Iron Heroes: A Saga of Might

Olmar
Defense 14 (FF14), HP 48/48, F +6,R+5,W+5; Ini +2 ; Fury Pool 0/13; DR 1d4


"'Home'? What home? The scorched mark where my village were? The place every rock and tree reminds me how they slaughtered and enslaved my kin?" Olmar asks, pointing at the ur-men, making clear that his hard is already granite in regards of them.

"But I will come with you. We traveled and fought together. You are now what I have instead of a home."

[sblock=OOC]


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Reserve Points: 48 / 48

Pick (gripped with both hand and Power attack 1):
1d20+5 - 1d6+6 - 20/x4

In berserker rage:
1d20+6 - 1d6+8 - 20/x4
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Vela thought about it. She still remembered her home, and she still ached sometimes to breathe the hot, dry air and feel the sun on her skin like a blanket. To listen to the children laughing as they chased each other around the rocky spires and down into the caves where the cisterns sloshed and the Memories towered high by torchlight. No ships with their accursed moving decks moving over an endless sea of poisoned water. No sorcerors chanting black arts, or giant shells sucking away life. No ur-men with pitiless whips and alien eyes grimacing and gabbling their gutteral language.

She smiled. Home was a fine thing. Its memory would sustain her during hardships as it had before. But she was not yet ready to return.

"There is much left to see and do in the world," she said simply. "I would see and do more before I carry it back home."
 

Xoria finds herself moved by Olmar's plight. It dawns on her that objectively she is as poor and friendless as he. But the fall of her family has left her a mission, insurance that should she ever summon the means she can return and claim something that is her home by right. The giant mountain man seems perched over a bottomless void.

"Well, then," offers Xoria to Vela. "If you wish to see and do more, will you do it with us?" There is a hint of a smile behind the words.
 

As Sigurd brings the Sea Ghost into harbour, a man approaches down the jetty. He is dressed in a brightly coloured tunic and trousers, with a similarly garish overcoat, and he sports a bushy brown beard that juts from his chin, without moustache or sideburns.

"Welcome to Cahli," he says. "I'm the harbourmaster here. What's it to be, friend? Buying? Selling? Bit of both?"

"We need supplies," says Sigurd. "I have some barrels of salt to trade. And we have some injured men on board who need treatment."

"Ah," says the harbourmaster. "That we can do, I think. A word of advice, friend. I suggest you finish your business by the full moon, or keep your people locked safely inside your ship. The nights in Cahli are no longer safe." He pulls his multi-coloured coat around him as if to stave off a chill wind.

OOC: Full moon in three days time.

[sblock=Xoria]
Anyone who has studied the arcane arts has heard of Tizun Thane, a great arcanist said to be unmatched in his knowledge of other worlds and of summoning creatures to his bidding. Thane is said to have devised many of his own spells and wondrous items.
He lives, with his brothers, near the town of Cahli.
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OOC: Urk, I was planning to have Xoria explain she was a noble. Oh, well, we'll leave it that the conversation was interrupted and she hasn't found another "good time" to tell them.

As the harbourmaster is leaving, Xoria approaches Sigurd. "Captain," she explains. "We are grateful for the help you have given us, and I hope you feel we have...paid our way. But Vela, Olmar and myself have chosen to leave the ship here." At the captain's appraising look, she adds, "You are in well-traveled coastal waters now. It should be a smooth journey to Zor from here. Surely you've no further need of our services."
 

"What happens when the moon is full?" Vela inquires of the harbormaster as Xoria speaks to Sigurd. She gives his strange, colorful coat a second look as well. It's oddly pretty...but the dissonance between a man afraid of the night who insists on wearing clothes that look like bright paints spilled randomly on the floor is galling.
 

Sigurd stares at Xoria for a moment, then breaks out laughing.

"As I recall you forced your way onto my ship and tried to hijack it," he says. "I don't think any offer of 'service' was ever given. Still... you did prove your worth in battle. Besides, your friends Wade and William have offered to stay on, which should make up for the loss of Bjorn. Good luck to you all. And stay off my ship in future," he adds, jokingly (you think).

Meanwhile...

"That's when the Night Things walk abroad," says the harbourmaster ominously. "They look like men but their skin is like the dark between the stars. Not dark like a Southerner. The deepest black, reflectionless yet shining. We keep our doors and windows locked and barred when they walk, as they take anyone that they can catch, and devour their flesh."

He shudders, and his eyes seem to focus in the far distance.
 

Xoria smiles pleasantly at the captain's words, having no interest in offending him, and says farewell. She is about to seek out Punketah to say her farewells to him -- more as a courtesy to a professional rival than as a friendly acquaintance -- when she notices Vela's conversation. She drifts over to hear what the harbourmaster has to say.
 

Vela's eyebrows knit in an expression that is either mild concern or dubiousness. It's a little hard to tell.

"Have the 'Night Things' always plagued this land?" she asks. "Where do they come from? Are they natural creatures, or spawned of magic?" She smiled then and added the most important question. "And how do you kill them?"
 

Olmar
Defense 14 (FF14), HP 48/48, F +6,R+5,W+5; Ini +2 ; Fury Pool 0/13; DR 1d4


"You village lacks able men to fight these beasts? Or have they already fallen, sacrificing their blood for women and children?

Are there houses open for travelers to sleep at night?"
Olmar inquires.

[sblock=OOC]


----

Reserve Points: 48 / 48

Pick (gripped with both hand and Power attack 1):
1d20+5 - 1d6+6 - 20/x4

In berserker rage:
1d20+6 - 1d6+8 - 20/x4
[/sblock]
 

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