Iron Heroes: A Saga of Might

The harbourmaster puffs out his chest when Vela and Xoria pay attention to him, then looks a little perturbed when Olmar looms over him as well.

"I don't think you can kill them," he says. "Leastways, those who tried, died. Now there is no-one left willing to face them." He glances up at Olmar. "Better to avoid them completely," he says.

"It all started about six months ago, when Tizun Thane's brothers turned up. He's our local wizard, you know. A powerful sorcerer, so they say, but we didn't see much of him, only his servants. Then, six months ago his two brothers arrived and went up to his palace in the hills over there," he gestures to the rocky crags to the south. "It wasn't long after that the Night Things began to come to the village.

"Actually, there's two kinds. The tall black ones and the little winged ones. Those ones you can fight, but they just vanish. I'd guess both were creatures of magic, perhaps pets of Tizun Thane or his brothers that got loose."


He looks at Olmar again.

"If you're wanting to stay, there's the Ferryman Inn just up the road there. They've got rooms, made safe against the Night Things now."
 

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Olmar
Defense 14 (FF14), HP 48/48, F +6,R+5,W+5; Ini +2 ; Fury Pool 0/13; DR 1d4


"I would say we look for rooms first. If they know us, they will let us in, if it gets darker. If we come at dusk, they are maybe more suspicious.
Sounds good?"
Olmar inquires.

[sblock=OOC]


----

Reserve Points: 48 / 48

Pick (gripped with both hand and Power attack 1):
1d20+5 - 1d6+6 - 20/x4

In berserker rage:
1d20+6 - 1d6+8 - 20/x4
[/sblock]
 

"I suppose we'll be safe enough on the ship?" Sigurd asks the harbourmaster.

"If you keep your doors and hatches sealed, sir," says the harbourmaster, and pauses for effect, "...probably."

Punketah sidles into the conversation, leaning over the gunwhales of the ship.

"I have to say this all sounds intriguing," he says slowly. Sigurd turns to him. "I'll need you to help guard the ship against any magic," he says forcefully, emphasising the last word with distaste. Punketah catches Xoria's eye and gives a look of mock hurt. "I never get to have fun," he says.
 

Xoria simply nods and gives a polite smile at Punketah's joke. Inwardly, she is already considering the implications of what has been said. Could there be a chance to gain favor with the town? A chance to learn something of magic from Tizun Thane? She is close to home now, there are preparations to be made...

But first things first. "I agree, we should get our room at the inn," she tells Olmar. She casts a sidelong look at the captain. They never told him they had recovered pearls from the encounter with the hags, and she is still concerned the captain might demand a share. He might also wonder how it is these escaped slaves intend to pay for their room. Still, the captain seems mercifully distracted by the harbourmaster's warnings.

"Tell me," she adds, addressing the harbourmaster to draw the captain's mind to him once again. "Has no one gone to Tizun Thane's estate to ask him about these attacks? To ask him to put a stop to them?"
 

"They probably fear him more than the night-beasts," Vela says, glancing away. "If they are wise. The creatures are obviously magical...what if he brought them?"
 

The harbourmaster pulls his colourful robes around him again.

"You should ask at the inn about that," he says quickly, "I've told you all I can." He shudders and, as if that action has shaken off the mood that came over him, starts discussing business with Sigurd.
 
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Xoria nods to the harbourmaster and returns her attention to her companions. "We should be on our way," she says, then adds quietly, "We need to find a jeweler who will pay coin for the pearls."
 


"Then we should hurry," Vela points out. "From what the man said, businesses won't stay open after dark."

She picks up speed, double-timing it into town so they can find a place to sell things such as that they have.
 

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