[Adventure] Trouble in Moonwatch (Judge:TwoHeadsBarking)

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KarinsDad

Adventurer
Sheeva delays and uses a free action on Pok's turn to say:

"You have been gone a long time. Why do you roam this area? Why do you not go home?"

If any of the enemies attack, Sheeva will no longer delay and go before the rest of the enemies. Sheeva will not start a fight with the people we are looking to rescue.
 

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CaBaNa

First Post
*Lanharath, keep your friends close,* Pok pulls his wand mid-thought, and creates a beautiful silver flame, flickering gloriously like glittering platinum, in the pit. *Keep your enemies closer...* The Sivis illusionist gave a mental tug, and attempted to pull his friends/enemies into the pit. Then he silently attempts to move into more cover.

[sblock=OOC]

Minor pull wand

Standard Hypnotic pattern at O8, (Free action wand of accuracy on tieflings turn...) +9 vs will on hit pull and such... Hypnotic pattern vs will,
26 Tiefling,
18 Bow 1,
21 Bow 3.

On a hit
Tiefling to O8 and slowed TE of Pok's NT
Bow 1 to P8 and slowed TE of Pok's NT
Bow 3 to P9 and slowed TE of Pok's NT
[sblock=from before edit]
girlfriendFiance getting angry... must go... now...
[/sblock]
Move to E12 6 athletics if that means climing, and 24 stealth

[/sblock]
 
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dimsdale

First Post
[sblock=ooc]
The number of posts from your adventure is getting too close to the number of post in the Second Day Mourning adventure. You cannot pass us. You must slow down or stop your adventure

Oh no! What have I done! By posting this, I just gave your adventure another post!

aaaaaaaaaaaaaaaaaaGGGGHHHH!
[/sblock]
 

renau1g

First Post
[sblock=dimsdale]
Mwa-ha-ha!
[/sblock]

Sheeva delays and uses a free action on Pok's turn to say:

"You have been gone a long time. Why do you roam this area? Why do you not go home?"

If any of the enemies attack, Sheeva will no longer delay and go before the rest of the enemies. Sheeva will not start a fight with the people we are looking to rescue.

*Lanharath, keep your friends close,* Pok pulls his wand mid-thought, and creates a beautiful silver flame, flickering gloriously like glittering platinum, in the pit. *Keep your enemies closer...* The Sivis illusionist gave a mental tug, and attempted to pull his friends/enemies into the pit. Then he silently attempts to move into more cover.

The pattern begins drawing the tiefling and the eastern bowwoman, but as they approach the edge of the pit, the tiefling regains his senses and stops, but the woman tumbles into the pit, falling prone.

The man with the greatsword calls out "What deviltry is this? You dare attack a servant of the Flame! Prepare to be purifed. I should have known one who travels with that would be trouble" pointing at River.

[sblock=Valahad]
As the blade strikes you you notice that it isn't as damaging as it should for such a large weapon, in fact the wound is rather small and precise.
[/sblock]

[sblock=ooc]
save vs forced move (1d20=13, 1d20=9)

Scar draws weapon and charges Valahad - hits for 7 damage

Illumination - currently is low-light as the sun's not out. Anyone without low-light (or dark) vision treats others as having concealment. (Other features are below)

Status: bowman 3 - prone, slowed TENT (Pok)
tiefling - slowed TENT (Pok)


Pok - 32/32
Scar - uninjured
Sheeva - 39/39 <- you're up
Enemies
Feall - 33/33
River - 39/39
Lan - 43/43
Valahad - 44/51

Columns: These stone columns provide cover and can be climbed with a DC 10 Athletics check.

Trees: Gnarled spruce surround the ruins, their trunks providing cover. Their thick foliage grants total concealment and is difficult terrain. A tree can be climbed with a DC 10 Athletics check.

Foundation Pit: This rubble-strewn pit stands 5 feet below the surrounding terrain. Jumping into the pit costs 2 squares of movement.

Stairs: The rubble-choked stairs are difficult terrain.

Rubble Slope: This mass of gravel and scree is difficult terrain. Any character descending the rubble slope must make a DC 18 Acrobatics check or fall prone at the slope’s bottom edge.

lan; river; Pok; Sheeva; val; feall; enemies (1d20 4=11, 1d20 1=11, 1d20 5=19, 1d20 5=23, 1d20 2=4, 1d20 7=11, 1d20 13=16)
[/sblock]
 

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KarinsDad

Adventurer
"Way to go Pok. I didn't know you were so bloodthirsty." Sheeva says.

Sheeva pulls out her +2 dagger.

"STOP! The next person to attack, friend or foe, dies. THIS STOPS NOW. We do not attack Flamists unless they attack us first Pok. Anyone who stops fighting is safe, anyone who attacks is dead! Are you all insane?" Sheeva shouts as Lightning flickers around her hands.

[sblock=OCC]
Minor Action: Pull out +2 dagger.
Minor Action: Activate Stoneskin for 5 temporary hit points.
Standard Action: Ready an action to use Lightning Strike against any PC or NPC that attacks.

Note: renau1g, your Invisible Castle showed Val as having an init of 4 and last and Feall having the same init as Lan and River, but your order showed Val as immediately after the bad guys. Which is correct?
[/sblock]
 

Velmont

First Post
[SBLOCK=OOC]I was looking at the stoneskin power on SHeeva sheet when I saw her cloak of distortion.

Form the latest errata, the cloak of distortion penalty against ranged attack farther than 5 squares away is not -5, but -X where X is the enhancement bonus of the cloak. I hope everyone is aware of that.[/SBLOCK]
 

renau1g

First Post
[sblock=ooc]
Yes there were many errata (incl. the cloak), double weapons were affected, MC feat for avenger (Valahad I think you have this?), avengers themselves (Lan, I think you're fine, you're not in armor).

Please make sure you've looked and noted any changes.
[/sblock]
 

Velmont

First Post
[SBLOCK=OOC]Val has the PHB2 MC feat. It was the Divine Power MC feat that got an errata, so no change for him. And Lan doesn't wear Leather, so no problem with him either.[/SBLOCK]
 

KarinsDad

Adventurer
[SBLOCK=OOC]I was looking at the stoneskin power on SHeeva sheet when I saw her cloak of distortion.

Form the latest errata, the cloak of distortion penalty against ranged attack farther than 5 squares away is not -5, but -X where X is the enhancement bonus of the cloak. I hope everyone is aware of that.[/SBLOCK]

[sblock=Yup]
Yeah, it went from total concealment beyond 5 to total lame. They could have at least made it concealment. I love playing a game system where a PC's powers and items can unexpectedly go from good to fail. :lol:[/sblock]
 

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