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[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)

samursus

Explorer
"I hate to abandon a path of investigation, but I think Matjala is right... widening the hole could lead to unforseen consequences... Alnar? Do you have any more to shed upon this?"
 

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Luinnar

First Post
It looks like someone snuck through the Herebos, some know it as the Shadowfell to steal the object. The shamans here seem to be able to do this, but they could not open a hole to steal the thing, they would need a Warlock to do that. I don't think going to Herebos will help us.... Reguarless they would need intimiate knowlage on where to find this object. Either there is a traitor somewhere or spies.

We either need to find this Warlock or the spies. Probably the former would be easier if there is nobody around here with such power. The Gnomes might be a good starting point if our friend here cannot help us.


Alnar does his best to describe a Warlock's abilites to their guide in an attempt to see if anyone around here has any similar abilities. He also asks if any strangers have been seen around here.
 

pacdidj

First Post
Matjala translates Alnar's descriptions to the elderly shaman. Doing so provokes another argument between the two Djaapana men. At its conclusion Matjala shakes his head and says to your party, "Yaka, no one like that among Djaapana people. And Gepu say," Matjala pauses and sighs his impatience at conveying the old man's suspicions, "him say gnomes only ones we know about with 'arcane magic.' You got questions about it, probably best asking them. Also, no stranger come visiting recently only Fizzenden for trade and some Rripangu men for fishing since last moon cycle."
 

Luinnar

First Post
Matjala translates Alnar's descriptions to the elderly shaman. Doing so provokes another argument between the two Djaapana men. At its conclusion Matjala shakes his head and says to your party, "Yaka, no one like that among Djaapana people. And Gepu say," Matjala pauses and sighs his impatience at conveying the old man's suspicions, "him say gnomes only ones we know about with 'arcane magic.' You got questions about it, probably best asking them. Also, no stranger come visiting recently only Fizzenden for trade and some Rripangu men for fishing since last moon cycle."
The gnomes might be a good place to start, says Alnar turning to the party. They might be able to help us with finding the warlock, even if they did not have anything to do with this.

Who is Fizzenden and Rripangu by the way? Alnar says turning to the shaman again.
 

pacdidj

First Post
Slightly nonplussed, Matjala answers, "Fizzenden is gnome leader. Rripangu is Botj's clan, remember?"

[sblock="Original intros for reference"]
Matjala speaking: "Fizzenden him gnome leader, like. He come down here for mother of pearl. Trade with us, give us medicine and potion, help fix broken things. Him not have grudge against us..."

"Name is Botj, yaka old man. I not so old. Still throw a pretty good spear, and the Dreaming is strong with me, eh? That's how I talk to you now. Through the Dream, what you call it?... Astral projection?"

"Dunno know exactly what we dealin' with yet. See my people, the Rripangu, we live on this island Kythira, and we been havin hard times this year, for true. Big drought, all the animals, the little ancestors, been scarce. Hard to hunt, hard to eat. One old man, Dhakanmirr, thought he got it figured out. Him thought he fixed the problem, but I not so sure. Times still hard, and I just learn something put a big worry in me."
[/sblock]

[sblock=ooc]Is everyone else aboard with seeking advice in the gnomish village?[/sblock]
 

Luinnar

First Post
Slightly nonplussed, Matjala answers, "Fizzenden is gnome leader. Rripangu is Botj's clan, remember?"

[sblock="Original intros for reference"]

[/sblock]

[sblock=ooc]Is everyone else aboard with seeking advice in the gnomish village?[/sblock]

Oh, yeah...
says Alnar, whose 10 wisdom is kicking in right about now.

Reda ge goba!
Draco shouts excitedly.

Draco says he want to see the short people too, so that is two votes.
What does everyone else think?


[sblock=ooc]Sorry, I'm bad at remembering names :p[/sblock]
 



pacdidj

First Post
[sblock=ooc]Alright, majority has it. Onward to the Gnomish village...[/sblock]

"Ma," says Matjala, "You mob going to visit gnomes, then we part ways for now. I must stay. My place with my own people."

Pointing back towards the mainland, Matjala gives you some brief directions toward your destination, "Best way to get to Laughing Glade is follow river, Python's Tail River, back north on mainland. You go past river fork where Rripangu live, then just before you get to big mountains you going northwest along Thorny Gorge, it big canyon. Keep going till you getting to creek called Weeping Elf Brook. Follow west and you come to Laughing Glade."


When it is clear that the party is departing, Gepu, the Djaapana shaman speaks up, "Marrkap djambatj mala. Nhuma yurru manymakkuma dhuwala wahnga."

Reaching into a woven reed bag slung over his back he pulls out a small leather pouch and hands it to Ferris saying, "Dhuwala nhungu. Djutj'tjutj," and without another word he turns and departs back toward his clan's camp.

"Gepu say him know you mob gonna make this land right," says Matjala with a flicker of a smile. Then pointing to the pouch in Ferris' hand he cautions, "Use medicine wisely, eh healer man? Powerful, but only for time of great need. Good luck djambatj mala. You can use my canoe to get back to mainland." The Djaapana lawman then turns and follows Gepu back toward the camp.

[sblock="Treasure Received!"]Woundstitch Powder (from Ferris' wish list)[/sblock]

The Riverbanks

You arrive back on the shores of the mainland about three hours past midday. Heeding Dhakanmirr's warning about the danger of the forest canopy, the party sticks close to the river bank as you travel. You make good time, as the heat seems to have let up a bit, a refreshing south wind blowing down the banks of the river lifting your spirits and keeping the more annoying insects away.

Following Matjala's directions you pass by the western branch of the river that leads to the Rripangu clan camps in the late afternoon, continuing northward along the course of the Python's Tail. Prospects look good for arriving at Thorny Gorge before nightfall until your progress is suddenly impeded by an unusually thick stand of mangroves that completely blocks your passage along the riverbanks. It is fast approaching sunset, and though the dim light makes it difficult to see under the forest canopy you are forced to move some 25 meters away from the river bank to look for a way around. You hear the splash of a short waterfall up ahead.

map

[sblock=Nature 10]Nowhere else on Kythira have you seen mangroves growing within 10 feet of fast-running water. It is very unusual for them to be standing directly on the water's edge like this.
[sblock=Nature 15]You notice that there is an uncanny quiet to this place not unlike what you experienced at the great fallen tree on the Djaapana homeland. All the plant and insect sounds you've been hearing during your travels have fallen suddenly silent.[/sblock][/sblock]

[sblock=Arcana 15]There is a sense of wrongness here. The air hums with arcane energy. You get the distinct impression that the landscape of this place was magically altered, and recently.[/sblock]

[sblock=ooc]Alright, so we're moving to turn-based format now. Feel free to take a turn's worth of standard/minor/move actions with each of your posts. Alnar and Bann-ur can see very little in this dim light, and will take a -2 penalty to all applicable rolls unless a lightsource is lit. Any square containing roots of mangrove trees is considered difficult terrain, as is the muddy slope just up ahead near the falls. The areas of green foliage/dense growth are impassible terrain.[/sblock]
 

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