D&D 5E [IC] Creamsteak's Storm King's Thunder: Waterdeep

OOC: Death saving throw (10 or higher is a success): [roll0]


Davaros sees a tunnel, from the end of which he hears pleasant music. I didn't think it would be my time, but at least, I died an honorable death. As he says this, the music stops, and the end of the tunnel fades away as he opens his eyes.

OOC: With a roll of 20, the character regains 1hp (yay). [MENTION=552]Creamsteak[/MENTION], can Davaros act this turn?
 
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OOC: With a roll of 20, the character regains 1hp (yay).
OOC:
OOC: I know I'm responsible for the creature not dying -- sorry, I thought it was the right call. That's my bad.

I'm not sure what's going on here, though. Does Davaros have an ability to recover like this? Maybe i'm missing something.
 

OOC: I'm not sure what's going on here, though. Does Davaros have an ability to recover like this? Maybe i'm missing something.

OOC: PHB p.197 apparently, if you roll a 20 on your death save, you come back alive with 1hp. I justs learned this myself ;-)


"This is a sign!" Davaros says, as he is miraculously revivified.

The knight directs his horse to strike, as he holds his sword ready and glows with the healing radiant magic he invokes.

[sblock=ooc]
Horse
I am using the stats of the base warhorse

Move: none
Action: Attack fishman: [roll0]
damage[roll1]

If attack hits, fishman must save DC 14 or be prone, and horse gets another attack

Davaros Silverfist
Action: lay on hands for +30 HP
Move: none

Use reaction for +1 ac
HP: 31/52

AC:17

Spells:
level 1: 3/4 (-1 hunter's mark)
level 2: 2/2

Lay on hands: 0/30 remaining

Divine health: immune to diseases
Aura of protection: +3 (cha) bonus to saves, 10ft radius fo friendly creatures, must be conscious.

[/sblock]
 




 Seeing the chance to catch the priest in his spell, Gul stepped up closer and released another fiery inferno..

OOC:
Sorry, I'm away on holiday for the next few days, still have internet when back at the hotel but may not be as responsive as normal:-)

Note: Gul will cast Hellish Rebuke with a wizard slot as a reaction if he is hit by an attack within 60' (Dex Save DC 15 or 2d10 fire damage, save half)
Move:ae 20
Action: Cast Burning hands with Wizard slot
[roll0]


 

[sblock=status]Gul hp 29/35 Temp.hp 7

Str +0 Dex +2, Con +1, Int +4, Wis +0(+3 Saves), Cha +2(+5 Saves)

Arcana +7, Religion +7, Investigation +7, Stealth +5 (disadvantage), Survival +3, Concentration +1

AC 18

Inspiration: no
Concentrating: no
 

Spells/day: 2/4 1/3

Pact Magic(1st): 2/2

HD: 4d6+2d8/4d6+2d8

http://www.enworld.org/forum/showth...ng-s-Thunder&p=6897185&viewfull=1#post6897185
[/sblock]
 


Whistler sees the sauhaugen go down, begin to glow, and rise up again. Perhaps he is aware of another spell caster, but the continued fury of the beast changes his perspective. He roars, his massive form distracting the four-limbed creature, whereupon Bellalalalalinda reloads and fires again. She does not have the mercy of her simian counterpart.

If the creature still stands, Whistler will swing at it with his fists. If not, he will move and attack the next nearest opponent.

OOC:
Whistler: Action: HELP Bellalalalalinda in her attack.

Bell: Action:Crossbow, with advantage. Better of [roll0] and [roll1]. If a hit, damage =[roll2] piercing, plus [roll3] (Hunter's mark).
Move: to Y17 (25' East).

Whistler: No move if enemy still stands. If not, move towards nearest opponent (or spell caster, if the identity of whom would be known to whistler).
Coordinated attack (against what ever enemy it is): Fist. [roll4]. If a hit, damage = [roll5] bludgeoning.
 

Bell drops fish-man the manfish.

Whistler moves in and thunks the priest good.

The priest casts a spell conjuring a field within 15 feet of himself. This field is suddenly full of little floating eyeballs, tentacles, space squids, and other fun party items. On the start of your turn if you are within the radius you take [roll0] necrotic damage. Half on a successful save, DC 13 Wisdom save. It does not effect his allies.

The meleeing veteran continues to attack the Paladin. He lands one hit for 7 damage.

The ranged guy moves and shoots at Bell. He makes the most amazing shot of his life (critical hit, max damage on both dice) dealing 21 points of damage to Bell.

OOC: So Gul, Davaros, and Whistler can save at the start of their turns for that damage. Potentially someone might force him to make a concentration check ending the spell before someone acts, so up to you guys if you want to game that a bit.
 

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