[LPF] Rodents of Unusual Size, pt 3

The cavalry had come. The wayang smiled as he watched the gnoll shiver and squirm on the slick ground, though one could not tell it through his veil. This was no place to stand and gawk, however, as the protection granted by his goddess began to fade. He moved his hand beneath his cloak as he turned and watched the halfling Hawk cleave down a foe, and as the hyena reared back to strike at himself. It launched itself at him as he brought out his own weapon, a wicked-looking dagger that curved like a river, which he dug into the beast's flesh. Ripping it away again, he turned and ducked away from his foe, taking care to avoid the axes of its allies.
[sblock=OOC]He casts Cause Fear again, this time on the hyena. Also, Sanctuary will be gone next turn. Action changed. He'll attack the hyena and 5-foot step to U13 afterwards.
Attack (1d20+4=16)
Attack (Reroll) (1d20+4=13)
And a retroactive +2 to both, since I forgot to account for flanking with Hawk's new location, which means he should hit the hyena.
Damage (1d3+1=4)
Sorry, meant to post earlier, but the last time I had free was Sunday, and I was mysteriously unable to access this sight then. :p[/sblock]
[sblock= Wahyu's Mini Stats]
wayangavi_zpsd834477b.png

Wahyu
AC: 18* (16* flat-footed, 15* touch)
HP: 23/23
CMB: 1 CMD: 13
Fort: +3 Reflex: +4 Will: +5
Perception: +5, Darkvision 60 ft
Initiative: +6
Current Weapon in Hand: Light Crossbow (+5, 1d6+0, 19-20 x2)
Current Conditions in Effect: Pass Without Trace, Shield of Faith*
Spells Remaining (1st): 3/6

Used Items:
-

Abilities Used:
SLA: Pass Without Trace
[/sblock]
 
Last edited:

log in or register to remove this ad

[sblock=Wahyu]As a clarification, any spell which causes an enemy to make a save automatically counts as an attack. (I'm on break, so if you would like a citation I can produce it later.) So, upon casting the previous fear, Wahyu voided sanctuary. So now, if he casts again, he'll get opportunity attacked by all adjacent enemies. I wasn't sure if you were aware of this the first time, but it's pretty clear now, so I'll let you quickly reconsider. Some options:
(1) Cast defensively (you'll need a concentration check)
(2) Cast normally (trust your AC - my rolls have been terrible this fight)
(3) Choose a new option
Let me know so we can get rolling ASAP.[/sblock]
 

[sblock=OOC]I did not know that. I had assumed that attack spells meant anything that targeted (or ignored) AC and did damage, but I guess this makes sense too. It shouldn't be so easy to be so cheesy. :P

I changed his action to a melee attack.[/sblock]
 

With a mighty blow from Hawk, the apparent caller (barker?) of the gnoll squad goes down in a bloody heap. Pressing the advantage, other heroes find their targets as well, although no more of the babbling enemies fall. However, lacking a leader, those that remain do little more than close their ranks and swing back, sniveling in their primitive tongue. It almost seems as one of them has an assured strike on Hawk, but he inexplicably stumbles at the last moment and the axe blow falls short of the raging barbarian.

Meanwhile, the bizarre doglike creature slides away from the fray a little more. Although holding a bow, it makes no effort to use it, instead pointing at the hapless gnolls and laughing at their precarious situation. Its laughter is shrill and grating.
[sblock=Combat Stuff]Actor - Token - Condition
Hawk - Orange - good (Bless, inspire courage)
Crue - Yellow - good (Bless, inspire courage)
Jonas - Green - good (Bless, inspire courage, Enlarge Person)
Dunkel - Blue - good (Bless, inspire courage)
Mystie* - Purple - good (Bless, inspire courage)
Wahyu - Grey W - good (Shield of Faith, inspire courage)
--------
Hyena - Red H - AC 14/touch 12 - injured (6 dam)
Gnoll 1 - Red 1 - AC 15/touch 10 - dead
Gnoll 2 - Red 2 - AC 15/touch 10 - injured (8 dam)
Gnoll 3 - Red 3 - AC 13/touch 10 - good
--------
'Puppy' - Grey P - a bit battered
* Still mounted
Blue Square indicates grease


The fear spell dissipates on Gnoll 3 (minimum roll). He stands up, provoking an attack of opportunity from Wahyu who misses. He then swings at Wahyu with his axe, missing. He still has not brought his shield to bear.

The Hyena attacks Hawk and tries to knock her to the ground, missing.

Gnoll 2 moves and attacks Hawk, hitting with a base roll of 15. This triggers Mystie's Misfortune, and he misses on the second roll.

The ugly puppy-thing moves away from Hawk and leaves her to play with the hyena. It seems to be paying attention to what is going on but does not use its bow.

Notes:
(1) U12 - U14 all cost an extra square of movement if you move up the slope (Wahyu moved down it, so the 5' step was still allowed.)
(2) I didn't see how Wahyu was to be flanking they hyena either before or after his move, so he unfortunately missed.
(3) The blue square is still a Grease spell so moving in there will cause an Acrobatics check.
(4) Please make sure to include full information on attacks, such as target and any conditionals you are using, such as Power Attack, etc.

Whole Group is up![/sblock][sblock=Map]RidgeLive2.jpg[/sblock]
 
Last edited:

[section]

Flail a-whirl once more, Jonas adjusts his stance and tries another blow. He lashes out over the head of the diminutive Wahyu . . . only to see the huge silver globe sail harmlessly by his target as the gnoll stoops in an effort to avoid the Wayang's thrust.

