[Adventure] The Lost Treasure of House Cannith (Judge: Evilbob)

Round 10

Kaelan, feeling the life flow back into him, but still feeling weak, quickly rolls away from the stinking ooze before it can absorb him again. He pulls out a shiruken and throws it at the thing. The small projectile strikes true, although the ooze quickly absorbs it.

The ooze then rolls to the side, sensing it's favored prey is out of reach, and bubbles over the druid and the warforged. When it comes to a stop, it lashes out at them, but some it's clear that you are wearing away at it and it doesn't manage to latch on to either of them.

Karananak, sensing his foe is weak, lashes out and deals the ooze a nasty blow, sending is sliding further away from you all.

GM: I chose Karananak's slide location based on his earlier comment that he wanted to stay at range. I hope this was acceptable.


[sblock=Mechanics]
Kaelan:
Move: Shift to H11 while prone using 5-storms move action
Minor: pull out shiruken
Standard: Basic Ranged attack - 1d20+10=23-2 = 21 (forgot proneness) vs. AC for 1d4+5=9 damage

Ooze:
Cloud Drift recharge roll: 1d6=6
Move: Cloud Drift to E-F 16-17
Standard: Engulf Karananak - 1d20+7=12; Engulf 354b - 1d20+7=9

Karananak:
Reaction: Wrath of the Destroyer (Savage Rend) - 1d20+9=25 vs. Reflex for 1d6+1d8+7=17 damage and slide ooze to D-E 17-18; Ooze is dazed
[/sblock]

[sblock=Terrain and other Environment Info]Trees & Rocks: Provide cover in the normal way. You can stand in the squares that have branches in them, but not the actual rocks or tree trunks, unless the rock is in only a tiny fraction of the square.

The Mist: Is a bit like a thick fog. Any creature more than 20 feet away is considered to have concealment unless you have blindsight.

There is no difficult terrain or anything. Just a road with a lot of low, dead grass around it. The map is attached. I apologize for my abysmal drawing skills. If you need clarification on what anything is, please ask.[/sblock]

[sblock=Monster Knowledge Check: Dungeoneering 15]These are all aberrant creatures. You recognize the tentacle covered humanoid as something called a dolgaunt. The small, 2-headed creatures appear to be dolgrim, and you've heard that warriors of their ilk lurk in The Mournlands. The large ooze is more of a mystery, but you think it may be what the stories refer to as living darkness. It is certainly large an black enough to have earned the name.
[sblock=Dungeoneering 20]You've heard that the dolgaunt can suck the life from a person with its long tentacles.
The dolgrim are simple creatures, from what you remember, but very strong. You also remember a story about each head seeming to act on its own.
Living darkness isn't something many people have encountered and lived to tell about. You suspect that, like most other ooze creatures you've encountered in your travels, it will attempt to absorb its prey.
[sblock=Dungeoneering 25]Living darkness is immune to gaze and poison effects, and it's jelly-like nature seems to make most attacks less effective than normal. It is known to be vulnerable to radiant damage.
The dolgrim, with their warring heads, are likely weak against psychic attacks.[/sblock][/sblock][/sblock]

[sblock=Monster Status]Tentacles: Dead

2-Heads 1: Dead

2-Heads 2: Dead

Ooze:
HP: 53/168 AC: 18 Fort: 17 Ref: 19 Will: 18
Conditions: Bloodied, Dazed, Anyone who hits it regains 4HP and gets 3THP, Grants CA to Karananak
[/sblock]

[sblock=Player Status]Kaelen:
HP: 14/41 (+3) Surges: 7/9 AP: 0 MI Daily Uses: 1
Conditions: Bloodied, Prone

Karananak:
HP: 37/45 (+3) Surges: 11/11 AP: 0 MI Daily Uses: 1
Conditions: (failed 1 death save)

Thalin:
HP: 34/43 (+3) Surges: 9/10 AP: 0 MI Daily Uses: 1
Conditions:

Colgrave:
HP: 32/32 (+3) Surges: 6/6 AP: 1 MI Daily Uses: 1
Conditions:

Experiment 354b:
HP: 24/40 Surges: 9/9 AP: 1 MI Daily Uses: 0
Conditions:
[/sblock]
 

Attachments

  • Encounter 1 - Round 10.jpg
    Encounter 1 - Round 10.jpg
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OOC: Sorry for missing last turn. A small question, to get the 4hp & 3 temp, do you have to hit the ooze in melee or does ranged work as well?
 



Thalin steps to the side, moving into a clearer patch of the mist, and calls out, Pond scum! He yells, and as he does, he slices the air, releasing a wave of energy toward the persistent foe, but perhaps the mist dispersed it enough, as the energy washes over the ooze with little visible effect.

[sblock=Mechanics]Move: Shift to I13 Standard: Vicious Mockery: 1d20+8=16 1d6+6=10 Just a bit outside! No more +3 THP on a hit.[/sblock]
 

Round 10:

Karananak's swarm form disperses once more to form farther away from the ooze. He holds out his feather adorned totem and ice crystals lance out into the side of the lumbering thing. The wilden then moves even further away, outside of the blob's attack range. "Dis ting be arda tuh be killin den uh case uh undead bawk rot trute."
[sblock=Actions]Free: ...
Minor:
Wild Shape (shifting to H,16)
Move: to (M,20)
Standard: Chill Wind vs Fort1d20+9=25,Cold dmg=13 [/sblock][sblock=Swarmwhisper]Karananak Bole—Male Wilden Druid 4; Resist 5 Fire, (Resist 4 Melee/Ranged in Beast Form)
Initiative: +2, Low-Light, Passive Perception: 22, Passive Insight: 22
AC: 17, Fort: 18, Reflex: 15(17 in beast form), Will: 19 — Speed: 6
HP: 37+3/45, Bloodied: 22, Surge: 11, Surges left: 10/11
Action Points: 0/1, Second Wind: Used, Milestones 0
Powers -
Savage Rend
Locust Swarm
Chill Wind

Scattered Form
Voyage of the Ancients/Wrath of the Destroyer*/Pursuit of the Hunter
Battering Claws

Summon Pack Wolf
Healing Infusion

Item Powers:
Beast Hide Armor (Encounter: Shift 2 in beast form)

Character Sheet
[/sblock][sblock=OOC]Does that cloud drift generate OAs at all?[sblock=Translation]This thing is harder to kill than an outbreak of undead bark rot truly.[/sblock][/sblock]
 



Kaelan simply throws another shuriken into the ooze, buying time in order to regain enough strength to finish the job up close.
"Keep it busy and we should be able to finish it soon enough" he grunts.
[sblock=Actions]
Move - Stand up.
Standard - Shuriken: 1d20+10 = 22 (20 due to concealment) vs AC, 1d4+5 = 8 damage. [/sblock]

[sblock=Combat Stats]
HP 18/41 Temp HP 3
Initiative +7
AC 23, Fort 16, Reflex 18, Will 16
AP 0, Surges 7/9
Second Wind [X]
Elven Accuracy [X]
Drunken Monkey [X]
Eternal Mountain [X]
Supreme Flurry [ ]
Masterful Spiral [ ]
[/sblock]
 
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