Adventure: Into the Wild

TwoHeadsBarking

First Post
Haruka strides across the square, her wake a trail of shadow and flame. Her talons lash out and tear one of the devils apart. She smiles widely as her form dissipates into crimson mist and then reappears further south.

[sblock=actions]Move: Move to the square one SE of P2, retain concealment.
Standard: BDotV P2. Hits Fort 30 for 22 fire and necrotic damage, killing him.
Free: Blackleaf gloves to teleport three squares SW.

Mal, could I get up to the roofs with a three square teleport?
[/sblock]

[sblock=Haruka's mini-stats] Haruka Sato human hexblade 8
Initiative: +6 | Passive perception: 13 | Passive Insight: 19
AC: 25 | For: 22 | Ref: 20 | Will: 23
HP: 46/65+4 | Bloodied: 32 | Surge value: 16 | Surges: 10/10
Speed: 5 | Languages: Allarian, Tsugo
AP: 0 | Second Wind: not used
Melee Basic Attack: +14 vs AC, 1d12+14 necrotic damage
Ranged Basic Attack: +13 vs Reflex, 1d10+14 force damage
Powers: Eldritch Bolt, Soul Eater
Blazing Doom of the Void (1/2), Reflexive Hellfire
Decree of Khirad, Crackling Fire
Heroic Effort, Assassin's Shroud (0/2), Shadow Step
Ethereal Stride, Lesser Planar Ally, Dark One's Own Luck
Ironscar Rod, Prison of Salzacas, Blackleaf Gloves

Conditions:
DR 4
Concealed

[/sblock]
 

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Mal Malenkirk

First Post
[sblock=Dante]Yeah, it wasn't a crit, which would put you at -3 instead of -8And good catch on the fort roll! But I'd rather not retcon this so I'll let it stand.[/sblock]

[sblock=renau1g]You have no LOS on P2. Please select another target within range.[/sblock]

[sblock=Nementah]
OOC: why did the arcanist do 1d10+6 when his stats say 1d8+5?


Why would he be using his melee basic attack? That's only when people provoke and OA from him.

Also, that shift wouldn't have avoided the damage once completed (3 square left) you were still within range of the power (close blast 2). Yeah, I know, there were way plenty of ways to shift outside of that range... but then, you didn't know that's what he was going to do as you were shifting.
[/sblock]

[sblock=Max]The Cambion is on the ground as you can tell by the lack of a little red indicator stating how many square high he is. [/sblock]

[sblock=THB]Yeah, 3 square high got to be goof enough for any roof. This ain't New York![/sblock]

GM: Okay, so I need a new target for Ashir and an action from Max.

I'm kinda embarassed. In the old day of Hell's Basement, the fight would be long done, eh?



[sblock=S&S]
C2: light Spent
C3: TB spent, light spent
C4: tb spent, light spent
W2: airborne 8
I-1: 44/63 quarry
P-2: 16/86 grants CA TENT for Renquist
R2: 118/138

Ashir: 50+4/50 DR4 slowed TENT
Dante: 36/52 DR4 wolf stance, DR neutered TENT, +2 def
Haruka: 46 +4 /65 DR4
Nementah: 24/51 DR4
Rocco: 24 /55 DR4 Dancing defense, +2 def TENT
Virgil: 61/70
Iron Cohort: 7/25
Renquist: 42/54 DR3 tent

C : Cultist (currently all on the roofs)
Perception 17
HP 48; Bloodied 24
AC 18; Fortitude 14, Reflex 15, Will 16
OA Quarterstaff (standard, at-will) Weapon
+5 vs AC; 1d8 damage.

W: Cambion Wrathborn
HP 100; Bloodied 50
AC 23, Fortitude 21, Reflex 24, Will 18
Perception 16
Resist 10 fire
OA: +14 2d8+8

P: Pain Devil
Perception 22;
Aura of Torment aura 2; a creature without the devil keyword that starts its turn in the aura takes 2 damage.
HP 86; Bloodied 43
AC 24; Fortitude 21, Reflex 18, Will 19
Resist 10 fire
OA: +15 vs AC; 2d8+5 damage, and the target is slowed until the end of the pain devil's next turn.

