With Chris Perkins behind the monsters (IIRC), I was expecting each monster to be a bit more unique than what was given. I expected more and still want more and as the system ages I think monsters will become a bit more complex. I totally get that less is more and that adding powers and encounters design are easily done. For me, comments made by BryonD and RangerWickett are in line with my thinking. Monsters somewhere between 4e and 5e would be my sweet spot (without any fiddly bits that depend on this or that).