A Night at the Four Seasons (DM: renau1g, Judge:Ozymandias79)

Tarkus advances, darting from rock to rock and keeping his eyes peeled for other enemies.

[sblock=OOC]
Do the rocks provide cover at all?

Standard + Move: Double move to F15
Minor: Perception to spot hidden enemies or traps: Perception (1d20+5=16)
[/sblock]

[sblock=L4W Tarkus the Crusader]
Init: +0 Speed: 5 Perception:15 Insight: 20
AC: 18 Fort: 14 Ref: 13 Will: 18
HP: 29/31 Surges: 7/9 Surge Value: 7 AP: 1
Str:13 Con:14 Dex:8 Int:13 Wis:18 Cha:14

Powers:
Gaze of Defiance
Astral Seal
Sacred Flame
Second Wind
Exacting Utterance
Channel Divinity: Divine Fortune
Channel Divinity: Healer's Mercy
Healing Word
Healing Word
Font of Tears
Angelic Witnesses
Rune of Mending
Symbol of Resilience
Hero's Chainmail
[/sblock]
 

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OOC: I'm presuming the triangles are diff terrain and going along with that.


*Kauldron darts across another gap in the terrain moving from one large rock to the other. His movement only lightly slowed by the raise in the unsteady dunes. He ducks behind the large rock as he reaches it. Taking a peek other the rock at the elsdrin female as she floats in the air effortlessly.*

Oi, a tricky lass she be. Now how an I suppose to deal with that way up dare?

*He talks quietly to himself. Then slinks back down and presses his back to the rock hunkering down. He idly pulls his cigar out of his mouth and taps off the ash upon the tip of it before placing it back into his mouth. He contemplates what to do next form here.*

Think, think, think lad.

*He taps his helm with an index finger.*

[sblock=Actions]Double Move to S25.[/sblock]

[sblock=Kauldron] Goblin Tactics Trigger - Immediate Reaction to the First Enemy that misses Kauldron with a melee attack, shift 1 into a better flanking position.

Kauldron- Male Goblin Paladin 4
Passive Perception: 12, Passive Insight: 12

Normal - AC:23, Fort:18, Reflex:18, Will:17
Vs. Charm – AC:25, Fort:20, Reflex:20, Will:19
Vs. Fear – AC:25, Fort:20, Reflex:20, Will:19
Vs. Psychic - AC:25, Fort:20, Reflex:20, Will:19

Speed:5

HP:47/47, Temp HP:
Bloodied:23, Surge Value:11, Surges left:7/12

Powers-
Divine Challenge
Enfeebling Strike
Goblin Tactics
Virtuous Strike

Action Point [ ]
Call to Challenge [ ]
Channel Divinity [ ]
Javelin [ ] [ ]
Second Wind [ ]
Strength from Valor [ ]
Valorous Smite [ ]

Lay on Hands [ ]
Majestic Halo [ ]
Symbol of Brawn [ ]
[/sblock]
 

Cyr walks between the rocks, trying to avoid the rocks, but stay close in case cover is needed. He observes every details of the setting, looking for inconsistencies either in form of hidden enemies or illusion traces.

[sblock=Actions]
Move: P10
Minor: Perception (1d20+13=19) (passive 23)
Move: P16 - unless the enemy in range is spotted
[/sblock]
 


Papolstaanas pokes his head out from behind the rocks, then swiftly scrambles over them, moves obliquely toward the eladrin, and ducks down behind another rock formation.

[sblock=actions]Double move to H19. Athletics to clamber over rocks: 1d10+7=16.

Reaction: If the eladrin attacks Papolstaanas and she is still the only visible enemy, Papolstaanas will use persistent harrier to attack her and teleport next to her (unless she's so far up in the air that he would hurt himself falling down again).[/sblock]
[sblock=Papolstaanas]Papolstaanas Male Kobold Battlemind 3
Initiative: +5
Passive Perception: 11; Passive Insight: 11; Senses: Normal
AC:20, Fort:15, Reflex:16, Will:14
+2 defenses against traps
HP: 45/45, Bloodied:22, Surge Value:11, Surges left: 10/13
Action Points: 1
Shifty
Concussive Spike
Conductive Defense
Lodestone Lure
Battlemind’s Demand

Psychokinetic Scimitar Ranged Basic Attack
Second Wind

Oaken Resilience
Aspect of Bitter Ice


Persistent Harrier (immediate reaction): The first time during an encounter that P. is hit or missed with an attack, he can melee attack the triggering enemy, even if it is out of melee range (+8 vs AC, 1d8+5 damage). He teleports to a square adjacent to the enemy if he hits.

