The Indomitable Fire Forest of Innenotdar

"Not dead? Well, seeing as how it kept going while completely on fire, maybe he's right," the half-orc shrugs. He takes his falchion and hacks off the beast's head. "That should solve the problem, though. Hard for things to get back up without a head."

[sblock=OOC]
Coup de grace on the fallen bat, make sure it goes down.

Barrik AC 16 HP 26/26
Summons 0/4 used.
1-level spells: 0/4 used.

Gulujak AC 19 HP 24/24
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"Kizzle! We just came to your aid, there is no need to run." Marda says as the mephit flies away.

She looks back to the others and watches Barrick continue to finish the creature off. "Wonder if it still dies if eaten?"

She turns to Gulujak, "I do not suppose you are hungry?" She stops and considers, "Do you even eat?"

The dwarf shakes her head and watches ate Kizzle, "I suppose we should follow him, especially with the strange happenings of the fires behind us."
 

Gulujak extends his long neck to sniff around the burning corpse before retracting it and placing his head in its normal spot. The wolf-thing grimaces as it growls out "Eat if hungry. Not eat burning meat... Smell bad. Not tasty."

Barrik shrugs, turning away from the now-headless bat. "Yeah, let's get moving. And hope we don't run into too many more of these things."
 

Spirit lowers his bow slowly as the mephit flies away, unwillinging to waste an arrow on the creature and unwilling to kill anything that isn't a threat.

"We agree Barrick, we should move on."
 

"More, so many more like the bat!" Kizzle cries as he flies deeper into the burning trees. The group can't see him for all the smoke and flames but they all here is finally warning...

"Don't die! Or you will never die!"

The group waits but the mephit is gone. They continue on wearily.

Another mile or so down the road the group comes to a deep gorge that was once crossed by a sturdy stone bridge. But now the bridge is cracked and broken from disrepair. The fires burn on both sides of the bridge as well as down in the gorge.

"Look a dog!"
Torrent says pointing across to the other side.

The group looks to see a large black canine sitting on it's haunches watching the group. A large bone rests in it's mouth.

OCC: Know(engineering/architecture) to check over the bridge. Also attached map for when you intend to cross for course you take.
 

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"No normal dog can live in the Fire Forest. Maybe it is a dead dog that never dies ... like the flying imp said? But if it's dead ... why does it chew a bone? We don't like this..."

Spirit draws his bow, knocking an arrow as he moves cautiously towards the edge of the bridge to get a better look at the creature. His sharp eyes try to unravel any hidden mystery behind what seems like too normal a sight in such an inhospitable place. Will scampers onto Spirit's head and stretches his neck forward also to get a better look.

OOC: Perception and Sense Motive include Alertness bonus from Will
 
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Barrik's face wrinkles in confusion. "If it were a dead and burning dog, it would be on fire, and this one isn't. Maybe it's not a dog, like Gulujak, just looks like one." The half-orc glares at the beast across the bridge, trying to remember if he has ever heard of a similar creature.

"In any case, we've got to get across. I sure as hell don't like the broken-down look of this thing... Fantalass, you know anything about construction?"

[sblock=OOC]
Knowledge (planes) check for the dog.
[/sblock]
 

Marda moves up to the edge of the bridge and breifly looks over the animal that waits on the others side, she looks down at the stonework...

((Perception (with Stonecunning) 1d20+10=12 (nothing to see here... move along :lol: ))

[sblock=Stonecutting]Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.[/sblock]
With a shrug at not picking anything of note about the bridge or is ability to stand up to a crossing she looks across at the animal... Marda speaks her divine words as she clutches her holy symbol and casts Detect Magic. She peers about...

(( Knowledge (Arcana) if needed... 1d20+7=11 Wow... dice hate me today. :-S ))

She loosk to the animal as she bends to one knee on the ground, the many items she carries bang or clank together despite being lashed as best she could. The dwarf grumbles a moment and then makes eye contact with the beast. "Hello there... What has you out here in all this?" she makes a motion to the firey inferno that is the forest. "Are you here to help us?"

(( Diplomacy or Handle Animal (with an Inspiring Word invoked) 1d20=3 = 16 for a diplomacy or a 7 for a Cha (handle animal check) The diebot hates me! :rant: ))

[sblock=Marda's Status]Dwarven Cleric 2/Fighter 1
Initiative: +1 Perception: +8
Conditions: Stand the heat (potion)
AC: 21 (11 touch; 20 flat-footed)
HP: 24 of 24
CMB: +5 CMD: 16 Fort: +5 Ref: +1 Will: +5
In Hand: Dwarven Waraxe & Shield (+6 Attack / 1d10+3)
Spells: (0-level) Create Water, Detect Magic, Mending, Stabilize; (1st level) Stand the Heat, Bless, Command, Divine Favor(d) (color notes cast)
Channel Energy 5 of 5 uses remaining; Inspiring Word: 4 of 5 uses remaining; Touch of Glory: 5 of 5 uses remaining[/sblock]
 

Aaron contemplates this new discovery, and his mind races. Does he attack, and ask questions later? Then Marda steps forward, and test the dogs loyalty and mannerisms. Hopefully it is docile, otherwise another battle would be on their hands.

"Everyone keep an eye out. This could be a distraction..."

He then keeps guard, hoping that they would not be ambushed.
 

Fantalass

Fantalass watches the 'dog' carefully.

[sblock=OOC]

Total defense.

knowledge checks to identify the dog are below.

---

Fantalass
AC 12 (T11, FF10), HP 12/12, F +1,R+2,W+4


Acid Dart: 7/7 (+3, 1d6+2) (includes Point Blank bonus)
Magic Missle Wand: 20/50 (1d4+1)

Prepared Spells:
DC = 10 + spell level + 3
Cantrips- 3, 1st- 2+1
0: Dancing Light, Detect Magic, Message, Ray of Frost
1: Mage Armor - Color Spray, Mage Armor, Mount
2: Stone Call - Invisibility, Resist Energy

Effects:

Caty: AC 16 (T14, FF14), HP 6/6, F +2,R+2,W+4 (Imp. Evasion)

[/sblock]
 

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