Sanzuo
First Post
Upon seeing Shrakk come very close to being devoured, the rest of the party springs into action! ...by missing a lot. Regardless, they do get the monster's attention away from the githzerai long enough for him to slip free and scramble to safety. Karma, in a surprising act of awesomeness, comes out of nowhere from the back lines and pummels the serpent with a psionically charged glowing fist.
Bewildered, the monster would like nothing more than to bite the crap out of the creature that knocked it around. That owl is really persuasive, however. It decides (through a bit of divine providence) to go for the paladin. The snake reorients itself with alarming speed and slithers towards Brenwar, attempting to smother him in a wave of muscley coils. Brenwar is ready, and fights off the serpent's efforts to envelop him.
[sblock=Actions, Round 1
Shale: Moves to G4, draw implement, misses with dimensional scramble
Brenwar: Moves to G10, divine challenge on enemy, charge enemy at G13 missing with ardent strike
Halleck: Moves to H6, Majestic word on Shrakk (surge+4, slides to J12), Misses with Vicious Mockery
Shrakk: Takes 5 ongoing poison damage, Second wind (surge, shift to K-11), Move to H-5, fail save
Kavac: Runs to H9, Charges to H13, missing with Howling Strike
Karma: Moves to H8, moves to I13, Action Point: Force Punches enemy for 9 damage (knock prone, push 1), takes 5 acid damage, heals 4
Snake: Stands, moves to F14, Action Point: misses Brenwar with envelop[/sblock][sblock=Status]Demon Snake
Wounded
AC: 17 Fort: 18 Ref: 16 Will: 15
Basic Attack: Bite; +8 vs. AC; 1d12 + 8 damage and 5 ongoing poison damage (save ends).
Special: If you hit the snake with a melee attack you automatically take 5 acid damage.
If you hit the snake with an attack you heal 4 hp.
[/sblock][sblock=Terrain]The squares with steps are difficult terrain and the top of the dais is 1 square high.
The hallways are 1 square high and the room is 3 squares high from the ground and 2 squares high from the top of the dais.[/sblock]
Players' Turn
Bewildered, the monster would like nothing more than to bite the crap out of the creature that knocked it around. That owl is really persuasive, however. It decides (through a bit of divine providence) to go for the paladin. The snake reorients itself with alarming speed and slithers towards Brenwar, attempting to smother him in a wave of muscley coils. Brenwar is ready, and fights off the serpent's efforts to envelop him.
[sblock=Actions, Round 1
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Brenwar: Moves to G10, divine challenge on enemy, charge enemy at G13 missing with ardent strike
Halleck: Moves to H6, Majestic word on Shrakk (surge+4, slides to J12), Misses with Vicious Mockery
Shrakk: Takes 5 ongoing poison damage, Second wind (surge, shift to K-11), Move to H-5, fail save
Kavac: Runs to H9, Charges to H13, missing with Howling Strike
Karma: Moves to H8, moves to I13, Action Point: Force Punches enemy for 9 damage (knock prone, push 1), takes 5 acid damage, heals 4
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Snake: Stands, moves to F14, Action Point: misses Brenwar with envelop[/sblock][sblock=Status]Demon Snake
Wounded
AC: 17 Fort: 18 Ref: 16 Will: 15
Basic Attack: Bite; +8 vs. AC; 1d12 + 8 damage and 5 ongoing poison damage (save ends).
Special: If you hit the snake with a melee attack you automatically take 5 acid damage.
If you hit the snake with an attack you heal 4 hp.
- Brenwar: Fine
- Shrakk: 25/35 hp, 5 ongoing poison damage (save ends), -1 healing surge, 2 surges spent
- Halleck: -1 healing surge
- Karma: 19/20 hp, -1 healing surge
- Kavac: Fine
- Shale: Fine
- Demon Snake: Wounded, Oath of Enmity from Shrakk, Divine Challenge from Brenwar

The hallways are 1 square high and the room is 3 squares high from the ground and 2 squares high from the top of the dais.[/sblock]
Players' Turn