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[Adventure] The Paper Chase (Judge: renau1g)


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rb780nm

First Post
OOC: I'm glad I burnt mine before I took my impromptu early rest ;)




[sblock=Quick Stats]kal'Tarron, Deva Avenger 4
Speaks in Bold Purple[/B
HP 0/44 Temp HP 0 Initiative +3 AC 22, Fort 14, Reflex 17, Will 17 AP 0, Surges 8/8, (11hp)
Astral Majesty, Astral Resistance, Censure of Retribution, Sanguine Vestments +1
Bond of Retribution Radiant Vengeance Avenging Echo Halo of Fire Oath of Emnity Chanel Divinity Memory of a Thousand Lifetimes Bloodclaw Great Axe Temple of Light Blessing of Vengeance Symbol of Hope
Special [/sblock]
 


Antithetist

First Post
Grys wonders if he is still unconscious and dreaming all of this.

kal'Tarron continues to burn, but he is holding on to life, for now...

I'm tired of this!!! Mythra shouts blasting the enemies with the winged hordes. The flying pests find a weak point in the zombie's well-decomposed head, and focus their harrying attacks there to devastating effect as the corpse staggers and slumps to the ground.

"We need to end this!"
Using the fact that enemy is distracted by Mythra's summons, Orsik moves by the mage, over rubble and ends up on the opposite side of the necromancer.
"Let me show you, just like in my tribe, there is time for defense and time for attack. Now is time to attack!"

Serris strikes for the Zombie, trying to avoid falling himself, but swings wide. He moves to a better position to fight the Necromancer.

* * *

The zombie rises shudderingly back to its feet, its rotting flesh visibly knitting back together. Back on its feet, it lurches towards the nearest foes.

The Necromancer is looking more and more panicked; his foes are falling, but not fast enough, and now he is surrounded and badly wounded, his army of minions decimated. Looking between Orsik's looming bulk on one side and Grys's slender form on the other, he makes his choice and moves towards the Eladrin, loosing a blast at Orsik. His target drops, and his expression regains some of its smug assurance.

[sblock=OOC]kal'Tarron takes 5 ongoing fire damage.

zom3: reduced to 0 hp by Mythra's crit due to Zombie Weakness. Regenerates 10 hp at the start of its turn.
Move: Stand Up
Standard → Move – Shift to C1

nec: Move – Shift to B0
Standard – Eldritch Blast on Orsik.
Grys gets an OA: 1d20+8=20, miss vs AC.
Eldritch Blast: 1d20=8+? (including -2 from Grys's mark) = hit vs Ref 14. Damage 1d10+7=13 plus 1d6=5 curse damage for a total of 18, reduced to 12 by Grys's Aegis. Orsik is knocked unconscious.[/sblock]

[sblock=Combatants]Orsik -9/45 hp, bloodied, prone, dying
Serris 4/45 hp, bloodied
kal'Tarron -5/44 hp, prone, bloodied, dying, ongoing 5 fire damage (save ends)
Mythra 3/38, bloodied
Grys 3/39, bloodied
zom3 10 hp
zom2 - dead
nec -91 hp
CE -dead
CE1 -dead
CE2 -dead
CE3 -dead
TM - dead
TM1 –dead
zom -dead[/sblock]
 

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KarinsDad

Adventurer
"Mythra! Do First Aid on Kal. We need his muscle. Winged Horde isn't cutting it." Grys shouts.

[sblock=Actions]
Move = Familiar Harrier Keke to square A0
Standard=Sword Burst on Necro (flank) and Zombie in that order.

16 Reflex vs. Necro, 15 Reflex vs. Zombie, 12 damage

IC suckage continues, even with flank.

Note: Keke is a not a creature. Serris can move to A0 if he'd like and get flanking.

When an attack hits a creature flanked by Keke, that creature cannot shift until the end of its next turn. If Serris hits the Necro, the Necro cannot shift (even though Serris isn't flanking with Keke, Grys is).
[/sblock]

[sblock=stats]
Grys - Male Eladrin Hybrid Swordmage Wizard
Medium natural humanoid (Fey)
Advantageous Conditions:
Adverse Conditions:
Initiative: +3
Passive Insight: 13 Passive Perception: 18
Senses: Low Light Vision
HP 3/39
Bloodied 19
Surge Value 9; Surges Per-Day 2/8
AC 22 Fortitude 14 Reflex 18 Will 17 Speed 6
Saving Throws +5 vs Charm Effects
Action Points: 0
Second Wind: Not Used

Powers:
At will:
Scorching Burst
Sword Burst
Familiar Harrier
Ghost Sound
Light
Mage Hand
Presidigitation

Encounter:
Fey Step
Aegis of Shielding
Sword of Sigils
Fire Shroud

Daily:
Flaming Sphere

Trained: 8 Athletics, 8 Endurance, 8 Perception, 8 Stealth

Untrained: 3 Acrobatics, 11 Arcana, 1 Bluff, 1 Diplomacy, 3 Dungeoneering, 3 Heal, 11 History, 3 Insight, 1 Intimidate, 3 Nature, 7 Religion, 1 Streetwise, 3 Thievery

Feats:
Hybrid Talent
Arcane Familiar
White Lotus Riposte

Magic Items:
+2 Challenge-Seeking Longsword
+2 Magic CLoth Armor
Gauntlets of Arcane Might
+1 Amulet of Protection
[/sblock]
 


Luinnar

First Post
Get up fool! Mythra shouts kicking Kal in the shins. Go and kill that Necromancer!

OOC: Kal gets to spend his second wind.


[sblock=actions]
Standard: First Aid Kal. Heal = 24
Move: Shift to A2 (if he can).

[sblock=stats]Male Eladrin Wizard 4
Medium natural humanoid (Fey)
Initiative +3; Senses Passive Insight 19, Passive Perception 19
HP 3/38hp, Bloodied 19, Surge Value 9, Surges 1/9
AC 17+2; Fortitude 15+2, Reflex 16+2, Will 17+2
Saving Throws +5 vs Charm Effects
Speed 6
Action Points:0

Conditions: Bloodthread armor in effect.

Powers:
At will:
Chilling Cloud
Winged Horde

Ghost Sound
Light
Mage Hand
Prestidigitation
Mystical Debris


Encounter:
Fey Step
Grasping Shadows
Color Spray
Tome of Binding
Second Wind

Daily:
Summon Dretch
Summon Tome

[/sblock][/sblock]
 


Antithetist

First Post
OOC: My favourite school of first aid, as also pioneered by my character Kasha in L4W in her first adventure. She pummelled three teammates back to consciousness if I recall correctly. ;)
 


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