Blurred Step (special free action 1/turn): If an adjacent enemy marked by P. shifts, P. can shift 1 square in response.

Mind Spike (immediate reaction): If an adjacent enemy marked by P. deals damage to an ally with an attack that doesn’t include P., that enemy takes force and psychic damage equal to the amount its attack dealt to the ally.

Melee basic attack: +6 vs. AC, 1d8+3 damage.

Power Points: 4/4

Conditions:

Full sheet: Papolstaanas[/sblock]
 

Kaeysari strides forward, weaving a bit around obstacles, and keeping an eye out for trouble.
"What is it you want with us?" she yells at the Eladrin woman.
[sblock=actions]Double move to J15 via I7, I8, J9.
Perception roll: 1d20+10=30. If there's anything to be seen, Kaeysari will see it.[/sblock][sblock=Kaeysari stat block]Kaeysari Female Longtooth Shifter Fighter 4
Initiative: +4, Passive Perception: 20, Passive Insight: 15, Senses: Low-light
AC:21, Fort:19, Reflex:16, Will:16
HP:44/46, Bloodied:23, Surge Value:11, Surges left:7/10
Action Points: 1, Second Wind: unused
+2 to saving throws against poison or effects that render Kaeysari weakened, slowed, or immobilized.
Powers: Cleave, Footwork Lure, Pass Forward, Covering Attack, Dance of Steel, Longtooth Shifting, Villain's Menace, Healing Word Staggering Glaive (Daily)[/sblock]
 

Appearing from over there, Damen takes a quick shot over the rock at long range. He then places his back against the rock.
OOC: Shift on square east to D10; as he's moved less than 2 squares, still has Stealth. Make a long range sneak attack w/ some cover with CA (so -2 total) vs Eladrin: AC 20, 26 hp.
[sblock=Damen (Cover)]Damen Bane—Male Drow Thief 6
Initiative: +12, Passive Perception: 18, Passive Insight: 13
AC: 21, Fort: 16, Reflex: 22 Will: 19 — Speed: 6 (Add 2 from cover where applicable)
HP: 49/49, Bloodied: 24, Surge: 12, Surges left: 7/7
Action Points: 0/1, Second Wind: Not Used, Milestones: 0
Powers -
Ambush Trick
Feinting Trick
Sneak's Trick

Agile Footwork
Backstab x2
Cloud of Darkness/Darkfire
Cunning Escape
Slip Aside

Shadowdance Armor +1 (daily)
Boltshard Hand Crossbow +2 (daily)
2 Healing Potions


Damen Bane - http://l4w.wikia.com/wiki/PC:Damen_Bane_(stonegod)[/sblock]
 

Phoenix walks forward casually and levels her staff at the eladrin. "Believe me, no fear is involved." A bolt of flickering flame launches from the tip of her staff and streaks towards the Eladrin.

Tarkus advances, darting from rock to rock and keeping his eyes peeled for other enemies.

*Kauldron darts across another gap in the terrain moving from one large rock to the other. His movement only lightly slowed by the raise in the unsteady dunes. He ducks behind the large rock as he reaches it. Taking a peek other the rock at the elsdrin female as she floats in the air effortlessly.*

Oi, a tricky lass she be. Now how an I suppose to deal with that way up dare?

*He talks quietly to himself. Then slinks back down and presses his back to the rock hunkering down. He idly pulls his cigar out of his mouth and taps off the ash upon the tip of it before placing it back into his mouth. He contemplates what to do next form here.*

Think, think, think lad.

*He taps his helm with an index finger.*

Cyr walks between the rocks, trying to avoid the rocks, but stay close in case cover is needed. He observes every details of the setting, looking for inconsistencies either in form of hidden enemies or illusion traces.

[sblock=Metavoid]
I moved you as close as possible. The rocks in the way are DT so you can't just walk over them [/sblock]

Papolstaanas pokes his head out from behind the rocks, then swiftly scrambles over them, moves obliquely toward the eladrin, and ducks down behind another rock formation.