R: Rage Devil
HP 138; Bloodied 69
AC 23, Fortitude 24, Reflex 21, Will 23
Perception 19
Resist 20 fire
OA: +16 vs. AC
Hit: 2d12 + 5 damage, and the target loses all resistances until the end of its next turn.

I: Assassin imp
Perception 22; darkvision
HP 63; Bloodied 31
AC 20; Fortitude 17, Reflex 20, Will 19
Resist 15 fire
OA: Razor (standard, at-will)
+12 vs AC; 1d4+5 damage.

A: Soulrider Devil Eladrin Arcanist
Perception 17; darkvision
HP 72; Bloodied 36
AC 21; Fortitude 20, Reflex 23, Will 22
Resist 5 fire
OA: Longsword
+16 vs AC; 1d8+5 damage.

Ch: Chained Cambion
HP 110; Bloodied 55
AC 24, Fortitude 22, Reflex 20, Will 24 Perception 19
Resist 10 fire
Traits Binding Field Aura 3
Squares within the aura are difficult terrain for enemies.
OA: +15 vs. AC
Hit: 3d6 + 8 damage, and a dazed target is immobilized (save ends).
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[sblock=Mal]
[MENTION=834]Mal Malenkirk[/MENTION]
You know, I wanted to go 3 squares east. If you read the rest of the description, it makes no sense if I went 3 squares left, I couldn't end up right under my previous position. I don't know what I thought when I wrote that.

I understand id you don't want to change that, after all I DID write it :( But maybe just movement should be adjusted accordingly?
[/sblock]
 
Last edited:



dimsdale

First Post
Max strikes at the cambion with a sweeping blow, but he slices only through air.

[sblock=actions]
action: basic melee attack vs cambion ac: 1d20+14 for 1d8+9= miss
[/sblock]
 

Neurotic

I plan on living forever. Or die trying.
OOC: Mal, Rocco is at +2 AC and Ref, not all defenses (unless I missed something)

Rocco looks over the situation, not sure whether he should try to kill rage demon or engage new opponent. On one hand there is a risk of clumping together, on the other, somebody else will need to attack it and won't be able to help with the arcanist or that new armored demon.

Finally, trusting into his mobility, he goes for the wounded demon, trying to lower the number of enemies.

He runs over, puts his hand on the pedestal and brings the other one over, cleaving the demons skull in twain and bouncing back down into defensive position.

"Now, with this handled, let's get the brass! You need help donw there, Dante, Max? Nementah, we could use some of your spirit mojo too!"

[sblock=Actions]
Move: To pedestal lower right square
Standard: Brash strike vs P2 AC; damage (1d20+14=27, 1d6.minroll(2)+13=17) - kills the pain devil, shift back NE (adjacent to upper right corner of the pedestal - I LIKE COORDINATES MORE) - +2 AC and Ref TENT

[/sblock]

[sblock=Rocco Stats]
STATUS: +2 AC and Ref
MARKED:

Initiative +4; Senses Passive Insight 15, Passive Perception 20
HP 25/55, Bloodied 27, Surge Value 13+1, Surges 11/12
AC 20; Fortitude 19, Reflex 16, Will 16

1/1 AP
Speed 5

Dual Strike
Brash Strike
Combat Challenge
Combat Superiority
Pass Forward


Funneling Fury
Sweeping Blow
Second Wind


Villain's Menace
Dancing Defense


Foe Maker Hand Axe - daily, standard, everyone within 5 squares are marked by Rocco
Mithral Chainmail - daily, immediate reaction, halve the damage of melee or ranged attack
Foe chaser boots - Daily immediate reaction: Trigger: Marked enemy makes an attack that doesn't include Rocco. Effect: Rocco teleports adjacent to the marked enemy.
Flesh Grinder Handaxe +2 - Daily free: Trigger: make an attack that attacks AC; Effect: Attack targets Fort and deals extra 1d6 damage

[/sblock]
 

Mal Malenkirk

First Post
[sblock=Nementah]All right, pushed you 6 square right[/sblock]

[sblock=Rocco]You jumped the gun on that one... Beside, the pedestal being an obstacle (you'd need a move to climb on it), you can't get to the Pain devil in one move right now. Unless someone moves out of the way, of course, so you might want to delay.[/sblock]

The fight rages on as the gods in heaven watch wearily.

