[Adventure] A Boy and His Dog (DM: stonegod; Judge: r1)


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(Revising because Elkrysn killed M1 before I got a chance to.)

The massive mage sighs as the horrible tentacle thing finally falls. Hopefully they won't be running into anymore of those any time soon. But when Johanna charges, Torqua is quick to follow behind, carrying the sun rod with her.

"Oh thank the gods." Torqua mutters when she finds some dry land in the darkness. The fat sorceress is quick to climb into it, only to spot another lizard monster in the now lit room. In a rush, Torqua slams down her staff into the ground, sending a thunderous shockwave at the thing.

OOC: Moving to G7 and using storm walk on B2.
14 vs fort
1d20+5=14

9 thunder dame

1d8+8=9
 


A Fight in the Muck: Round 2

Johanna surges forward, splattering muck everywhere. A few of the smaller lizards leap up at her, but she bats them away with ease. She stabs deep at the beast, but the strike erupts caustic pustules that sting her hands and arms as it slithers back. [J3 isn't a valid charge target (it takes you farther away); moved you to I3 instead. OA from S2 misses. Hit (used original roll), 11 hp; it's aura hits for 5 acid and it shifts]

Sighing in relief, Torqua hefts herself to dry ground. The room towers overhead, dripping moist. Now that the other lizards are in the open, all can see oozing sores and nodules everywhere on their bodies, weeping openly. The mage slams her staff against the ground to try to force it back with a thunderous slam, but it digs its claw into the stonework and is unaffected. [Attack misses]

Lhavarr calls forth a weird song, but its arcane magics restore some of Sapo's strength and pulls here away from the fray. Pulling his legs forward, he slashes at the swarm, managing to cut aside a few; he shouts a magic syllable that seems to slow them down at the same time. But the impending march of the mutation continues along his neck. [Can't slide to E4 (Vimak is there); E5 or E3 work (I put her at E3 for now). Hit.]

The swarm snaps the the distracted half-elf; several manage to cut open bleeding wounds on his legs. The other lizards make a disqusting hocking sounds and spit more gobs of bile at Johanna & Torqua; for former eats into the barbarian's armor but otherwise leaves her unharmed while the latter's can't even manage to clear the sewage. [Swarm hits Lhavarr for 8 hp/3 ongoing (save ends) after Vimak DR. Bile misses both targets]

A Fight in the Muck: Round 3
[sblock=Map]
attachment.php
[/sblock]Moving from sewer to land and vice-versa costs and extra square. The barrel provides cover.

Combat Rules
Actions will be handled in posting order; I will bot folks that don't post within a day using at-wills only. I will post info about the monsters as discovered.

Combat Details

M1: Dead
S1: Dead
S2: -18/40; AC 17, Will 16; Acid resistance, swarm attack to adjacent creatures (+8 vs AC; 1d8+4 damage and 3 ongoing (save ends)); can move through enemies w/o OAs; used vile infestation; -2 Ref TENT Lhavarr
L1: -11; AC15; Has ranged acid attack, acid damage and shift when melee hit
L2: AC 15; Has ranged acid attack, acid damage and shift when melee hit

Status

Sapo 21; 20/20, prone, 6/8 HS, 0/1 AP
Johanna 17; 33/38
Baddies 16
Vimak 12; 14/44, bloodied, 9/10 HS
Elkrysin 12; +1 Defenses TENT Vimak
Torqua 10; 5 THP, Sunrod, +1 Defenses TENT Vimak
Lhavarr 6; 18/30; +1 Defenses TENT Vimak, slowed & grants combat advantage (save ends), 3 ongoing damage (save ends), grants THP
 

Attachments

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Disappointed that the freakish thing didn't put up much of a fight, but pleased with his swift kill, Elkrysn deems it safe to come out of the sewer pipe. He then hurls another bolt of raw chaos at the cluster of lizards only about 10 feet away, but arcing to one of the spitting beasts that was trying to stay away.

OOC: Move to D4,

Chaos Bolt on S2: (1d20+5, 1d10+9=[17, 5], [5, 9]) (formatting error on my part - 17 + 5 = 22, 5 + 9 = 14): 22 vs. 16 hits for 14 points of psychic damage (7 w/ swarm resistance), secondary attack on B1

[sblock=Secondary Attack]Secondary Attack on B1: (1d20+5=17, 1d6+9=11) 17 vs. Will, hit: 11 points of psychic damage[/sblock]
[sblock=Elkrysn]Elkrysn - Male Drow Sorceror 1
Initiative: +4, Darkvision, Passive Perception: 9, Passive Insight: 9
AC: 15, Fort: 10, Reflex: 14, Will: 17 — Speed: 6; Chaos Burst
HP: 22/22, Bloodied: 11, Surge: 5, Surges left: 6/6, Resist 5 Thunder; Wild Soul
Skills: Arcana +5, Bluff +12 (+14 to make disguises), Diplomacy +10, Intimidate +12, Stealth +11 (+12 to move silently)
Languages: Allarian, Drow (Elven)
Action Points: 1, Second Wind: Not Used
Powers -
Chaos Bolt
Burning Spray

Frostbind
Dazzling Ray
Cloud of Darkness or Darkfire
Assassin's Shroud x2

Full character sheet[/sblock][/QUOTE]
 
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Vimak Stonecarver

Vimak shifts slightly and swings his halberd at his scaly foe. Even as he misses, runes glow to help his allies to finish it.

