A Night at the Four Seasons (DM: renau1g, Judge:Ozymandias79)


log in or register to remove this ad

stonegod

Spawn of Khyber/LEB Judge
OOC: You need to put the roll result in your post body (as I did above) or the Dm doesn't see it when they reply.
 

Mewness

First Post
Papolstaanas looks around hurriedly, then dashes forward and ducks down behind some rocks, not knowing what to expect.

[sblock=actions]Minor: Perception to notice anything amiss 1d20+1=7. Looks like everything is fine! Yes indeed!

Move: to N11.

Papolstaanas will try to duck down there. Hopefully the rocks count as some sort of cover/concealment for him since he's little.

Persistent harrier reaction: Papolstaanas will not use this if the teleport would take him too far away from the rest of the group (out of healing range especially).[/sblock]
[sblock=Papolstaanas]Papolstaanas Male Kobold Battlemind 3
Initiative: +5
Passive Perception: 11; Passive Insight: 11; Senses: Normal
AC:20, Fort:15, Reflex:16, Will:14
+2 defenses against traps
HP: 45/45, Bloodied:22, Surge Value:11, Surges left: 10/13
Action Points: 1
Shifty
Concussive Spike
Conductive Defense
Lodestone Lure
Battlemind’s Demand

Psychokinetic Scimitar Ranged Basic Attack
Second Wind

Oaken Resilience
Aspect of Bitter Ice


Persistent Harrier (immediate reaction): The first time during an encounter that P. is hit or missed with an attack, he can melee attack the triggering enemy, even if it is out of melee range (+8 vs AC, 1d8+5 damage). He teleports to a square adjacent to the enemy if he hits.

Blurred Step (special free action 1/turn): If an adjacent enemy marked by P. shifts, P. can shift 1 square in response.

Mind Spike (immediate reaction): If an adjacent enemy marked by P. deals damage to an ally with an attack that doesn’t include P., that enemy takes force and psychic damage equal to the amount its attack dealt to the ally.

Melee basic attack: +6 vs. AC, 1d8+3 damage.

Power Points: 4/4

Conditions:

Full sheet: Papolstaanas[/sblock]
 

JoeNotCharles

First Post
[sblock=OOC]
Actually, I wanted to know that so I'd know if Tarkus should yell at everyone else to spread out southeastward, since right now we're really bunched up if the eladrin throws that thing at us, and moving due south won't help much. But I guess I should have just had him pose it and then said OOC "ignore that suggestion if it'll trigger combat". Too late now.

I'll move to H5
[/sblock]
 

renau1g

First Post
[sblock=ooc]
Ok, [MENTION=85506]Darksteed[/MENTION] - go for Kauldron. stonegod's got it right, please post results of rolls in the post. [/sblock]
 

Darksteed

First Post
OOC: Alright will do. Just thought you would see the giant die roll is all. Every DM likes it a little different.


See you out there Ladies and gentlemen.

*Kauldron nods to the others behind him and then darts off to the right weaving between the rocks and coming out the other side. The large rocks cutting off the view to Kauldron.*

[sblock=Actions]Double Move to T17.[/sblock]

[sblock=Kauldron] Goblin Tactics Trigger - Immediate Reaction to the First Enemy that misses Kauldron with a melee attack, shift 1 into a better flanking position.

Kauldron- Male Goblin Paladin 4
Passive Perception: 12, Passive Insight: 12

Normal - AC:23, Fort:18, Reflex:18, Will:17
Vs. Charm – AC:25, Fort:20, Reflex:20, Will:19
Vs. Fear – AC:25, Fort:20, Reflex:20, Will:19
Vs. Psychic - AC:25, Fort:20, Reflex:20, Will:19

Speed:5

HP:47/47, Temp HP:
Bloodied:23, Surge Value:11, Surges left:7/12

Powers-
Divine Challenge
Enfeebling Strike
Goblin Tactics
Virtuous Strike

Action Point [ ]
Call to Challenge [ ]
Channel Divinity [ ]
Javelin [ ] [ ]
Second Wind [ ]
Strength from Valor [ ]
Valorous Smite [ ]

Lay on Hands [ ]
Majestic Halo [ ]
Symbol of Brawn [ ]
[/sblock]
 
Last edited:

renau1g

First Post
In the harsh desert wind, sounds of footsteps may have been heard. But Damen is no where to be seen.

Papolstaanas looks around hurriedly, then dashes forward and ducks down behind some rocks, not knowing what to expect.

See you out there Ladies and gentlemen.

*Kauldron nods to the others behind him and then darts off to the right weaving between the rocks and coming out the other side. The large rocks cutting off the view to Kauldron.*

"You really are pathetic you know, none of you willing to face me?" the eladrin says, the wind gathering beneath her and bearing her aloft.

[sblock=Enemy Actions]
Eladrin - move - hover 10' up. Standard - ready action. [/sblock]

[sblock=ooc]

Status:
Damen Bane: 49/49 hp, 7/7 surges, used 1 AP
Kaeysari: 44/46 hp, 7/10 surges,
Kauldron: 47/47 hp, 7/12 surges,
Cyr Iannes: 34/34 hp, 4/7 surges,
Phoenix: 31/36 hp, 7/8 surges,
Papolstaanas: 45/45 hp, 10/13 surges,
Tarkus the Crusader: 29/31 hp, 7/9 surges


[/sblock]
 

Attachments

  • Four Seasons.jpg
    Four Seasons.jpg
    146.9 KB · Views: 65


renau1g

First Post
[sblock=Rocks]
Yes, sorry, they are difficult terrain, A DC 10 Athletics check is required to
climb on top of one (so pretty much automatic for many of you [/sblock]
 

Iron Sky

Procedurally Generated
Phoenix walks forward casually and levels her staff at the eladrin. "Believe me, no fear is involved." A bolt of flickering flame launches from the tip of her staff and streaks towards the Eladrin.

[sblock=Actions]Move: Move to L10.
Standard: Arc Lightning(Range 20): 1d20+10=18 Ref vs Eladrin, if that hits, 1d6+11=16 fire damage(ignores fire resist).
Minor: -

Immediate Actions:
1) If an enemy hits Phoenix's AC or Reflex and would miss if Phoenix's AC/Ref was 4 higher, she triggers Shield as an Immediate Interrupt, gaining +4 AC/Ref TENT.
2) Otherwise, if she is hit by an enemy within 10 squares, she triggers Infernal Wrath, dealing 1d6+6 fire damage(ignores resist) to them.

[sblock=Phoenix's Statblock]Phoenix, Female Tiefling Mage 4
Passive Perception: 18, Passive Insight: 18
AC: 18, Fort:16, Reflex:19, Will:17 -- Speed:6
HP:31/36, Bloodied:13, Surge Value:9, Surges left:7/8
Initiative +3, Action Points: 1
MBA: +6 AC, 1d4+4 fire damage. RBA: Range 20, 8 fire damage.

Powers: Magic Missile, Freezing Burst, Arc Lightning, Infernal Wrath, Orbmaster's Incendiary Detonation, Color Spray, Shield, Second Wind, Flaming Sphere, Flaming Dagger, Cloak of Resistance
Notes: Phoenix does not provoke OAs for Ranged or Area attacks. Phoenix's attacks ignore fire resistance. Phoenix gains +1 to hit against bloodied foes.
[/sblock][/sblock]
 
Last edited:

Remove ads

Top