Adventure: A Tale of Two Domains (DM:Luinnar, Judge:renau1g)

Quagmire rushes over to aid Jax and Sir Exsixten, shouting encouragement. His words are inspiring, but his aim less so.

[sblock=actions]Move: to Q12
Standard: rousing assault vs biter 2: 18 vs AC misses.
Minor: Stand tough. Me and allies within 5 (which is everyone) regain 17 hp, no surge needed

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[sblock=Quagmire]Quagmire Weaselcrust- Male Hobgoblin Warlord 9
Passive Perception: 13, Passive Insight: 13
AC:22, Fort:22 (21), Reflex:19, Will:22 -- Speed:5
HP:50/66, Bloodied:33, Surge Value:16, Surges left:8/9
Action Points: 0, Second Wind: not used
MBA +15 vs. AC, 1d8+7 damage
Powers
Rousing Assault, Commander's strike, Chainmail of Sacrifice, Throwing shield
Hammer and Anvil, Inspiring Word x2, Hobgoblin resilience, Inspired Belligerence, Warlord's Strike, War of Attrition,
Bastion of Defense, Stand the Fallen, Stand Tough, Knock Them Down, Vanguard longsword, Chainmail of Sacrifice, Gauntlets of Ogre Power, Throwing Shield, Diamond Cincture

Notes:
  • Allies within 10 who can see and hear Quagmire gain +2 initiative
  • Allies who spend an AP within sight of me regain 11 HP and can make a saving throw at +5
  • When I hit an enemy with withering longsword, they take a cumulative -1 to AC (save ends)
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As "Bonesy" swings down with his scimitars, Andras's form is enveloped in a cloud of black smoke. The smoke parts as the blades slash through it, but Andras is much less hurt than he should otherwise be. Still, he hardly looks confident.

"Erm, hmm, how did I end up on the front line?" Andras turns around and sees most of his allies fighting one of the little biters. He fires a quick arrow into the goblyn that does little harm but throws the creature off-balance. "Please kill that thing, quickly."

[sblock=Actions]Immediate Interrupt: Yes, I think I will use Firedeath to reduce the damage on that attack to 12.

Move: Shift to S16, gaining a +1 item bonus to AC and Reflex until the end of my next turn.
Standard: Paint the Bulls-Eye vs Biter 2. Hits AC 31 for 6 damage, and my allies gain a +5 power bonus to damage rolls against him until the start of my next turn.

Immediate interrupt: If Biter 2 hits anyone with a decent MBA, I'll use Insightful Warning, which gives my ally a +2 power bonus to all defenses against the attack and allows them a MBA against the attacker.[/sblock]

[sblock=Andras's mini-stats]Andras genasi Warlord 8
Initiative: +9 | Passive perception: 19 | Passive Insight: 14
AC: 23 (24) | For: 22 (23) | Ref: 20 (21) | Will: 17 (18)
HP: 54/61 | Bloodied: 30 | Surge value: 15 | Surges: 9/9
Resist: 5 Fire, 5 Necrotic, 5 Poison
Speed: 6 | Languages: Allarian, Primordial
AP: 0 | Second Wind: not used
Melee Basic Attack: +14 vs AC, 1d10+7 damage
Ranged Basic Attack: +15 vs AC, 1d10+10 damage
Powers: Paint the Bulls-Eye, Direct the Strike
Insightful Warning, Staggering Shot, On My Mark
Relentless Wounding, Create Opportunity
Firedeath, Inspiring Word (1/2), Shake It Off, Reorient the Axis
Rebounding Longbow, Boots of the Fencing Master, Deathcut Armor, Boar Tusk Helm

Skirmishing Presence:
When an ally who can see Andras spends an Action Point to make an attack, that ally can shift four squares before or after the attack, and gets a +1 bonus to attack rolls with said attack.

Conditions:
+1 to AC and Reflex

-2 to speed
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Brenn fired another arrow, this time aiming at the giant skeleton. Despite the creature's size, he managed to strike it on the hipbone at the perfect angle- in a clatter of bones the skeleton tumbled to the ground.

[sblock= OOC]
>Standard: Clever shot RBA against giant skeleton, 1d20+18 vs. AC= 38 (hit for 14 damage +5 from Andras' effect, and skeleton is knocked prone); rolls Roll Lookup
>Free: end of turn, shift back 1
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THIS GOBLIN ANKLEFIEND IS OVER. Sir Exsixten says, stomping his foot on said goblin to free his axe. He walks over to the skeleton.

WITCH FIEND GAGA, WERE THOSE GOBLINS THE BEST YOU COULD DO? WHAT DO YOU CALL THIS BIG SKELETON THING, A BONER? He knocks a chunk off with his axe for emphasis. HM... TOUGHER THAN IT LOOKS. SIR EXSIXTEN MIGHT HAVE CHIPPED HIS AXE. OUR HERO MUST RATCHET UP THE COMING INSULT TO DEMORALIZE THE FOE!