"Pardon my reach, Wahyu. Bad form, I know."
[/section]

[sblock=Actions/Rolls]
Can I just say that I still hate little dog like creatures that cause misfortune!? I'm GMing Legacy of Fire, and those little rat-bastards are in a few of the fights in that AP. Even as a GM they're unpleasant :lol:.[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 31/31
Senses: DarkVision (60’) Perception: +10
CMB: +05 CMD: 17 (+7/19 vs. Trip)
Fort: +06 Reflex: +02 Will: +04
[/sblock]
 

cruendithas.jpg
With the Gnoll collapsing under Hawks attack Crue steps up to the next in line and stabs again with his sword relying on his luck to see him through this encounter. Somehow the Gnoll avoids the blade.

[sblock]
activate archaeologists luck
5' step to V 11
attack gnoll 2 1D20+6 = [1]+6 = 7

effects in place:
Inspire Courage + Bless: +2 to attacks, +1 damage and +1 saves vs. Fear/Charm.
arch luck +1 bonus to attack rolls, saving throws, skill checks, and weapon damage rolls
[/sblock]

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 26 current: 26
CMB: +1 / CMD: 12 Fort: +2 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler in off hand

Spell Like Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 2/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify

Archaeologist's Luck (+1) rounds/day: 4/6

Cruendithas
[/sblock]
 

Hawk, Little Halfling with a Big Sword

Hawk swings at Gnoll 2.

[sblock=Action/Rolls]Actions: Rage with Reckless Abandon; power attack; flanking with Wahyu; attack Gnoll 2.

Rolls: Attack roll: 1D20+13 = [6]+13 = 19
Damage roll: 1D10+10 = [1]+10 = 11[/sblock][sblock=Hawk Mini Stats]Hawk
AC: 17 (13 flat-footed, 12 touch)
HP: 44/44
CMB: +6 CMD: 20

Fort: +8 Reflex: +6 Will: +4
Perception: +8 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword(2-handed)
Current Conditions in Effect: None
Rage Rounds remaining Today: 8/10
Current Effects: Raged with Reckless Abandon; Power Attack; Bless; Inspire Courage[/sblock]
 

[section]
Mystie continues singing while holding the fire in her hand as she directs Bubba. "Bubba, bite that one now!" as she points at the one in the grease.
Bubba climbs up the side of the ditch and goes for the one in the grease. He again sinks his teeth in.

[sblock=Actions]Mystie: Free: continue Inspire Courage and hold Produce Flame, Move: Handle Animal (1d20+9=26, 1d20+9=26) attack Gnoll 3
Bubba: single move 10' T12 to U12 ,Bite attack G3 (1d20+3+1+1=14) hits for Damage + IC (1d6+3+1=7) plus Trip Attempt + IC + Bless (1d20+3+1+1=15) maybe
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 34/34, AC 14, 10 Touch, 14 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +5, CMB -3, CMD 6
Perception +4, Sense Motive +4, Spellcraft +5, Linguistics +2, Stealth +4, Handle Animal +9

Dagger -1, d4-3
Lt Crossbow +1, d6, range 80' increment, 9 bolts
Thrown Dagger +1, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Read Magic, Create Water, Guidance, Stabilize,
.,,,.....,,,,,,..Orisons: Mage Hand, Ghost Sound
.,,,.....,,,,,,.Cantrips: Message, Jolt, Breeze, Umbrella
.,,,,,,,,,
Racial Spells:
(1/day) Dancing Lights , Flare, Prestidigitation, Produce Flame
.,,.,,...Oracle 1st Lvl: 4/5 remaining; Cure Light Wounds, Bless, Protection from Evil, Ill Omen (pugwampi)
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
5/8 remaining;
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 2 Antitoxin, 4 Antiplague, 10 Vermin Repellants
....,,.........
Consumables: 2 Scrolls of Lesser Restoration, 12/12 days trail rations, 12/12 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 5 of 5 left, 1d6, DC 15, Selective excluding 4 opponents
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 15-20, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................
If friend rolls 10 or less on an attack for the base die roll, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5,
Understands Common
(from Share Language)
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack, Attack Unnatural Creatures, Defend, Heel, Flank and Hunt

Effects:
In hand:
[/sblock]Buff Everyone but Wahyu: Inspire Courage + Bless: +2 to attacks, +1 damage and +1 saves vs. Fear/Charm. 18 rds
Wahyu: +1 att, +1 damage, +1 save vs. Fear/Charm

[/section]
 

Already wounded, the hapless gnoll is crushed by Hawk's sword swing, crumpling to the ground in little more than a gurgle. The last one is distracted by the sound of his crumpling friend, and Bubba takes advantage of that, bowling him over and biting into his shoulder. Still reeling from the residual magics and floundering in the pool of grease, the beast-man drops his axe and covers his face with his hands, babbling incoherently in this primitive tongue.

If anyone understands the last gnoll, the ugly tiny dog might--but the little monster merely points and laughs some more before beginning to literally cheer on your efforts.

[sblock=Mid-Round Update]Hawk drops gnoll 2. Bubba does damage to gnoll 3 and knocks him down. Gnoll 3 drops weapon and snivels. Little dog creature laughs and cheers.

Left to act: Wahyu and Dunkel.​[/sblock]
 

"I'm not slow, it's just my boots. Honest!" Dunkel moves forward in embarrassment as he just finally reaches the outskirts of the battle.

OOC: Moving from R10 to U11.
 

Remove ads

Top