Kaeysari strides forward, weaving a bit around obstacles, and keeping an eye out for trouble.
"What is it you want with us?" she yells at the Eladrin woman.

[sblock=Kaeysari]
Nice roll. You notice that the eladrin appears to be more ethereal than corporal. It likely would be difficult to assault it [/sblock]

Appearing from over there, Damen takes a quick shot over the rock at long range. He then places his back against the rock. The bolt flies over the eladrin's head, who responds by shaking her head.

"Ah, good, you are all set. Now, let's get started. What do I want? To kill you, your stuff looks quite valuable" the eladrin laughs, flying forward and then throwing the pot about 10 feet in front of Kaeysari. The pot explodes and a pair of small scorpions are moving in the pieces. "Sim Sim Sala Bim" she calls out and the creatures grow into a tremendous size. One is the size of a warhorse, a formidable stinger and its pincers are primed for attack, however your eyes are drawn to the one that continues to grow far past the size of the other, it's tall towers nearly 20 feet in the air, the claws are nearly as nearly as large as the shifter that the scorpion is eying.

It's tail moves with lightning speed, slamming into Kaeysari, Cyr, and Papolstaanas, the shifter unable to defend against the attack, venom pumping into the female. Movements are slowed and her body is wracked with pain.

The smaller scorpion scuttles towards Kauldron, but the goblin is ready and dodges the claws.

The portal flares brightly as another creature exits, a dragon appearing to made of molten rock, it's wings of flames, and it bears another eladrin aloft. "Ah sister, you know you can't have all the fun." the male eladrin chuckles, maneuvering his dragon to the northern side of the area. He points a dagger towards the group of adventurers there. In their minds a swarm of enemies appear, battling them from seeming every direction, even former allies turn foe.

[sblock=Dragon]
21.jpg
[/sblock]

[sblock=Unlocked Stats]
Eladrin: 22 AC; ??/21/?? F/R/W
Scorpion: ?? AC; ??/??/?? F/R/W
Scorpion 1: ?? AC; ??/??/?? F/R/W
[/sblock]

[sblock=Enemy Actions]
Eladrin - move - hovering 10' up. Standard - throw the pot. Minor - activate the enchantment

Scorpion: Stinging Rain - vs ac (Kaeysari, Papo, Cyr); dmg (1d20+13=22, 1d20+13=16, 1d20+13=18, 2d6+5=11) Hits Kaeysari for 11 and slowed and takes ongoing 10 poison damage (save ends both). [MENTION=14889]Mewness[/MENTION] - Do you want to use the persistant harrier on the scorpion?

Scorpion1: Moves to current spot. Standard: vs ac; dmg (1d20+11=13, 2d8+2=11) miss. Triggers Goblin Tactics.

Volcanic Dragon: Move to current spot (current altitude, 5 squares).

Eladrin 1: Phantom Foes - centered on H17 - vs will (tarkus, papo, Kaey); psychic (1d20+9=20, 1d20+9=16, 1d20+9=16, 3d8+5=19) Hits all 3 for 19 psychic + you are confused (save ends). While confused, whenever it targets an enemy with a melee or a ranged attack and one of its allies is also within range of that attack, roll a d20; on a result of 10 or higher, the target instead makes the attack against its nearest ally in range.
[/sblock]


[sblock=ooc]

Status:
Damen Bane: 49/49 hp, 7/7 surges, used 1 AP
Kaeysari: 15/46 hp, 7/10 surges, slowed and takes ongoing 10 poison damage (save ends both), confused (save ends), bloodied
Kauldron: 47/47 hp, 7/12 surges,
Cyr Iannes: 34/34 hp, 4/7 surges,
Phoenix: 31/36 hp, 7/8 surges,
Papolstaanas: 26/45 hp, 10/13 surges, confused (save ends)
Tarkus the Crusader: 10/31 hp, 7/9 surges, confused (save ends), bloodied

Scorpion: Used Stinging Rain
Eladrin 1: Used Phantom Foes

[/sblock]
 

Attachments

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OOC: Sorry if you mentioned it before, but how tall are the rocks? Is there a DC to climb them or are the considered difficult terrain that also provides a square of cover?
 


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