Satin Knights
First Post
Dame Morrogrim examines the various items. She has trouble with a few items, but is able to suss out most of what the items do. Once she looks at the rock on the ground, "Interesting!" Followed by another word, the stone starts glowing rises and circling her head slowly. The ioun torch makes examining the other items a lot easier than working by torch light. In the tatters of a backpack, there used to be a spell book, but rat nibbling and mold have destroyed the book long ago. Searching the body, no identification of the mage can be found.
Robert watches and listens, but the rest of the cavern seems silent and still.
[sblock=ooc]Oops!
I mixed learning a spell at a week with identifying an item at a day. So, missed three, but you can figure it out tomorrow before selling off anything at the Mystic Pearl. So, never mind about identification costs.
720 gp Campfire Bead
450 gp Feather Token: Swan Boat
375 gp Wand of Magic Missile ~ CL 1 ~ 25 charges
375 gp Wand of Cure Light Wounds ~ CL 1 ~ 25 charges
375 gp Wand of Mage Armor ~ CL 1 ~ 25 charges
250 gp Dust of Tracelessness
250 gp Elixer of Hiding
75 gp Ioun Torch
50 gp Potion of Endure Elements
50 gp Potion of Comprehend Languages
50 gp Potion of Enlarge Person
50 gp Potion of Disguise Self
50 gp Elixer of Love
50 gp Elixer of Love
25 gp x2 Scrolls of Floating Disk
25 gp x2 Scrolls of Mount
25 gp x2 Scrolls of Unseen Servant
random number of coins and gems to fill out the time based gold at the end.
Well, that's it. You found the rats nest and killed the poor critters off. Leaving and getting paid is all that is left. I think you can cross a plank and ring a bell without much trouble, so the game will officially end on the 4th. I have updated numbers on the first page.
You get to sort out among yourselves who gets what items of treasure. The rest will be turned into the Mystic Pearl and converted to gold pieces. You tell me which items your character is taking in this thread here, and the rest of what is due to you is received in gold pieces. (well, sometimes platinum when it is a large amount.) Totals of who receives what are on the first page in my post. The total numbers for XP and GP are colored as such. The numbers in wheat, are intermediary numbers at the points you leveled.
Congrats! You lived.
Charity's heal checks Heal check + healer's kit bonus. Robert, then Topaz (1d20+5+2=10, 1d20+5+2=19) fail on Robert, success on Topaz
Robert fort save (1d20+4=23) success and shakes off the disease
Topaz fort save + 4 from Charity's tender care (1d20+4+4=14) success only by Charity's success
So, everyone is healthy and doesn't have to purchase healing at a temple.
[/sblock]
Robert watches and listens, but the rest of the cavern seems silent and still.
[sblock=ooc]Oops!

720 gp Campfire Bead
450 gp Feather Token: Swan Boat
375 gp Wand of Magic Missile ~ CL 1 ~ 25 charges
375 gp Wand of Cure Light Wounds ~ CL 1 ~ 25 charges
375 gp Wand of Mage Armor ~ CL 1 ~ 25 charges
250 gp Dust of Tracelessness
250 gp Elixer of Hiding
75 gp Ioun Torch
50 gp Potion of Endure Elements
50 gp Potion of Comprehend Languages
50 gp Potion of Enlarge Person
50 gp Potion of Disguise Self
50 gp Elixer of Love
50 gp Elixer of Love
25 gp x2 Scrolls of Floating Disk
25 gp x2 Scrolls of Mount
25 gp x2 Scrolls of Unseen Servant
random number of coins and gems to fill out the time based gold at the end.
Well, that's it. You found the rats nest and killed the poor critters off. Leaving and getting paid is all that is left. I think you can cross a plank and ring a bell without much trouble, so the game will officially end on the 4th. I have updated numbers on the first page.
You get to sort out among yourselves who gets what items of treasure. The rest will be turned into the Mystic Pearl and converted to gold pieces. You tell me which items your character is taking in this thread here, and the rest of what is due to you is received in gold pieces. (well, sometimes platinum when it is a large amount.) Totals of who receives what are on the first page in my post. The total numbers for XP and GP are colored as such. The numbers in wheat, are intermediary numbers at the points you leveled.
Congrats! You lived.
Charity's heal checks Heal check + healer's kit bonus. Robert, then Topaz (1d20+5+2=10, 1d20+5+2=19) fail on Robert, success on Topaz
Robert fort save (1d20+4=23) success and shakes off the disease
Topaz fort save + 4 from Charity's tender care (1d20+4+4=14) success only by Charity's success
So, everyone is healthy and doesn't have to purchase healing at a temple.
[/sblock]