterly committed to team and mission, he has NO quirks that will endanger the party (they might be annoying, though).
Who is important in your life?: Family, Team (new family) extended eventually to the entire Human species.
What do you own?: JH considers possessions a means to an end. Although he tries to have a high resource score so that he can buy what he needs to save his family.
How do you perceive the Universe around you?: Wonderous but threatened. Eventually the entire Human race will (and should) be Psion. Until then, it must be protected.
How did you meet your team?: Up to GM, most likely ad hoc Aeon Trinity team, with possible Norca liason.
Motivations: Protect family, team and allegiance, and species.
Mal, I like the weaknesses in the Trinity Quick Start Rules but I cannot find them in my rulebook. I would be willing to take one of those weaknesses (with no equivalent advantage needed) if possible.
More to come, feedback welcome...
Sorry, in the last post, I meant to type 'Mal' and not 'Max.' Getting the GM's name wrong is not the best start...

To continue, and in black text again....
Let's take a break from character background and go into actual character creation, I have some rough notes already.
Vaugely following the character creation rules on the Trinity PDF, p. 167.
Origin: Outsider seems best of the list given.
Nature: To be finalized between Architect, Caregiver and Martyr.
Aptitude: Biokinesis or Electrokinesis.
Allegiance: Norca (sympathetic to Aeon Trinity) or Aeon Trinity (sympathetic to Orgotek), depending on Aptitude.
Attributes: Social last whatever Aptitude is chosen (JH is not uncharismatic per se, but is very direct, naive and has no sense of guile).
Physical first, then Mental second if Norca, Mental first and Physical second if Orgotek.
Abilities: Whatever else, JH will try to have some basic ability in spaceflight and navigation to rescue his family (and sometime the team will probably need a pilot).
Backgrounds: to be finalized, but
Citizenship: Minimal, I don't see anyone casually harrassing Aeon (or Norca)
Cipher: Moderate to high, if biokinetic.
Devices: High if electokinetic.
Influence: Low, in either aptitude, JH is not socially-oriented.
Mentor: will probably have one mentor.
Resources: varies, JH's talents make him a lot of money which he spends on expensive research and tech to get home (none succesful so far).
Aptitudes: Crude personal shapeshift, if BK. Biotech interface if EK.
Willpower: A low-willpower psi might be fun to play if the points saved were spent wisely.
Psi: I believe this has been set at 4.
Spark of Life:
How Old?: BK, young-seeming (with the ability to change cells, JH may age differently than others), EK, young (early twenties, maybe even adolescent).
What do you look like?: BK, anything, moment by moment,
EK, average, non-descript.
Did you notice you were different?: Yep, JH would have had some odd experiences (depending on aptitude), but none definitely identifiable as latency (just odd) until informed by Psion talent agents.
Quirks: Added later, at character finalization. As JH is utterly committed to team and mission, he has NO quirks that will endanger the party (they might be annoying, though).
Who is important in your life?: Family, Team (new family) extended eventually to the entire Human species.
What do you own?: JH considers possessions a means to an end. Although he tries to have a high resource score so that he can buy what he needs to save his family.
How do you perceive the Universe around you?: Wonderous but threatened. Eventually the entire Human race will (and should) be Psion. Until then, it must be protected.
How did you meet your team?: Up to GM, most likely ad hoc Aeon Trinity team, with possible Norca liason.
Motivations: Protect family, team and allegiance, and species.
Mal, I like the weaknesses in the Trinity Quick Start Rules but I cannot find them in my rulebook. I would be willing to take one of those weaknesses (with no equivalent advantage needed) if possible.
More to come, feedback welcome...