Iron Heroes: A Saga of Might


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The hags agree and, with the help of some of Sigurd's crew, you are able to free the wretches held captive by the Conch. With the Conch destroyed, the black fire that consumes them from within is extinguished, but most are in a bad state and all are blind. Some are already dead, too far gone to help. In all, you rescue 7 humans, 2 ur-men and a troll. The latter wanders in confusion before leaping into the sea. It, at least, will be able to regenerate its wounds.

Sigurd grumbles about exchanging an able-bodied sailor (the unfortunate Bjorn) for a host of cripples who will use resources and offer nothing, but you can see that even he is not so crusty and cynical as to abandon them.

Eventually, the ship is mended, just in time, as the nautilus begins to sink beneath the surface. The three hags stand on top, Destoari raising a scaled hand in farewell before they too vanish into the depths.

******

That evening, Frithof takes some bearings from the stars and reports that the storm has blown the Sea Ghost off course.

"We're going to need supplies, fast," says Sigurd. "Our nearest land would seem to be here, the port town of Cahli," he points to his charts.

It takes another week to reach Cahli, a small town nestled under rocky promontories, about 100 miles east of Zor along the coast. In the meantime the sick crew, Wade, William and Clem recover and Punketah divides his time between studying those rescued from the Conch, and quizzing Xoria about the black fire, the Conch and all other strangeness inside Phulsileeris.
 

Olmar
Defense 14 (FF14), HP 48/48, F +6,R+5,W+5; Ini +2 ; Fury Pool 0/13; DR 1d4


Olmar uses every free moment to rest. The fight had take a greater toll on him than he first suspected.

[sblock=OOC]

I assume we got enough resting to heal back to full?

----

Reserve Points: 48 / 48

Pick (gripped with both hand and Power attack 1):
1d20+5 - 1d6+6 - 20/x4

In berserker rage:
1d20+6 - 1d6+8 - 20/x4
[/sblock]
 

OOC: Plenty of time to heal, yes.

Clem shows himself to be a capable nurse. The humans are malnourished and scurvied, but under his care they begin to look a bit healthier, although still blind.

The ur-men are more of a problem. They refuse to eat, or even communicate. They are a hardy race and seem to recover slightly on their own but they, too, are blind. They sit in sullen silence in the place on deck allotted to them, sniffing the air curiously whenever Xoria is near.
 

Olmar
Defense 14 (FF14), HP 48/48, F +6,R+5,W+5; Ini +2 ; Fury Pool 0/13; DR 1d4


"Xoria, tell again. Why we saved those things?" Olmar asks, pointing at the ur-men

[sblock=OOC]


----

Reserve Points: 48 / 48

Pick (gripped with both hand and Power attack 1):
1d20+5 - 1d6+6 - 20/x4

In berserker rage:
1d20+6 - 1d6+8 - 20/x4
[/sblock]
 

Xoria keeps her face unreadable. In truth, she had been tempted to abandon the ur men, but Sigurd had been on hand when the decision was made. The captain had business dealings with the ur men, and the sorceress had been uncertain how he would respond to the idea of abandoning them.

"We will see if there are ur men who will take them in Cahil," says Xoria. "If they survive."

OOC: Xoria speaks Ur, but will not reveal that immediately. If they talk to each other, she wants to know what they say. Also, as an experiment, she will briefly hide Montor Roth's headband in her quarters and walk past the ur men, to see if they seem to scent her when she's not holding it.

What does Xoria know about Cahil? K: Geography roll:
 

[sblock=Xoria]
The ur-men don't even seem to speak between themselves in their own language, but interestingly they don't notice Xoria when she isn't carrying the Circlet of Montor Roth.

Xoria knows that Cahli is a fairly minor port town, independent of Zor. Its name, however, is connected to that of the archmage, Tizun Thane.

Knowledge (arcana) check for more...
[/sblock]
 

Vela replies to Olmar as well, though his question was not to her.

"We did not save them for them," she says. "We saved them for us. To have left them to drown would have made a piece of our hearts stone. And the more that one's heart is stone, the easier it is to make such decisions. Soon we would forget what it is to feel pity, or remorse, and we would be monsters with the faces of men."

"We did it for us."
 

Xoria looks at Vela, still stone-faced. The desert woman's sentimental streak surprises her, and in spite of her own upbringing, Xoria hears herself saying, "Well said."

She looks around. The forecastle where they are sitting is theirs alone, the crew occupied elsewhere and the ur men far displaced from them. Even the dangerously curious Punketah is otherwise occupied, down below deck checking the ship's cargo of exotic creatures. The wind is high enough to carry away their words, and better to speak in the open than to huddle in their quarters and announce their desire for secrecy.

"I need to tell you something," she tells her companions. They look at her expectantly. "I do not wish to go to Zor. It is not safe for me there, not yet. I intend to leave the ship in Cahil. I would like..." Her voice trails off. "I would like for you to come with me, at least for a time. Cahil is a city like Zor, and I know something of how business is done in such cities. If you come with me and help me for a time, I will do everything I can to help you return to your homes."

OOC: OK, Xoria will resume carrying the circlet (she does not want to lose it), but will steer clear of the ur men.
 

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