Iron Heroes: A Saga of Might

Xoria nods to the hag, grateful that the creature appears to have turned on its ally. She raises her hands over her head. "Begone, Conch!" She cries, creating a bright ball of light between her outstretched hands.

OOC: Phantasmal forces, 1 hex, bright ball of daylight
Mastery level 1 illusion
Mana cost: 1
DC: 6
Roll 1d20+2 (Illusion Mastery 2)
 

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Olmar smashes into the shell of the ceiling, knocking out a great lump. The stuff is quite easy to break, but who can tell how thick it is?

Meanwhile the conch spins again and moves towards Xoria, seemingly unaffected by the illusory sunlight.

"That won't stop me," it hisses. "Now you shall all die!"

As it moves away from her, Vela unleashes a flurry of kicks and punches. The some slide off the shell, but she attacks a weak spot and punches a crack through the shell.

Unslowed, the conch swims through the air across to Xoria and grabs her in its tentacles again. Remarkably, she manages to wriggle free, but she feels the chill touch of death.

[sblock=OOC]
Olmar 1d6+8=13 damage to the ceiling. It only has a Hardness of 2, so I reckon his ability can ignore that too.

Vela - triggered attack on Conch, 6+4 miss. AoO from movement 20+4=24 hit, confirm 19+4=23, critical 2d3+8=13 damage to Conch.

Conch - attack Xoria, hits for 10 cold damage. Xoria wins grapple check against grab. It doesn't seem affected by the illusion.
[/sblock]
 
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Olmar
Defense 13 (FF13), HP 20/35, F +5,R+4,W+4; Ini +2 ; Fury Pool 3/12; DR 1d4


Olmar continues his frantic hacking on the ceiling.

[sblock=OOC]

move: stoking fury - gain 1 Fury token.
standard:
PA 2 with twohanded pickaxe, autohit vs object.
1d6 + 8 damage (ignores 2 DR, don't know if also hardness...)

----

Reserve Points: 13 / 34

Pick (gripped with both hand and Power attack 1):
1d20+4 - 1d6+6 - 20/x4

In berserker rage:
1d20+5 - 1d6+8 - 20/x4
[/sblock]
 

Xoria backpedals frantically and focuses, letting a bolt of eldritch energy fly from her hands. But it is directed at the shell where Olmar is hacking, not at the Conch itself.
 

Olmar smashes through the top of the nautilus shell, and a large barnacle-enctrusted chunk drops past him, bounces off the Conch and falls down into the chamber below where it shatters. Xoria widens the hole with her magic.

Sunlight and fresh air flood in from outside. The Conch moans as the light strikes its shell.

[sblock=OOC]
Olmar - 1d6+8=10 damage to ceiling, enough to break through. It turned out that the Conch had moved underneath him, so it takes 2d6 =9 damage from the falling chunk of shell as well!

Xoria - 6 damage to ceiling. I'll assume that this is to an adjacent "5 ft. square" instead of the same one as Olmar. Each one will make the patch of sunlight larger.

There's no obvious physical damage to the Conch from the sunlight - it's not like a vampire burning up or anything.

Vela to act.
[/sblock]
 

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Noticing the Conch's reaction to the sunlight streaming in, Vela dives for the encrusted shell and grabs it with both hands, trying to anchor it in place so that it cannot move away from the cleansing illumination!

(Grapple attempt!)
 

The shell of the Conch is massive compared to Vela, but its elaborate ornamentations work against it, as she is able to use them as levers to help her. The creature puts up a feeble fight.

"Brinkiiria, help me!" it whispers. "They desecrate the body of your Phulsileeris!" The hag does not answer, but instead uses another healing spell on Xoria.

The thick blue smoke in the chamber begins to rise out of the hole that Olmar has made.

[sblock=OOC]
Vela grapple 19+2=21, beats Conch's total of 16.

Hag - heals Xoria of 8 damage.
[/sblock]
 

"Thank you," Xoria offers the hag. "This is for the best."

She raises her hands and energy crackles again.

OOC: Eldritch bolt attack on the Conch.
 

Olmar
Defense 13 (FF13), HP 20/35, F +5,R+4,W+4; Ini +2 ; Fury Pool 3/12; DR 1d4


Olmar tries to widen the hole a bit more. He watches the parting smoke uneasily... isn't that the same staff that let's him float? Maybe he should move down soon.

[sblock=OOC]

move: stoking fury - gain 1 Fury token.
standard:
PA 2 with twohanded pickaxe, autohit vs object.
1d6 + 8 damage (ignores 2 DR, don't know if also hardness...)

----

Reserve Points: 13 / 34

Pick (gripped with both hand and Power attack 1):
1d20+4 - 1d6+6 - 20/x4

In berserker rage:
1d20+5 - 1d6+8 - 20/x4
[/sblock]
 

"I hope you are right, air-dweller," hisses the hag, as Xoria's bolt opens a tiny split in the Conch's shell. More of the blue-black cold smoke begins to issue forth. Olmar continues his assault on the ceiling, causing a lot of damage but not quite breaking through the next section. One more good hit should do it, though.

[sblock=OOC]
Olmar 1d6+8=14 damage to ceiling (ignores Hardness).
[/sblock]
 

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