"Is that the best bark you can rally, Demon!?" Halleck mocked, 
"We do not fear your petty hiss, or your feeble attacks. Make ready to meet your end with haste!"
His words did not seem to effect the snake, though he was confident he had raised the spirits of his allies. 
"Shrakk, are you ready to fell the beast? I would throttle the demon with my bare hands, but I do not wish to steal all of the glory." He said with a grin. 
"I can damage the beast just as well from the back line."
[sblock=Action Block, Mini-Stats]
 Daily Stirring Shout, Miss (what a wasted damage roll, too! I hate you IC!!!), However, at least the effect still affects, healing 4 on a hit, making the poison-on-hit net to 1 damage. 
However, since this targets allies, and I assume I am not my own ally (though, if I'm not my ally, then who really is?), perhaps we need to rotate the line. I also have a ranged attack I can use from the second line to debuff enemy attacks. Where is that barbarian when you need him???
If Shrakk agrees, I will retcon to move back and let him move up. But if he doesn't want to, then I'll stay put and hope for the best. Damn dirty snakes!
      [sblock=Action Block]
Move: Shift to H3
Minor: ??
Standard: 
Stirring Shout    (Will)
     
- Target: Snake
- Attack: 1d20+4=6 Miss
- Damage: 2d6+4=0 damage
- Effect: Until the end of the encounter, whenever an ally hits the target, that  ally regains 4 hit points (char mod).
      [sblock=ignore]
Against   the target  of this exploit, you gain a bonus to defenses    equal  to   your Charisma  modifier (+4) until the start of your next    turn (due to   Feat). The  target can make a melee basic attack against    you as a free   action  and  has combat advantage for the attack. If   the  target makes   this  attack,  an ally of your choice within 5   squares  of the target can   make a  basic  attack against the target as   a free  action and has   combat  advantage for  the attack.
[/sblock]
[/sblock][sblock=Halleck Stat block]
Viscount  Ambrose Halleck - 
Male Half-Elf     Hybrid Bard/Warlord 1
      Initiative: +0,
 Passive Perception: +12, 
Passive          Insight: +14
  
Defenses:
      AC: 18, 
Fort: 13, 
Reflex: 13, 
Will: 15         --  
Speed: 5 (-1 Pen from armor)
      
      
Vitality:
      HP: 25/25, 
THP: 0/8 
Bloodied: 12, 
Surge        Value: 6, 
Surges    left: 7/8
      
Action Points: 1/1, 
Second Wind: not used
      
Languages:
      Common, Elven, Goblin
      
Basic Attacks:
      
 Basic          Melee Attack:
 Basic          Melee Attack: +6 vs AC - Longsword 1d8+3
      
 Ranged          Basic Attack:
 Ranged          Basic Attack: N/A
      
      
Powers:
At-Will: Brash      Assault, Vicious Mockery
      Encounter: Righteous Brand, Inspiring      Word, Majestic Word, Shout of Triumph, Battlefront Shift
      Daily: Stirring Shout
 
Weapons:
Longsword
   
    [/sblock]
   [/sblock]