[Adventure] The Second Day of Mourning (Judge: renau1g)

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[sblock=OOC] Okay, wow, great job this round, guys and gals. We're just waiting for Gurdan to make his death save(s) on his turn (one at the beginning due to his class feature, one at the end of his turn, as normal). Once we have that, I can post an update and we'll head into round 6! Thanks for keeping this flowing during the weekend! [/sblock]
 


OOC: No, extra saves can never cause a bad result - only saves at the end of your turn.

Kalidrev please roll my saves for me - I cannot get into IC at the moment and don't want to hold anybody up
 

OOC: Actually, Wardens DO have the chance to die sooner. It is up to the player to decide if they want to roll that extra save. If you don't want to risk bleeding out in 2 rounds, then don't roll 2 death saves in one round. It does, however, give you a better chance to get back into the action. So I'll leave it up to you as to whether or not you roll both at the beginning and end of your turn, or just at the end. I'll roll your saves now and take either both (unless the first is a nat 20 of course) results, or just the last result (if you decide to only roll at the end of your turn). I will post these results as soon as I know which rout you want to go.
 


[sblock=Judge]
Yeah it's weird that one of their most defining class features can kill them, but you can always choose not to make a save depending on the situation (my epic warden has chosen to take ongoing damage in order to avoid becoming dazed (TENT) as an after effect
[/sblock]
 

[sblock=Re:Judge] Ooooooh! I am SO going to give that to Crag! *Drooooool*[/sblock]

[sblock=Gurdan's Death Save]

Gurdan rolls a CRIT!!! You lucky sonofa...female dwarf! Gurdan spends a healing surge, which brings him up to 14 hit points. Now get up and get on that train! [/sblock]

Gurdan, beaten and broken, pulls together some inner last reserves of energy and opens his eyes, deaths embrace put off for another time. He certainly feels worse for the wear, but he's a dwarf...and he'll tell ya that he's been hurt worse...as all dwarves coming back from the brink of death will tell you!

Alexia talks to the raging elemental and it agrees to slow the train down. There is a loud grinding sound and the train begins to slow.

[sblock=relative speeds] The train has slowed down, so the elemental carts will gain +1 speed each round (for 2 full rounds) until the train has completely stopped. At that point, all speeds will be normal (the carts have a speed of 8) and anyone using the run action will gain the extra squares of movement.[/sblock]

Garrick attempts to beat out the fire with his bedroll, but unfortunately, all he succeeds in doing is fanning the fire, causing sparks and smoke to fill the cabin. It looks like the fire could rage out of control any second!

[sblock=Skill Challenges]
S.C. 1: 4 of 6 successes and 0 of 3 failures.
S.C. 2: 1 of 6 Successes and 2 of 3 failures.
[/sblock]

Tracker, wanting to rid himself of the quite damaging and pesky female deva, summons a thorny vine from his large sword. It shoots through the glass window of the train with a loud shatter, twisting around the girl and yanking her through the window. Luckily for her, her own blood caused the vine to slip and she was able to hold on to the outer ledge of the window.

[sblock=Masumi] To climb back up and into the train, make a DC 15 athletics check as a move action. This will also take you out of the PRONE status. Failure means that you fall to the ground and take 5d10 falling damage and you will end up next to Gurdan. [/sblock]

One of the bandits tries to skirt away from Grryth to get into an advantageous position against Lo-Kag, but the mighty shifter would have none of it. Swinging his axe in an arc of death, the Bandit falls to the ground and weakly plays with the slit in his throat, eyes wide with horror as he feels his life energy being sucked away by the magical axe. His last thought was that he wished he had been on the shifter's side, rather than being forced to work with Tracker.

While one bandit chokes on his own blood, the other chokes on inhaled sparks, hot ash, and smoke, which burns his lungs. The bandit falls over, gasping for breath for a few moments before passing out and slowly dying of oxygen starvation.

[sblock=Actions]
Tracker:
- Move: Drives the elemental cart to M/N-6.
- Standard: Attacks with Thorn Strike vs Masumi and hits her for 9 damage and pulls her one square to M-7, causing her to roll a save vs falling, which she saves against.
- End of Turn Saves: Tracker rolls a save vs Curse of the Dark Dream, which he CRIT FAILS!

Bandit 4:
- Move: Shift 1 square to O-8, flanking Lo-Kag. Grryth gets a melee basic attack due to his Combat Challenge power and CRITS! for 15 damage!
- Standard: Gurgles and dies as necrotic energy eats his soul... Grryth gains +5 Temp HP.

Bandit 2:
- Free: Pees himself and whines pitifully...and then burns to death due to ongoing fire damage.
[/sblock]
[sblock=Statuses]
Tracker: taken 97 damage; bloodied, cursed by Masumi
Banidts: DEAD


Masumi: 27/39 HP; Prone
Garrick: 24/40 HP
Alexia: 34/43
Grryth: 24/52 HP + 5 THP; Bloodied; Regen 2
Lo-Kag: 19/45 HP; Bloodied
Gurdan: 14/57 HP; Bloodied; Prone
[/sblock]
 

ooc: *cough* map *cough*

Thanks... Alexia severs the link between herself and the elemental. "...and sorry." she mutters.

Alexia turns to see Otakkun struggling with the fire. She rushes over to her companion and takes the bedroll from his hands. "Let me handle this; see if you can stop the fire in the engine. I think I've done all that I can."

[sblock=Actions]Move: Move to somewhere appropriate.
Standard: Athletics at +8 for Skill Challenge 2 to smother flames. Is there an alternative die roller you want us to use while IC is down? I got a 26! I have no idea how to link to the roll.

4 temp hp for whoever brings me Tracker's head![/sblock]

[sblock=mini-stats]Alexia Madgearu - Human Bard 4
Initiative: +2 | Passive perception: 19 | Passive Insight: 19
AC: 19* | For: 16
| Ref: 15* | Will: 18
*Currently doesn't have her shield equipped.
HP: 28/43 | Bloodied: 21 | Surge value: 10 | Surges: 7/10
Speed: 5 | Languages: Common, Dwarven
AP: 0 | Second Wind: not used
Basic Attack/Opportunity attack: +10 vs AC, 1d8+5, +d8 on crit
Powers: Cutting Words, Guiding Strike, Warsong Strike
Blood Drain
Majestic Word (0/2)
Words of Friendship
Inspiring Refrain
Dissonant Strain
Stirring Shout
Used in Kill the Messenger.
Concerted Effort
Harsh Songblade
Skald's Chainmail
[/sblock]
 
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[sblock=stupid maps...] I don't know why it's so hard for me to remember that part, lol. The map is given below. No Gurdan map, since nothing has changed. [/sblock]

[sblock=Alternate to IC] Yes, as a matter of fact, there is. Visit THIS dice room and log in with your Character's name as your user name. The room name is Second Day of Mourning. You can roll there (you know you're in the right spot if you can see a ton of rolls from me as Kalidrev. If you put a "/" before some text, you can make comments like I have.[/sblock]
 

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