• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

The Captain's Caper! (Dunamin judging)

The Digger

First Post
Girth hitcjes up the hem of his cloak and dances across the clearing (to H12).

“Not finished them yet, Sirs. Careless thou are.”

He waves towards the nearest scorpion (S6). “You, blue thing, you will grace my Lady’s table tonight.” [sblock=Curse]Minor[/sblock]

That done he calls down a flash of dark light from his Lady’s realm. The clearing darkens and a chill wind blows across the party.

[sblock=Dire Radiance]To hit vs Fort = 11; damage (if relevant) = 9 http://invisiblecastle.com/roller/view/1763337/ [/sblock]
 

log in or register to remove this ad

covaithe

Explorer
Quagmire smashes at the scorpion holding him, creating an opportunity for a nearby friend to do the same. "Stop grabbin' me, ye overgrown crabs" He yanks his arm away, muttering to himself. "Come on, old salt, shake it off."

[sblock=actions]Standard: Hammer and Anvil on S4, hits reflex 20 for 5 damage and if that hits an ally adjacent to S4 makes a basic melee attack. I have no idea who is standing where any more, so I'll let you pick who gets the free shot.
Move: If S4 is still alive, try to escape: athletics 28 and shift, hopefully to flank something. Otherwise... move to flank something if possible.
Minor: Inspiring word on myself, spend a surge and get an additional 1d6=5, brings me to full health again.
[/sblock]

[sblock=Quagmire stat block]Quagmire Weaselcrust- Male Hobgoblin Warlord 1
Passive Perception: 10, Passive Insight: 10
AC:17, Fort:14, Reflex:13, Will:14 -- Speed:5
HP:26/26, Bloodied:13, Surge Value:6, Surges left:6/9
Initiative +6, and grants nearby allies +2 to initiative
Action Points: 1, Second Wind: not used
Powers: Wolf Pack Tactics, Viper's Strike, Hammer and Anvil, Inspiring Wordx2, Hobgoblin Resilience, Bastion of Defense, Sneak Attack
[/sblock]
 

Phoenix8008

First Post
OOC:Either Brudd or Alexander can take the basic melee attack against S4. Whoever posts first gets it I guess. Quag is already flanking S6, so I figure he'd stay right where he is.

-Hrav is up

[SBLOCK=COMBAT INFO]Initiatives
24 - Quagmire
21 - Hrav
20 - Girth
15 - Stormclaw Scorpions
12 - Alexander: 10 damage
07 - Brudd

S1 - dead
S2 - dead
S3 - dead
S4 - 29 damage (bloodied)
S5 - dead
S6 - 20 damage (bloodied)[/sblock]
attachment.php
 

Attachments

  • CC E4 Buried Treasure4.JPG
    CC E4 Buried Treasure4.JPG
    69 KB · Views: 152


garyh

First Post
Hrav moves to surround the closer scorpion, then quickly stabs at it with his rapier.

[sblock=Mechanics]Move action - move to J11

Standard action - Piercing Strike versus S6 with a rapier, Combat Advantage and Sneak Attack granted by flanking with Brudd

1d20+7+2;1d10+4+2d6+4 → [6,7,2] = (15)
1d20+7+2;1d10+4+2d6+4 → [8,4,5,5,4] = (26)


Hits Reflex 15 for 26 damage.[/sblock]

[sblock=Hrav's Info]Hrav Kortaga- Male Bugbear Rogue 1
Passive Perception: +17, Passive Insight: +16
AC:16, Fort:14, Reflex:16, Will:11 -- Speed:6
HP:26/26, Bloodied:13, Surge Value:6, Surges left:8/8
Action Points: 1, Second Wind: not used
Powers-
Deft Strike
Piercing Strike

Torturous Strike
Predatory Eye

Blinding Barrage

Full character sheet[/sblock]
 

The Digger

First Post
Girth is now beside himself with glee as the party closes in on the two remaining scorpions.

"Now! Strike now!" he screams, aiming the power of his Lady at the nearest enemy. Unfortunately his capering and his excitement are enough to disrupt his aim and although a chilling laughter fills the air no visible damage seems to be done to his target.
[sblock=OOC]Missed! Curses![/sblock]
 

Phoenix8008

First Post
OOC: Hrav would have to move to H11 to flank with Brudd (not J11), but that's not a problem so we'll say he went there.

-Hrav moves up and stabs deeply into the scorpion, which quivers massively before dying on his blade.
-Girth misses his attack in his excitement

-The last remaining scorpion (S4), claws at Brudd (1d20+8=25, 1d6+3=7) for 7 damage and Brudd is grabbed.

-Alexander and Brudd can go...Oops, almost forgot. Alxabnder or Brudd can also make a basic melee atack still against S4 (with +3 damage) before making their regular attack for the round.

[sblock=Combat Info]Initiatives
24 - Quagmire
21 - Hrav
20 - Girth
15 - Stormclaw Scorpions
12 - Alexander: 10 damage
07 - Brudd: 7 damage. grabbed by S4

S1 - dead
S2 - dead
S3 - dead
S4 - 29 damage (bloodied)
S5 - dead
S6 - dead[/sblock]
 
Last edited:

covaithe

Explorer
ooc: Nobody has taken the basic melee attack on S4 yet. It should take effect at the end of Quagmire's last turn, and has a chance to kill S4.
 

Halford

First Post
OOC: Brudd will snag it then...

Brudd roars grinning at Quagmire as he brings his blade down and splatters the last scorpion across the landscape.

"Cheers Quagmire!" He booms merrily wiping ichor and chitin of his blade and person.

"Well looks like we did it again, lets get that sword." The Minotaur glances up and nods appreciativly, "Ta boss, ye've sure been seein' me right lately!"

The Minotaur then produces a rag and a water skin from his back pack and begins to busily clean himself - paying particular attention to his horns. He also produces a can of armor polish and begins applying it liberally.

OOC: Anyone in need of healing may use Brudd's Healing Word, and get an extra 1d6+3 out of their healing surge.

[sblock=Hit 26, 20 Damage - Might as well have been a Crit!]Basic attack (1d20+7=26, 1d12+5=17) +3 from Quagmire[/sblock]
 


Voidrunner's Codex

Remove ads

Top