D&D 5E Halloween Special: X2 Chateau d' Amberville (86'd)

Fenris

Adventurer
Max and Valerie

Max and Valerie.jpg

Valerie the Midwife
Height 5’ 3”; Weight 100# ; Hair: White ; Age Old; Patron Deity: Lathander
Sex: Female Race: Human Class: Sorceress Level:3
Alignment: Chaotic Good Size: Medium Type: Humanoid
Init +4; Passive Wisdom (Perception) 13
Languages : Common, Elven, Dwarven, Halfling

AC 14, touch 14, flat-footed 10
HP 23 (HD: 6 +8 +9 Con)
Saving Throw Proficiencies: Constitution, Charisma
Speed 30ft.
Proficiency Bonus: +2
Special Actions
Combat gear:
Melee: +3
Dagger: +4/ 1d4+2 P
Ranged: +6
Light Crossbow: +6/1d8+4 P

Abilities Str 14, Dex 18, Con 16 , Int 16, Wis 13, Cha 18
Racial Traits: Two abilities increase by 1, one feat, one skill, one language
Background: Sage
Skill Proficiencies: Arcana, History
Tool Proficiencies: None
Two languages of your choice
Equipment:, a letter from a dead colleague, posing a question you have not been able to answer, a set of common clothes, and a belt pouch containing 10 gp

Feat: Magic Initiate: Cleric

Personality Trait: I am not a witch I am your wife, of wait I am a witch as well.
Ideal: Chocolate makes magic go down easier
Bond: Despite the fact that he is a liar, I will protect my husband
Flaw: I can’t keep a secret to save my life

Class Features:
Spellcasting:
Sorcerous Origins: Wild Magic
Wild Magic Surge: 1st lvl spells or more, roll a d10, one a 1 roll for Wild magic. At Discretion of DM (not after every spell)
Tides of Chaos: Gain Advantage on attack, save or ability check per Long rest or Surge
Font of Magic: Sorcery Points: 3
Metamagic: Empowered Spell, Careful Spell
Proficiencies: Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving throws: Constitution, Charisma
Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion


Skills
+4 Acrobatics
+1 Animal Handling
+5 Arcana P
+1 Athletics
+4 Deception
+5 History P
+3 Insight P
+4 Intimidation
+3 Investigation
+1 Medicine
+3 Nature
+3 Perception P (Race)
+4 Performance
+6 Persuasion P
+3 Religion
+4 Sleight of Hand
+4 Stealth
+1 Survival

Spells:
Spell Save DC: 14
Spell Attack +6
Cantrips Known: 4 +2
Spells Known: 4
Spell Slots per Spell level: 1st 4, 2nd 2
Spells Known: 0 level: Sacred Flame, Spare the Dying, Fire Bolt, Light, Prestigitation, Message
1st level: Magic Missile, Detect Magic, Sleep
2nd level: Invisibility
Cure wounds 1/rest

Equipment:
500 gp
Light crossbow 25 gp
20 bolts 1 gp
Arcane focus: A Yellow Garnet amulet 100 gp
Explorer’s pack 10 gp
Two daggers 4 gp
2 potions of healing 100 gp
2 vials of acid 50 gp
2 vials of alchemists fire 100 gp
120 gp

Background:



Max the Miracle Man
Height 5’ 6”; Weight 120# ; Hair: White ; Age Old; Patron Deity: Lathlander
Sex: Make Race: Human Class: Cleric Level:3
Alignment: Neutral Good Size: Medium Type: Humanoid
Init +4; Passive Wisdom (Perception) 14
Languages : Common, Gnome, Giant, Dwarvish

AC 18, touch 14, flat-footed 12
HP 27 (HD: 8 +10 +9 Con)
Saving Throw Proficiencies: Wisdom, Charisma
Speed 30ft.
Proficiency Bonus: +2
Special Actions
Combat gear: None
Melee: +3
Mace +4/1d6+2 B
Ranged: +6
Light crossbow +6/1d8+4 P

Abilities Str 14, Dex 18, Con 16 , Int 16, Wis 18, Cha 13
Racial Traits: Two abilities increase by 1, one feat, one skill, one language
Background: Sage
Skill Proficiencies: Arcana, History
Tool Proficiencies: None
Two languages of your choice
Equipment: a letter from a dead colleague, posing a question you have not been able to answer, a set of common clothes, and a belt pouch containing 10 gp

Personality Trait: Have fun storming the castle.
Ideal: The d’Amberville’s are related to the Humperdinks, damn them
Bond: Despite that fact that she is a witch, I will do any thing to protect my wife
Flaw: I am sucker for a good MLT, especially when the mutton is nice and lean

Class Features:
Spellcasting:
Divine Domain: Life
Domain Spells: 1st lvl bless, cure wounds
Bonus Prof: Heavy Armor
Disciple of Life: All heal spells heal extra 2 plus spell lvl HP
Channel Divinity (1/rest): heal 5x Cleric lvl to any creatures within 30 ft or Turn Undead (Wis)
Divine Domain Feature


