Stalking the Prey, Round 5
The Motes focus on Scarm, blasting the kenku until Scarm is lying motionless amidst a floating mass of feathers, yet another mote forming from the energy drawn from Scarm. Another one turns its attention to Kaz, but he creates a shield of divine light that causes absorbs its attack and the rest turn on Fredrock to little effect.
The stalker on Eithal glances down, vanishes, and reappears next to Eithal, hurling the goliath into the rocks.
"Nrw?" it growls as her body hits.
The other gazes at the dwarf, causing him to lower his guard slightly, but not enough for the Stalker to find a gap in the battlemind's defenses.
[sblock=Scarm's Actions]
Move: Move to G8
Standard:
Wave of Light: 1d20+8=17 Ref vs Stalker 2, hit, 2d6+10+5=17 radiant damage and -2 defenses TENT, NAT1 vs RRY.
Minor:
Sneak in the Attack - the next ally to attack Stalker 2 with CA does +2d6 damage.
[/sblock]
GM: | The motes are all 5 squares up, so no need to move around them. | |
[sblock=Enemy Actions]
Death Mote 1: Move to F13(5 squares up),
Deathly Arc: CRIT vs Scarm, 5 necrotic damage, Scarm loses a healing surge and Death Mote 8 is created.
Death Mote 2:
Deathly Arc: 21 Fort vs Scarm, hit, 5 necrotic damage.
Death Mote 3:
Deathly Arc: 21 Fort vs Scarm, hit, 5 necrotic damage.
Death Mote 4:
Deathly Arc: 22 Fort vs Scarm, hit, 5 necrotic damage.
Death Mote 5: Move to D9(5 squares up),
Deathly Arc: 19 Fort vs Kaz, hit, triggers
Avenger's Resolve, 5 necrotic damage reduced to 0.
Death Mote 6:
Deathly Arc: NAT1 vs Fredrock.
Death Mote 7:
Deathly Arc: NAT1 vs Fredrock.
Death Mote 8:
Deathly Arc: 20 Fort vs Fredrock, 5 necrotic damage reduced to 2.
Rerisen Stalker 1:
Shimmerskin: invisible, shift to L9,
From Nowhere(+2 CA, -2 Marked): 25 Reflex vs Eithal, hit, 26 damage, push 3.
Rerisen Stalker 2:
Shimmerskin(when bloodied by Kaz, shifts to H11, taking 2 fire damage). Move to I9,
Terrifying Gaze: 21 Will vs Fredrock, hit, 10 psychic damage reduced to 7 and -2 defenses and slowed(save ends).
Claws: 17 AC vs Fredrock, miss.
Rerisen Dead Y: Move to I5,
Slam: 22 AC vs Kaz, hit, 5 damage reduced to 0 and push 1.[/sblock]
[sblock=Combatants]
Scarm:
G8,
42 damage taken,
bloodied,
unconscious,
dying,
prone,
equipment dropped, 4 lightning damage to any who start adjacent
Yishim:
51 damage taken,
dead
Kaz:
I3,
12 damage taken,
bloodied,
4 THP,
DR5,
+2 speed,
+2 damage,
DR3
Salgyn:
K4,
44 damage taken,
bloodied,
unconscious,
dying,
prone,
equipment dropped,
2 death saves failed
Toeto:
D12,
45 damage taken,
bloodied,
unconscious,
dying,
DR3,
prone,
equipment dropped
Eithal:
H11,
69 damage taken,
bloodied,
unconscious,
dying,
dazed,
+2 defenses,
prone,
+2 reflex,
+1 attack vs marked,
equipment dropped
Fredrock:
J9,
-2 defenses and slowed(save ends),
+4 damage with at-wills,
DR3
Death Mote 1:
F13(5 squares up)
Death Mote 2:
D10(5 squares up)
Death Mote 3:
E6(5 squares up)
Death Mote 4:
F7(5 squares up)
Death Mote 5:
G13(5 squares up)
Death Mote 6:
E9(5 squares up)
Death Mote 7:
H12(5 squares up)
Death Mote 8:
F12(5 squares up),
dazed
Death Mote: Minion, 15 AC, 12 Fort, 15 Ref, 14 Will. MBA - None.
Rerisen Stalker 1:
L9,
50 damage taken,
bloodied,
marked(Fredrock)
Rerisen Stalker 2:
I9,
65 damage taken,
bloodied,
-2 AC,
next PC with CA does +2d6 damage,
Oath(Kaz)
Rerisen Stalker: 86 Max HP, 18 AC, 16 Fort, 17 Ref, 15 Will. Vuln 5 Radiant. MBA -
Claws: +9 vs AC, 2d8+4 damage (+2d6 if has CA). Hit by Radiant: can't gain invisibility/concealment from powers until EONT.
Rerisen Stalkers destroyed:
2
Rerisen Dead Y:
I5
Rerisen Dead: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will, Resist 10 Necrotic. MBA -
Slam: +6 vs AC, 5 damage and push 1.[/sblock]
[sblock=Light, Terrain]It's still daylight out, though it's hard to tell from the mist. The mist is lightly obscured, meaning anything more than 1 square away has concealment and anything more than 5 squares has total concealment.
The rocks difficult terrain. The cliffs are DC 18 to climb.[/sblock]