[Adventure] Little Workshop of Horrors (Judge: stonegod)


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jbear

First Post
OOC: Moses at I11

Tuesday is good for me :)

 

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TwoHeadsBarking

First Post
"Pity," Thurven replies, his tone bored. "Your cooperation would have been preferable. Still, it is hardly necessary."

With a crash, one of the side doors slams open. Out stagger three more of the "fleshforged" creatures you fought before. These ones look much more frail, although they crackle with crimson electricity. Between their feet skitter swarms of what at first looks like large spiders. You quickly notice that they are formed of human hands and small mechanical legs.

[sblock=Status]
Belanaar: 32/40
Canus: 34/40
kal'Tarron: 51/56
Moses: 38/38
Venakhad: 42/49

Clockwork Swarm 1:
Clockwork Swarm 2:
Charged Corpse 1:
Charged Corpse 2:
Charged Corpse 3:

Their initative is 8. Enjoy your going-first-ness.[/sblock]

[sblock=Monster Info]
Clockwork Swarm
AC ? | F ? | R 15 | W ?
MBA: ?

Charged Corpse
Minion
AC ? | F ? | R ? | W ?
MBA: ?
[/sblock]
 

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GROMkill

First Post
Expecting the creatures' entrance, Belanaar is quick to action. His arrows already nocked, he steps forward for a better shot and fires away at a swarm of the hand-spiders.

[sblock=Mechanics]
Move: Walk to I10

Minor: Hunter's Quarry on Swarm 1.

Standard: Twin Strike on Swarm 1.
-Arrow 1, AC 15 for 15 damage. Arrow 2, AC 29 for 11 damage.

[sblock=rolls]

Attack Rolls: 1d20+12=15, 1d20+12=29

Damage Rolls: 1d12+3=15, 1d12+3=8

Hunter's Quarry: 1d6=3 3 damage placed on Arrow 2.[/sblock][/sblock][sblock=Belanaar]Belanaar Zalyth Male Elf Archer-Ranger 4
Initiative: +7
Passive Perception: 24
Passive Insight: 15
Senses: Normal
AC:21
Fort:16
Reflex:20
Will:17
HP:32/40
Bloodied:20
Surge Value:10
Surges left:6/7
Action Points: 1

Powers:

Twin Strike
Nimble Strike

Two-Fanged Strike [ ]
Invigorating Stride [ ]
Disruptive Strike [ ]
Elven Accuracy [ ]

Sure Shot [ ]

Other Abilities:

Second Wind [ ]

Cloak of Resistance +2 [ ]

Frost Weapon +1

Conditions:

+1 to all defenses TENT against Swarm 1. (Predator's hide feature)

[sblock=Important Features] Predator's Hide +1: When you hit a target you have designated with your Hunter's Quarry class feature, you gain a +1 bonus to all defenses against attacks by the designated quarry until the end of your next turn.

Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.

Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).

Hunter's Quarry: Once per turn as a minor action, you can designate the enemy nearest to you as your quarry. Once per round, you deal an extra 1d6 damage to your quarry. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. The hunter’s quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry. You can designate one enemy as your quarry at a time.

Prime Shot: If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target.

Defensive Mobility: You gain a +2 bonus to AC against opportunity attacks.

Weapon Proficiency: +2 to attack roll with Greatbows.

Weapon Focus: +1 to damage roll with Bows.

Bow Expertise: You gain a +1 feat bonus to weapon attack rolls that you make with a bow. In addition, you gain a +1 bonus to the damage roll of any weapon attack you make with a bow against a single creature that is not adjacent to any other creature.
[/sblock] [/sblock]
 
Last edited:

jbear

First Post
"Cleanse the Stain with your fury Lord! Wash these piteous creatures clean of this twisted mockery of life!"

Thunder roars from Moses' staff towards the creatures ... but only one staggers forward buffeted by the storm. Moses calls forth lightning amongst the creatures only to watch in horror as amazingly each fork dances around the creatures harmlessly.

"We are alone in this thing here..."

OOC: That is unbelievable. It's great that EnWorld has a built in dice roller, but it has to be said after using it for some time now that it is SERIOUSLY flawed. I need to knuckle down and learn to use another online dice roller it seems. Oh well ...





[sblock=Actions]
Standard: Thunder of Judgement on Charged Corpse 3, Clockwork Swarm 1 and Charged Corpse 2

Edit: Assuming that only hit Corpse 3 (Dazed TENT), Moses will Slide it (Mark of Storm)to L3 and spend an Action point to drop Lightning's Revelation at M4 catching Corpse 3 again and both swarms in burst.

Miss on everything.

Moses bcks away perplexed to I17

[/sblock]
 
Last edited:

Pentius

First Post
As the elf pulls out his arrows, Canus manifests his icy blade in one hand and snaps the fingers of the other. As he does, a spinning ball of iridescent force shimmers into being and flies out toward the clockwork swarm, managing to break a nail or two. He turns his head to call out, "Riann, Kal, you're on the wrong side!"


[sblock=mechanics]
Minor: Summon Blade of Winter's Mourning
Standard: Eldritch Bolt on Swarm 1
Attack Roll: 1d20+9=24 vs reflex
Damage Roll: 1d10+9=13 force damage.


[/sblock]

[sblock=Canus]
Canus Meran
Male Revenant(Human) Hexblade 4
Initiative: +6
Passive Perception: 12
Passive Insight: 12
Senses: Low-Light Vision
AC:22
Fort:15
Reflex:18
Will:18
HP:40/40
Bloodied:20
Surge Value:10
Surges left:6/7
Action Points: 1
Powers:
Eldritch Bolt
Icy Skewer

Piercing Shard[][]
Ethereal Stride[]
Shadow Step[]
Dark Reaping[]
Second Wind[]

Star Shackles[]
Lesser Planar Ally[]



Important Stuff:
-When Canus reduces an enemy to 0hp, or an enemy adjacent to him reaches 0hp, he can teleport up to 4 squares as a free action(maximum once per round).
-Whenever Canus drops to 0 hit points or fewer, he is dying but can choose to remain conscious until he attempts his first death saving throw. If he remains conscious, he can take only one standard action before he attempts his first death saving throw.

Conditions:

Full sheet: LEB:pC:Canus_Meran_(Pentius)[/sblock]
 


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