SIR EXSIXTEN COMES ALL THIS WAY LOOKING FOR A GOOD BATTLE AND YOU GIVE HIM NOTHING BUT THIS GIANT <ROCK-HARD> BONER?

THAT CUNNING INSULT SHOULD KNOCK THEM DOWN A PEG!

OOC: Quick Round Summary:
*Biter 2 is dead.
*Skeleton takes 13(15 if THP or bloodied, 17 if both) damage at the start of its turn.
*Sir Exsixten is in U16 and is at 11+52/82hp.
*Guardian's Counter is still primed.


[sblock=Actions]Before Turn Starts: Healed 17 to 57/82hp by Quagmire.
Start of Turn: Take 5 ongoing damage to 52/82hp.
Standard: Crushing Surge: 1d20+15+2(CA)=36 AC, hit, 1d12+10+2(bloodied)+5(Andras)=18(reroll 1) 26 damage, dead, Sir Exsixten gains 11 THP.
Move: Move to U16.
Minor: -
Start of Skeleton's Turn: 1d12+3(+2 if Sir Exsixten has THP then, +2 if bloodied)=13 damage.

Immediate Actions
(in order of priority):
Guardian's Counter(Immediate Interrupt): If an ally within 2 is hit by an that doesn't include Sir Exsixten, they shift into eachother's squares and Sir Exsixten becomes the target of the attack. He makes an MBA against the target after the attack is resolved - he won't use this if he won't get an MBA out of it.
Combat Challenge(Immediate Interrupt): If an enemy marked by Sir Exsixten makes and attack that doesn't include him, he makes an MBA against it.

Status Effects
: +1 defenses, Rain of Steel

[sblock=Statblock]Sir Exsixten, Male Warforged Fighter 8
Passive Perception: 18, Passive Insight: 18
AC: 25(26), Fort:24(25), Reflex:20(21), Will:20(21) -- Speed:5
HP:11+52/82, Bloodied:40, Surge Value:20, Surges left:11/14
Initiative +5, Action Points: 0

Powers: Crushing Surge, Brash Strike, Combat Challenge, Hack and Hew, Sweeping Blow, Come and Get It, Guardian's Counter, Daring Shot, Warforged Resolve, Second Wind, Comeback Strike, Rain of Steel, Boundless Endurance
Items: Delver's Light, Potion of Healing x 2, Potion of Resistance x 1, Amulet of Life, Dwarven Thrower, Restful Bedroll

MBA
: +15(+17 OA) vs. AC, 1d12+10 damage and enemy movement is stopped(OA) and Sir Exsixten gains 5 temporary hitpoints.
RBA: 6/12, +14 vs AC, 1d12+7 damage.

Notes: *Enemies hit take cumulative -1 to AC(save ends). *Gain 5 THP on healing surge. *Reroll the first 1 on damage rolls. *+2 damage with THP. *+2 damage vs bloodied enemies.[/sblock][/sblock]
 
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Seeing a tasty morsel, the last biter rushes in and leaps at Andras. With unusual speed Sir ExSixTen jumps in and pushes Andras out of the way. The creature clamps its jaws upon the Warforged instead just as Sir ExSixTen's axe cuts into the creature.

I am tired of playing games! yells Radaga maneuvering around Andras. You shall feel the full extend of my power! she says, blasting a dark wave of energy out of her fingertips. It rushes over Andras, Sir ExSixTen and Quagmire. Their bodies absorb the dark necrotic energies, rattling their senses.

The giant skeleton continues its assault on Andras. Being dazed takes its tool as both swords are able to pierce into him, knocking him out cold.
[sblock=actions]
Biter 1:
Move:S17
Standard: Ankle Bite vs Andras 28 vs AC Sir ExSixTen uses Guardian's Counter and takes 17 damage, is grabbed,slowed and 5 ongoing damage.
MBA hits for 13 damage. Biter 1 is marked EONT.

Radaga:
Move:Around Andras to V15
Standard: Dazzling Darkness rolls Blast 5 north. Hits Andras, Quagmire and Sir ExSixTen for 21 necrotic damage (5 less for Andras), you are dazed until the end of Ragada's next turn.

Giant Skeleton:
Move: Stand up
Standard: Razor Storm Strike. (both attacks get +2 for CA) Two attacks, both hit Andras for 45 damage. Andras is at -7 HP, prone and dying.

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[sblock=Combatants]
Radaga: HP 171/223; Bloodied 112
AC 26; Fortitude 20; Reflex 26; Will 30,
Immune disease, poison

Giant Skeleton:
HP 160/242; Bloodied 146, +5 power bonus to damage rolls against it (not Andras).
AC 27; Fortitude 25; Reflex 23; Will 23
Immune disease, poison; Resist 10 necrotic; Vulnerability 5 radiant

Goblyn Ankle Biter:
HP 158; Bloodied 79
AC 25; Fortitude 27; Reflex 29; Will 21
1: HP 49/158, grabbed Sir ExSixTen, marked EONT, -1 to AC (save ends)

Jax: 73/73, +1 power bonus to defenses,

Sir ExSixTen: 30/82 +1 power bonus to defenses, 5 ongoing (escape from grab ends), grabbed by biter 1 (can move), slowed, any creature that starts its turn adjacent to Sir Exsixten takes 1d12+3 damage (+2 more if he has THP, +2 more if the creature is bloodied), dazed until the end of Ragada's next turn.

