Well, this is some screenshots of the software our group has been running in for the last 6 months. If it written in Java 1.6 (revision 12 or later) and runs atop a Postgres DB (all freeware).
* Map authoring via tileset composition (Basically, any tiles you can get represented as an image file can be imported and used in a map)
** Maps can also have notes built into them (i.e. add text to the map) which can then be displayed via moueovers
** Maps have visibility control, allowing the GM control over what the players can see
* Fully internet compliant. We have tested connection between different cities (we had a person playing in Sydey with video conferencing and software running)
** Comes with chat window with built in dice roller
* Combat handling in authored maps including
** Intiative tracking
** Used power tracking (including auto support for recharge powers)
** HP and temp HP via slider bars. REALLY easy to use...no more trouble keeping track of temp hp
** Temporary effect tracking
** To Hit Calculator!!! <<<< (Yes, it does all of the number tracking for you. Even Temporary effects)
** Movement planner
* (In alpha development) Skill Challenge support
* In Planning : Campaign designer
Most of all : After 6 months of play, I have not used a single sheet of paper. It tracks everything I need it to.
Its not quite ready for release (still a bit buggy, but hey, we are successfully using it every week) and I am still negotiating some website space I can use, but hopefully will have ready within the next month or two. (hopefully)
* Map authoring via tileset composition (Basically, any tiles you can get represented as an image file can be imported and used in a map)
** Maps can also have notes built into them (i.e. add text to the map) which can then be displayed via moueovers
** Maps have visibility control, allowing the GM control over what the players can see
* Fully internet compliant. We have tested connection between different cities (we had a person playing in Sydey with video conferencing and software running)
** Comes with chat window with built in dice roller
* Combat handling in authored maps including
** Intiative tracking
** Used power tracking (including auto support for recharge powers)
** HP and temp HP via slider bars. REALLY easy to use...no more trouble keeping track of temp hp
** Temporary effect tracking
** To Hit Calculator!!! <<<< (Yes, it does all of the number tracking for you. Even Temporary effects)
** Movement planner
* (In alpha development) Skill Challenge support
* In Planning : Campaign designer
Most of all : After 6 months of play, I have not used a single sheet of paper. It tracks everything I need it to.
Its not quite ready for release (still a bit buggy, but hey, we are successfully using it every week) and I am still negotiating some website space I can use, but hopefully will have ready within the next month or two. (hopefully)