[sblock=ooc]
Rune of Destruction
Allies gain a +1 bonus to attack rolls against enemies that are adjacent to you or to any other runepriests who are in this rune state.


Rune of Protection
While adjacent to you, allies gain resist 2 to all damage.

---

Move: Shift to F5 (Sapo can shift to E4 to keep adjacent, if he wants to benefit from Vimak's aura)
Standard: Word of Diminishment (1d20+9=16, 1d10+7=13) against S2 MISS
Rune of Destruction: Until the end of your next turn, the target has vulnerable 2 to all damage, but vulnerable 5 against opportunity attacks.

[sblock=Mini stat block]
Vimak Stonecarver
Perception: 15 Insight: 19 Normal Vision
AC 21 Fortitude 17 Reflex 16 Will 18
Initiative: +4
Hit Points: 14 / 44 Bloodied: 22
Temporary Hit Points: 0
Resist: -
Saving Throw:
Action Points: 1 Second Wind: 1
Healing Surge:11 Surges per day: 9 / 10
At-Will Powers: Word of Diminishment, Word of Binding, Lightning Damage
Encounter Powers: Rune of Mending 1/2, Stone’s Endurance, Flames of Purity, Symbol of Wrath Reversed
Daily Powers: Rune of Endless Fire, Shield of Sacrifice, Deny CA Bonus, Extra Lightning Damage.

Condition:

[/sblock][/sblock]
 

Johanna stepped forward another pace through the muck. With a deep wordless shout of fury, she spun her spear around, making sure the lizard's attention was focused on her- then she stabbed at it fiercely. Unfortunately the slick footing in the sewer tunnel betrayed her as she tried to drive the spearpoint home, and she stumbled badly, nearly dropping her weapon as she tried to stay standing...

OOC: (Assuming L1 is still alive by her turn)
>Move: to J2 (Shift if not difficult terrain, otherwise just move)
>Free: mark L1 with Nature's Wrath
>Standard: attack L1 with Howling Strike, 1d20+8 vs. AC= 10 (miss); rolls Roll Lookup
 

"Stubborn little thing, aren't you?" The fat sorceress mutters as the lizard thing manages to withstand her shockwave attack. The tunnel shakes once more as Torqua slams her foot into the ground, sending another magical shockwave at the same monster.

OOC: Using storm walk on B2 again. 22 vs fort
1d20+5=22

11 Thunder Damage
1d8+8=11
 

[sblock=ooc]Sapo gains 5 temp hp for bloodying the swarm.[/sblock]

The little lizards snap at the half-elf repeatably, exhausting the ardent.

[sblock=ooc]swarm attack on Lhavarr (1d20+10=27, 1d8+4=8)[/sblock]

Lhavarr steels his will and swings his blade at the swarm of lizards, but is unable to hurt the swarm. Lhavarr steps back for a moment trying to keep his wits about him.

[sblock=Actions]
Minor: Ardent surge on self gain HS+5 hp.
Standard: Focusing strike on swarm: Miss.
Move: Shift to F5.
ardent surge heal; focusing strike with surge and rune of destruction (1d6=5, 1d20+9=13, 1d10+4=6)
Saves: saves for slowed/CA and ongoing 3 (1d20=10, 1d20=3) [/sblock]

[sblock=Stats; +1 to attack rolls; ongoing 3 damage]
Above conditions not included below in statblock

Lhavarr—Male Half-elf Ardent|Bard 1
Initiative: +0, Low-Light, Passive Perception: 12, Passive Insight: 19
Bluff +9; Diplomacy +13; Intimidate +13; Insight +9
AC: 16, Fort: 14, Reflex: 10, Will: 16 — Speed: 5
HP: 19/30, Bloodied: 15, Surge: 7, Surges left: 10/11;
Action Points: 1, Second Wind: Not Used, PP: 0/2
Focusing Strike
Guiding Strike
Virtuous Strike
Majestic Word
Ardent Surge

Implanted Suggestion

Aura 5: Allies gain +4 on damage for OA and +3 to diplomacy and +2 to intimidate checks.[/sblock]
 

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