Dorn: 72/72, +1 power bonus to defenses,each creature that attacks Dorn takes 2d6

Quagmire:29/66 +1 power bonus to defenses, -1 to fort until next rest, dazed until the end of Ragada's next turn.

Brenn: 52/60 +1 power bonus to defenses,

Andras: -7/61 +1 power bonus to defenses, -2 movement, +1 item bonus to AC and Reflex EONT, dazed until the end of Ragada's next turn, prone, dying.
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[sblock=Terrain]
The black thing is a pit, the pillars are difficult terrain.
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Dorn's face darkens as Andras is savaged, and for the first time in a while, Dorn feels raw anger coursing through his veins.

"Try me, Witch!" he curses. The half-orc moves in and bathes Radaga and her minion in flames, the force of his anger forcing the hag to the ground. (Move to S14. Burning Spray CRITS ragada (misses skele). Radaga takes 23 max fire damage, ongoing 10 damage (se) from dagger, and is knocked prone from class feature. )

[sblock=Dorn Stat Block]
Dorn, Half-Orc Sorcerer 10

Immediate Reactions: off

Current Effects:
Each creature that attacks Dorn takes 2d6 damage till end of entounter.
+1 power all defenses till end of encounter
+1 AC from even roll TENT

Passive Perception 14, Passive Insight 14
AC 24, Fort 20, Reflex 21, Will 23 (base defenses)
HP 72/72 Bloodied 36 Surge Value 18, Surges 6/7
Speed 6, Initiative +13
Action Points: 0

Wild Soul: fire (resist 5 fire, ignore first 5 enemy fire resistance)
Note - Dorn uses the first d20 attack without mods for his Wild Magic boon
Note - Dorn scores a crit on 19 or 20

Encounter Resources
USED Bedeviling Burst
USED Ice Dragon's Teeth
USED Spark Form
USED Furious Assault
USED Narrow Escape
USED Stoneskin Armor
Half-Orc Resilience
USED Goblin Stompers
Second Wind
USED Use Action Point

Daily Resources
Chromatic Orb
USED Moon and the Stars
Staggering Blast
USED Deep Shroud
USED Chaotic Defense
Luckblade Dagger
Diamond Cincture

2x potion of healing
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Jax hops across the fallen pillar and nearly lands on top of the fallen hag. He lashes at her with his dagger, and though he aims straight for her throat, she manages to deflect the blade into a glancing hit at the last moment. Frustrated that he couldn't finish her in one strike, the kobold backs up and readies himself for the inevitable counterattack.

[sblock=Jax stat block / actions]Move: walk to U13.

Standard: Yay Dorn for knocking the hag prone, since everyone else is dazed and can't flank. Riposte Strike vs Radaga hits AC 32 for 27 cold damage. If she attacks Jax before the start of his next turn, he makes an immediate interrupt MBA, and -3 to the triggering attack if the MBA hits. (1d20+21=32; 1d4+12+1=17; 2d8+4=10)


PC:Jax (Dekana) - L4W Wiki- Male Kobold Rogue 10
Passive Perception: 22, Passive Insight: 21
AC:26, Fort:22, Reflex:26, Will:19, Resist 5 cold, 5 necrotic, Speed:6, 7 while not bloodied
HP:73/73, Bloodied:36, Surge Value:18, Surges left:8/9
Initiative +10
Action Points: 0 (encounter)

Conditions
+1 power bonus to all defenses TEOE (included above)

Powers
MBA: +17 vs AC, 1d4+11; or with CA, +20 vs AC, 1d4+12 + 2d8+4 (1/turn)
RBA: +18 vs AC, 1d4+10; or with CA, +21 vs AC, 1d4+11 + 2d8+4 (1/turn)
Frost Dagger, Piercing Strike, Riposte Strike, Shifty
Combat Tumbleset, Imperiling Strike, Low Slash, Perfect Feint, Running Slash, Second Wind, Sly Lunge, Sneak in the Attack
Bloodbath, Frost Dagger, Knockout, Press the Advantage, Rat Form, Raven Cloak

Combat notes: +1 damage with CA; +2 damage vs bloodied targets[/sblock]
 

Reply test

>OOC: HAve been having serious issues posting a reply- keep getting a 'your message is too short' flag. Apologies if this shows up several times.

>IC: Brenn aimed carefully and fired at the skeleton again. His arrow struck a crucial joint with terrible force, and once again the massive skeleton toppled over with a tremendous clatter.

[sblock= OOC]
>Standard: Clever Shot RBA against skeleton, 1d20+17 vs. AC= 31, hit for 19 force and skeleton is knocked prone; rolls http://invisiblecastle.com/roller/view/3195321/

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