A Merc's Life: Howl of the Carrion King [02]

Keeland

"My friend, I sense from the way you are walking and favoring that side that your wound pains you. Let me see if I can help."

OOC: Cure Light Wounds, please roll for mr. DM.
 

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Tsadok

"My friend, I sense from the way you are walking and favoring that side that your wound pains you. Let me see if I can help."

OOC: Cure Light Wounds, please roll for mr. DM.


"Oh, it's nothing, I'm OK really!"
Having a tough time admitting weakness to his new friends, Tsadok protests Keeland's offer for healing at first but as Keeland presses on, Tsadok gratefully accepts his healing touch.

"Thank you very much, FRIEND."


[sblock=Stat Block]
Code:
   HP: 19/22     AC: 15   AC(T): 13   AC(FF): 12
 Init: +03    ST(F):+02   ST(R):+06    ST(W):+03

  BAB: 01       CMB:+04     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Sap (MW)                +6        1d6+3          20/x2     Non-Lethal
[/sblock]
 

Healing taken care of, you steel your nerves and approach the door. Nothing seems amiss to Tsadok (other than the mold itself) - no traps are apparent to him.

The door opens easily, revealing what seems to be an enormous laboratory. Against the north and south walls are two identical daises raised about five feet from the laboratory floor, each accessed by a wide set of curved stairs. Atop each dais is a wide workbench covered in a bewildering series of glass beakers, tubes, alembics, athanors, and other alchemical tools. Some of these containers are filled with a murky green substance.

A massive mold-encrusted basalt table dominates the entrance of the room, flanked by two small tables to the east and west containing surgical tools and sheaves of old parchment. The walls of the subterranean lab were clearly fashioned from the living rock under the monastery, but carefully cut mold-encrusted tiles line the floor, interrupted occasionally by metal drains the size of dinner plates.

OOC: I placed the entire group just inside the door - what ya gonna do?

Map
 

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"I think i need to read those papers to see if they say what is going on." Harnrey will wrap a cloth around his mouth and nose and start to advance to the east side table to read the papers there, if no one stops him or speks otherwise.
 
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The party makes its way across the room, looking around nervously at the mold - not nearly as thick in here as it is on the stairwell and around the doors - and the strange equipment.

Just as Harnry reaches the table against the east wall, two of the patches of mold erupt into action. Once lurches off the floor and up the Wizard's body, and the other launches itself off the massive table in the center of the room and slams into Keeland's face. The bard clutches at the slimy mold but feels it oozing into his nostrils and ears in spite of his best attempts to swipe it away.

Harnry is a little better off. As the mold reaches the level of his chest it rears back and slaps at his chest, but his stout leather armor provides ample protection and he is unharmed.

[sblock=Keeland]Keeland takes 2 points of damage from the slam attack. Please make two Fortitude saves - the first DC 11 and the second DC 18.[/sblock]

Everyone roll initiative, please.
 

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