[sblock=Actions]
Cultists
1: Dante 2&3:Ashir (1d20+8=10, 2d4+4=8, 1d20+8=25, 2d4+4=9, 1d20+8=28, 2d4+4=7)

Miss Dante, hit Ashir twice, first is intercepted by cohort

Rage Devil
Rage Devil Maul Storm close burst 2; 1:Max 2:Virgil 3:Dante (1d20+16=32, 1d20+16=29, 1d20+16=35, 1d12+5=15)

Hits everybody, Dante's DR didn't apply to that attack but is restored at the end of the bad guys turn as that attack did not maintain the effect.

Imp: Turns invisible
Imp stealth (1d20+13=29)

Cambion Wrathborn
Cambion vs Max AC (1d20+14=19, 2d8+5=14) miss Max

Pain Devil
Recharging wave of Pain: 5+ (1d6=6)

Close Burst 2 vs AC 1:Renquist 2:Haruka (1d20+13=29, 1d20+13=18, 3d6+5=17)
Hit Renquist for 14, Miss Haruka

Chained Cambion
Vile Feathers vs Nementah Will (1d20+13=17, 2d6+6=17) miss

Arcanist:
Bolt vs Haruka ref (1d20+14-2=25, 1d10+6-4=4)
[/sblock]

[sblock=S&S]
C2: 21/48 light Spent
C3: TB spent, light spent
C4: tb spent, light spent
W2:
I-1: 44/63 quarry
P-2: 16/86 grants CA TENT for Renquist
R2: 118/138

Ashir: 50+1/50 DR4 slowed TENT
Dante: 21/52 DR4 wolf stance, +2 def
Haruka: 46/65 DR4
Nementah: 24/51 DR4
Rocco: 24 /55 DR4 Dancing defense, +2 AC/Ref
Virgil: 46/70
Renquist: 28/54
Max: 42/57

C : Cultist (currently all on the roofs)
Perception 17
HP 48; Bloodied 24
AC 18; Fortitude 14, Reflex 15, Will 16
OA Quarterstaff (standard, at-will) Weapon
+5 vs AC; 1d8 damage.

W: Cambion Wrathborn
HP 100; Bloodied 50
AC 23, Fortitude 21, Reflex 24, Will 18
Perception 16
Resist 10 fire
OA: +14 2d8+8

P: Pain Devil
Perception 22;
Aura of Torment aura 2; a creature without the devil keyword that starts its turn in the aura takes 2 damage.
HP 86; Bloodied 43
AC 24; Fortitude 21, Reflex 18, Will 19
Resist 10 fire
OA: +15 vs AC; 2d8+5 damage, and the target is slowed until the end of the pain devil's next turn.

R: Rage Devil
HP 138; Bloodied 69
AC 23, Fortitude 24, Reflex 21, Will 23
Perception 19
Resist 20 fire
OA: +16 vs. AC
Hit: 2d12 + 5 damage, and the target loses all resistances until the end of its next turn.

I: Assassin imp
Perception 22; darkvision
HP 63; Bloodied 31
AC 20; Fortitude 17, Reflex 20, Will 19
Resist 15 fire
OA: Razor (standard, at-will)
+12 vs AC; 1d4+5 damage.

A: Soulrider Devil Eladrin Arcanist
Perception 17; darkvision
HP 72; Bloodied 36
AC 21; Fortitude 20, Reflex 23, Will 22
Resist 5 fire
OA: Longsword
+16 vs AC; 1d8+5 damage.