Feat: Healer: Healer’s kit heals 1 pt as stabilize, Action to use healers kit to restore 1d6+4 +Hit Dice


Proficiencies: Armor: Light armor, medium armor, shields, Heavy armor
Weapons: All simple weapons
Tools: None
Saving throws: Wisdom, Charisma
Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion


Skills
+4 Acrobatics
+4 Animal Handling
+5 Arcana P
+2 Athletics
+1 Deception
+5 History P
+4 Insight
+1Intimidation
+3 Investigation
+6 Medicine P
+ 5 Nature P (Race)
+4 Perception
+1 Performance
+1 Persuasion
+5 Religion P
+4 Sleight of Hand
+4 Stealth
+4 Survival

Spells:
Spell save DC: 14
Spell attack +6
Cantrips Known: 3
Spells Slots: 3/4/2
Spell Slots per Spell level: 2
Spells Prepared: 0 level: Sacred Flame, Spare the Dying, Thaumaturgy
1st level: Bless (D), Cure Wounds (D), Create Water, Detect Evil, Detect Poison and Disease, Guiding Bolt,
2nd level: Prayer of Healing, Spiritual Weapon
(D) Domain spells are always prepared and don’t count towards number prepared

Equipment:
Mace 5 gp
Studded leather armor 45 gp
Light crossbow 25 gp
20 bolts 1 gp
Priest’s pack 19 gp
Shield 10 gp
Holy symbol of Lathlander, gold medallion of Road heading into Sun 100 gp
3 flasks Holy water 75 gp
Healer’s kit 5 gp
Picture of Prince Humperdinck with black eyes and a mustache
2 vials of antitoxin 100 gp
125 gp
 
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Herobizkit

Adventurer
Okay, I don't have my PHB in front of me, so I'm going to just throw out an idea and see how it goes.

"That creepy child with all the scary mind powers" - Great Old One Warlock 3, Pact of the Book.

Young human girl, 15 (I think is minimum human age?)

Speaks in a deadpan voice, appears to have no empathy or compassion. Takes most things said literally. Space cadet.

Focusing mainly on utility spells; will have some lovely options down the line.

Thoughts?
 

[MENTION=36150]Herobizkit[/MENTION], shades of Linda Blair's Regan--the possessed child--from The Exorcist! Well, that was the first thing I thought, anyway. There are certainly plenty of other creepy kids in popular culture that would fit the bill. Like Kirsten Dunst's depiction of vampire child Claudia in Interview with a Vampire.

One totally unexpected but absolutely delightful development with the character submissions is that we're seeing riffs on favorite TV and movie characters. Hilarious!
 
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Herobizkit

Adventurer
Well, you said 'camp'... I'm actually surprised no one's jumped on an Ash (Evil Dead etc.) clone yet.

It was my second pick, though, assuming there was a 'need' for a second meat-shield.

You know, the way the characters are stacking up, it sort of remind me of the board game "Betrayal at House on the Hill". Are you going to make one of us 'the villain' at random? :devil:

Also, [MENTION=2820]Fenris[/MENTION] and [MENTION=8058]Queenie[/MENTION] 's Max and Valerie seem ideal candidates to be surrogate grandparents... whether they like it or not. :eek:
 
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I'm in the process of vetting Valerie and Max. [MENTION=2820]Fenris[/MENTION], Queenie hasn't posted in this thread, so I'm unclear whether she's putting in for this game, and, if so, whether her character is Valerie or Max. Conversely, if Queenie isn't putting in for the game, then I need you to pick one of the two characters you posted.
 



Queenie

Queen of Everything
Valerie is my character :) I'm actually at the hospital right now, my mom just got out of surgery. It's been a super busy this week prepping for all this nonsense as we're also in the process of selling her house. So Jon worked on and posted the character for me. Things should calm down somewhat now so I have time to play. :D
 

[MENTION=8058]Queenie[/MENTION], I hope your mum's surgery went smoothly and that all of you are soon home. Noted, re: Jon submitting Valerie in your stead. I PMed him with my comments, which he can forward to you.




To anyone viewing this thread and considering submitting a character, you're welcome to do so. Again, this isn't a first come first served game. I'll look through all the submissions on Tuesday evening, and will select four. My selection criteria will include: how well you write, how active you or I think you'll be in terms of posting capacity, whether you're new to EN World (favored), whether you're new to EN World play-by-post (favored), whether you're a veteran with a lot of active games currently on your plate (disfavored, but not determinative), how well certain characters complement one another, how well characters complement the adventure, whether you incorporated the changes I noted when I PMed you after vetting your submission. That's not an exhaustive list!

And a note: Again, if you want in this game, please make sure you can maintain the posting rate. The expectation is that you'll be present M-F, and that you will post SEVERAL times per DAY. I encourage the selectees to also post on weekends, but will not require you to do so. This game is set to run for one month only, after which time it will be closed. October 1 to November 1 are our start and finish dates.
 

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