I do like that they haven't gone back to the 3e practice of making monsters as detailed as PCs and/or using the same rules as PCs. The stat blocks are fine, reminiscent of 1e (or B/X, I suppose, since they're shorter than 1e MM stats), but still having most of what you need to run the monster in the block (not quite everything, like you had with 4e) you do have to look up spells for monsters that have 'em, but for most monsters it's pretty good.
If you think 5e monsters are simple, take a look at the 1e monster manual sometime. If anything 5e seems to be a throwback to 2e monsterous compendium style, with a decent amount of background info and fluff to help the DM be creative in world / encounter building. There's never been much to differentiate kobolds from goblins (mechanically) but prior editions had no problem providing descriptive fluff to allow DMs to portray them differently and create memorable encounters.
Yeah, that's something that started with the Encounters playtests - monsters were exiled to the back of the adventure. All through the run of 4e and Essentials, each encounter had the stat blocks for all the monsters right there, even if they'd been in a previous encounter. So WotC has taken the trouble to include monster stats in a convenient way, relatively recently - it wasn't just a TSR thing.My chief complaint isn't that they have spells to look up, but that in the adventures themselves, they don't have the core stats listed under the respective encounter. So you're looking up monster stat blocks anyway. I much prefer the TSR way of including basic stats under each encounter.
Yeah, that's something that started with the Encounters playtests - monsters were exiled to the back of the adventure. All through the run of 4e and Essentials, each encounter had the stat blocks for all the monsters right there, even if they'd been in a previous encounter. So WotC has taken the trouble to include monster stats in a convenient way, relatively recently - it wasn't just a TSR thing.
I suppose with 6-8 encounters/day instead of 4 or so, and with a lot of those encounters being very similar in HotDQ (ooh, more Kobolds & Cultists), it might seem wasteful to re-print their stats over and over?
I prefer to start simple then add the complexity I already have with my 4e Monster Manuals and Pathfinder Bestiaries for special encounters.
As long as the baseline math are changed to match the 5e books, I'm not worried about balance.
HP: 5e
AC: 5e
Stats: Shifted back towards 5e numbers.
To Hit: 5e
Damage: 5e
Special abilities, defenses, and attacks - go nuts.
Yep. In every Encounters module prior to the playtest, and in every Dungeon adventure I saw (which wasn't many of them, I cancelled DDI when it went on-line-only). Not sure about all other published adventures - I didn't run them, so'd only glimpse 'em now and then, but I think that was the general format. Not just compressed stats, but a complete stat block with everything you'd need to run the monster, right there in the encounter. Very convenient.I meant having stat blocks right there under each encounter, so you didn't even have to flip to the back of the book. Did 4e do it that way too?