Ch: Chained Cambion
HP 110; Bloodied 55
AC 24, Fortitude 22, Reflex 20, Will 24 Perception 19
Resist 10 fire
Traits Binding Field Aura 3
Squares within the aura are difficult terrain for enemies.
OA: +15 vs. AC
Hit: 3d6 + 8 damage, and a dazed target is immobilized (save ends).
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Iron Sky

Procedurally Generated
As the Rage Devil lashes out, Dante lashes back, his kama glancing off the beast's tough hide. Undetered, he leaps into the air and plants a kama deep into its back, wrenching it free, spinning, and grazing it with the other end.

As the kama-chain coils around him, he makes a series of hand gestures and the worst of his wounds close.

[sblock=Actions]Immediate Reaction: Snarling Wolf Stance(when hit by close attack): MBA: 1d20+13=19 AC vs Rage Devil, miss.
Move->Minor: Quarry Rage Devil
Standard: Jaws of the Wolf:
*Attack 1: 1d20+13=28 AC vs Rage Devil, hit, 4d4+10+1d6=28 damage.
*Attack 2: 1d20+13=15 AC vs Rage Devil, miss, 4d4+10=21/2=10 damage.
Minor: Healer's Lore: Dante spends a healing surge(14) to 35.

Status Effects:
*Dante: Snarling Wolf, DR4
*Virgil:

[sblock=Statblocks]Dante, Male Human Ranger 7
Passive Perception:21, Passive Insight:16
AC:21, Fort:20, Reflex:19, Will:18 -- Speed:6
HP:35/52, Bloodied:26, Surge Value:14, Surges left:5/8
Initiative +6, Action Points:1
Powers: Twin Strike, Throw and Stab, Off-Hand Strike, Disruptive Strike, Ruffling Sting, Heroic Effort, Invigorating Stride, Second Wind, Jaws of the Wolf, Snarling Wolf Stance, Healing Lore, Amulet of Resolution

MBA: +13 vs. AC, 2d4+10 damage (Crit 2d6+18)
Notes: *Dante makes an OA on any enemy that makes a melee attack on Virgil as long as the enemy is within reach 2 of Dante or Virgil is adjacent to Dante. *Dante deals +1 damage when he has CA. *Dante deals +2 damage to bloodied enemies.

Virgil, Beast Companion(Lizard) 7
Passive Perception:13, Passive Insight:13
AC:22, Fort:19, Reflex:19, Will:17 -- Speed:6
HP:42/70, Bloodied:35, Surge Value:17(22), Surges left:2/2

MBA: +10(+12 if OA) vs. AC, 1d8+3 damage.
Note: Virgil's OA uses Dante's Immediate Reaction.[/sblock][/sblock]
 

TwoHeadsBarking

First Post
Haruka stares flatly at the devil in front of her. "Oh, you're still alive. How dull." She takes a step forward and sinks into the creature's shadow, only to rise from Nementah's a moment later. Haruka grins mischievously at the fey as she sends another scarlet lance through the devil, and shudders slightly as her foe dies.

[sblock=actions]Move: Shadow Step to the square NW of Nementah on the current map, retain concealment.
Standard: Eldritch Bolt P2. Hits Reflex 19 for 23 force damage, killing him for serious this time.
Free: Gain 4 thp from Soul Feast.
[/sblock]

[sblock=Haruka's mini-stats] Haruka Sato human hexblade 8
Initiative: +6 | Passive perception: 13 | Passive Insight: 19
AC: 25 | For: 22 | Ref: 20 | Will: 23
HP: 46/65+4 | Bloodied: 32 | Surge value: 16 | Surges: 10/10
Speed: 5 | Languages: Allarian, Tsugo
AP: 0 | Second Wind: not used
Melee Basic Attack: +14 vs AC, 1d12+14 necrotic damage
Ranged Basic Attack: +13 vs Reflex, 1d10+14 force damage
Powers: Eldritch Bolt, Soul Eater
Blazing Doom of the Void (1/2), Reflexive Hellfire
Decree of Khirad, Crackling Fire
Heroic Effort, Assassin's Shroud (0/2), Shadow Step
Ethereal Stride, Lesser Planar Ally, Dark One's Own Luck
Ironscar Rod, Prison of Salzacas, Blackleaf Gloves

Conditions:
DR 4
Concealed

[/sblock]
 

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