megamania
Hero
I'm trying something different. Instead of normal XP I am having PCs level up once per three adventures. Makes it easier for planning adventures out and for them to "build" as we go.
Since it was the beginning, I aimed for role-playing with the first two adventures to develop characters and background. Not a lot of encounters / combat this way. For the third adventure I am making this up a bit. What I didn't expect was the enthusiasm and want to play again so quickly.
Fortunately I keep copies of all NPCs and creatures in the computer (and it was saved Yes) which is helping. Just adjustments by level or belief system. quicker fix that starting from scratch.
Made a lot of progress today. Travel from Sharn to Passage to Eldeen to the ruins with encounters and NPCs complete. Now I have 20 hrs to do the ruins (maps). NPcs are done. maybe a creature / trap or two to create still. With Mt Dew on my side I should complete it in time.
Since it was the beginning, I aimed for role-playing with the first two adventures to develop characters and background. Not a lot of encounters / combat this way. For the third adventure I am making this up a bit. What I didn't expect was the enthusiasm and want to play again so quickly.
Fortunately I keep copies of all NPCs and creatures in the computer (and it was saved Yes) which is helping. Just adjustments by level or belief system. quicker fix that starting from scratch.
Made a lot of progress today. Travel from Sharn to Passage to Eldeen to the ruins with encounters and NPCs complete. Now I have 20 hrs to do the ruins (maps). NPcs are done. maybe a creature / trap or two to create still. With Mt Dew on my side I should complete it in time.