A Merc's Life: Howl of the Carrion King [01]

Harn is mumbling and waving his hands about himself as if he is brushing himself off when He hears Kecil. He looks to his own dried clothing and grins guiltily. He then starts gathering wood from around the camp area and sets it in a camp fire pile, prestidigitates the wood untill dri and then says "Xzip-pou" whereupon his finger is now lit with a flame. he then takes to lighting the wood on fire.

"Uh, sorry guys. was thinking on something else."
 

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Rain, Rain Gone Away!

Shortly after Harnry dries the wood and gets a fire going the rain - which had been dwindling somewhat over the past half hour - finally stops completely. The night is still dark, the area outside the circle of firelight an inky blackness, but the mercs will sleep (fairly) dry and Kecil will have his wish for a warm meal to end this day and start the next.

This night the excitement comes early, during Aodhán's watch.

[sblock=OOC]Let's go ahead and get an initiative check for everyone again, along with perception checks all around as well so we're covered if the situation warrants.[/sblock]
 


Aodhán stands watch stoically, some drops piercing the canopy of the tree and splashing on his scale armour. He was thankful to have the protective device on this evening, something didn't feel right, but he wasn't about to wake the others pre-emptively, especially not after his attitude in the morn.

[sblock=OOC]
Perception; Init (1d20+5=7, 1d20+2=8)
[/sblock]
 


init and percep

1d20+2=6, 1d20+3=16

[sblock=Stat block]
Harnrey Drextin, Human wizard, specialist (conjurer) 1
HP: 15/15 ; Init: +2; BAB: +0; CMB: +1 percep: +3
str: 13 dex: 15 Con: 16 Int: 18 Wis: 17 Cha: 12

saves:
fort: +3
Ref: +2
Will: +5

Ac:
base: 14
touch: 12
flatfoot: 12

melee weapon:
Battle Ax att: +2 Dam: d8+1 type slash Crit:X3

Ranged attack:
Launch Bolt spell: +2 Dam: d8 Type: pierce Crit:19-20/x2

wizard drextin's spells for the day (dc = 14+sp lv.:

0 level
prestidigitaation, Launch bolt, Caltrops

level 1
orb or acid(lesser), Lo-lite vision

Specialist abilities:
+2 to ac +1/5 levels
acid dart d6+1/2 levels[/sblock]
 
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The Wait Is Over! (Round 01)

Aodhán’s spent time in the mountains, he’s seen Gnolls before. But the hulking mass of slavering ferocity tearing through the trees toward him is beyond his ken, and has even the tough minded Abhac nearly soiling his armor.

Patience . . . slow and steady . . . wait for the right moment to spring . . . ugh, that doesn’t smell like deer . . . I know that smell . . . that smells like . . . GNOLLS!

Houwlou’s pleasant dream of the hunt is disrupted by a growing awareness of the smell of rotting meat, and he snaps awake and leaps to his feat almost before his mind registers the presence of the Olcán’s most hated enemy.

Nearly twelve feet tall, bulging and bloated with muscle, the beast belts forth a hyena-like cackle as it closes on the armored dwarf. In one of those odd moments of clarity that often come in the thick of battle, Aodhán makes note of the circular patch of thickened, gray scar tissue nestling in the filthy fur in the center of its forehead as it’s canine jaws open wide and it’s thick, arrowhead shaped teeth tear through a seam in the shoulder of his scale mail.

Houwlou just has time to scoop up his sword before he sees what must be the biggest Gnoll in the world barrel out of the trees and tear a chunk out of Aodhán’s shoulder. The creature throws it’s head back and cackles madly, the Abhac’s blood flowing down the sides of it’s jaws.

Harnry wakes to the sound of battle. Sitting up in his bedroll, he’s greeted by the gruesome sights and sounds of his camp under attack. Somewhat befuddled, confused by his sudden waking, he rolls awkwardly to his feet as he struggles to sort out the scene and decide what to do.

"Hoouuuuwloooouuuuu!"

The Wolfkin Ranger’s howl of rage penetrates Keeland’s deep trance. The Áilleacht bounds to his feet and whirls madly, searching for the source of Houwlou’s alarm. Kecil, having wakened only a split second before, is scrambling for his sling.

[sblock=OOC]
The campsite is surrounded by trees (decent sized evergreens at this elevation) so the BAG had cover until it's lack of intelligence and eagerness to fight caused it to charge into battle. I couldn't show all of the trees 'cause the file size got too big so I'll leave them to your imagination.

The gray and black are limits of normal human vision - keep your low-light and darkvision adjustments to this in mind.

Houwlou, Aodhán and Harn act this round, in Initiative order. Keeland and Kecil are surprised and may join the initiative order next round.

Remember in PF you are considered Flat Footed until you act in the combat.

Big Ass Gnoll’s Rolls:
Initiative: 1d20+2=11

vs. Aodhán:
To Hit: 1d20+3=21
Damage: 1d8+3=7
[/sblock]
 

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Houwlou Groulenas, Olcán Ranger1

Houwlou grabs his sword and his shield, and rushes out of the tent. Seeing the BAG and Aodhán's distress, he doesn't bother with his armor, but makes straight for the gnoll, Q10, and attacks. (Houwlou's AC=13) (attack +7, dmg +3)

Houwlou's aim is true, but he is still shaking off the sleep and so doesn't get his full weight behind the blow: Att: 21, Dam: 6. Houwlou's first attack on the BAG. (1d20+7=21, 1d8+3=6)

[sblock=Stat Block]Houwlou Groulenas - Male Olcán Ranger 1
Initiative: +1, Passive Perception: +8(?)(+2 more smell/sound,+2 more vs. undead), Darkvision 60' (I think?)
AC: 17 (normally) 13 currently
Fort: +2 Ref: +3 Will: +4
HP: 21/21
[/sblock]
 
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"ugh, whet dog. god awful smell that. Whats all that racket..."

Just then "Hoouuuuwloooouuuuu!"

"oh crap! that can't be good!"

Harnrey grabs hsi wand and a crossbow bolt and moves 15 feet to the north east and casts launch bolt at the bbeg bag:

1d20+2=15, 1d8=6

[sblock=Stat block]
Harnrey Drextin, Human wizard, specialist (conjurer) 1
HP: 15/15 ; Init: +2; BAB: +0; CMB: +1 percep: +3
str: 13 dex: 15 Con: 16 Int: 18 Wis: 17 Cha: 12

saves:
fort: +3
Ref: +2
Will: +5

Ac:
base: 14
touch: 12
flatfoot: 12

melee weapon:
Battle Ax att: +2 Dam: d8+1 type slash Crit:X3

Ranged attack:
Launch Bolt spell: +2 Dam: d8 Type: pierce Crit:19-20/x2

wizard drextin's spells for the day (dc = 14+sp lv.:

0 level
prestidigitaation, Launch bolt, Caltrops

level 1
orb or acid(lesser), Lo-lite vision

Specialist abilities:
+2 to ac +1/5 levels
acid dart d6+1/2 levels[/sblock]
 
Last edited:

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