GM: | Someone: That power seems... really good. Almost too good. 1d6+5 in a burst 3 is not a piddly amount of damage, either. I guess it's from Psychic Power? | |
The snake is rather unfazed by Halleck's taunting. Shrakk's assault is a different story, however. The githzerai rushes forward, bounds up the dais and plunges the tip of his magical blade into the body of the serpent. Unfortunately, it does not go as deep as he had hoped. The serpent's bony plates offer it some protection. A spray of acidic blood is Shrakk's reward, but he is so invigorated he barely notices. Karma, meanwhile, casts a psychic thread towards the monster, but more effort is needed to break into the beast's mind.
Shrakk also manages to get the creature's attention. In a flash, its coils are around Shrakk and closing tightly. A row of needle-like fangs perforate Shrakk's body and inject him with a burning venom as his bones begin to crack and the breath leaves his body.
[sblock=Actions, Round 0
Brenwar: Battlefront shift to G6
Halleck: Shifts to H3, Misses with Stirring Shout
Shrakk: Moves to I-9, charges demon snake and hits for 25 damage, takes 5 acid damage and heals 4
Snake: Hits Shrakk with Envelop attack, Crits Shrakk with Bite for 20 damage and ongoing 5 poison damage, constricts Shrakk for 5 damage.[/sblock][sblock=Status]
Demon Snake
Wounded
AC: 17
Fort: 18
Ref: 16
Will: 15
Basic Attack: Bite; +8 vs. AC; 1d12 + 8 damage and 5 ongoing poison damage (save ends).
Special: If you hit the snake with a melee attack you automatically take 5 acid damage.
If you hit the snake with an attack you heal 4 hp.
- Brenwar: Fine
- Shrakk: 10/35 hp, constricted (grabbed, restrained, -4 to escape), 5 ongoing poison damage (save ends), -1 healing surge
- Halleck: -1 healing surge
- Karma: -1 healing surge
- Kavac: Fine
- Shale: Fine
- Demon Snake: Wounded, Oath of Enmity from Shrakk
[/sblock][sblock=Map]
[/sblock][sblock=Terrain]The squares with steps are difficult terrain and the top of the dais is 1 square high.
The hallways are 1 square high and the room is 3 squares high from the ground and 2 squares high from the top of the dais.[/sblock]
Player's Turn