D&D 5E Is WotC ever going to release something high level? Even as UA test material?

Translation: "Should WOTC be forced to lose money putting out products because of a few squeaky wheels on the interwebs."[/URL]

Would they lose money though? I suppose there's only one way to find out. To be honest, although I'd prefer a WotC contribution to 14+ level play, I'd gladly give my money to Goodman Games (how soon can I pre-order their Keep on the Border Lands book?) or Kobold Games if they put out something high level.

I tend to agree with Blockhead, who seems to make alot of sense despite the name: even if WotC only put out one thing for high level play it would be good for the brand. It would demonstrate commitment and that the designers have faith in their game design.
 

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I have the folowing high level 5E adventures.

Emeralds of Highfang by Ed Greenwood
Level 15, has a red Dragon in it. Adventure is in Quests of Doom Vol 1.

Nivarks Revenge (level 17-18)
Mad Druid + plants Quests of Doom Volume 3

The Quests of Doom series also has several lvl 10+ adventuress in them.

https://www.froggodgames.com/5th-edition

Quests of Doom 1 Volume 1 and 2
Varied levels of adventure with most in the lvl 1-10 range
Quests of Doom 2. Mostly level 1-6
Quests of Doom 3 Mostly mid levels 4-10 with a lvl 12 and 17 adventure.

Quests of Doom volume 1 is the best bang for your buck and a good place to dip your toe in the QoD waters.
 

I have the folowing high level 5E adventures.

Emeralds of Highfang by Ed Greenwood
Level 15, has a red Dragon in it. Adventure is in Quests of Doom Vol 1.

Nivarks Revenge (level 17-18)
Mad Druid + plants Quests of Doom Volume 3

The Quests of Doom series also has several lvl 10+ adventuress in them.

https://www.froggodgames.com/5th-edition

Quests of Doom 1 Volume 1 and 2
Varied levels of adventure with most in the lvl 1-10 range
Quests of Doom 2. Mostly level 1-6
Quests of Doom 3 Mostly mid levels 4-10 with a lvl 12 and 17 adventure.

Quests of Doom volume 1 is the best bang for your buck and a good place to dip your toe in the QoD waters.

Zardnaar, have you had a chance to play any of the high level ones in a group? Whether you've played them or not, what do you think about them?

Also: confession, I live in Ireland and getting Kobold, Goodman, or Froggod shipped here is pricey and because I'm an old man I despise .PDFs. For example Tome of Beasts shipped to Ireland is about $100. I don't mind paying a preimium for a hard copy if it's good.
 

Zardnaar, have you had a chance to play any of the high level ones in a group? Whether you've played them or not, what do you think about them?

Also: confession, I live in Ireland and getting Kobold, Goodman, or Froggod shipped here is pricey and because I'm an old man I despise .PDFs. For example Tome of Beasts shipped to Ireland is about $100. I don't mind paying a preimium for a hard copy if it's good.

I'm in NZ I think we sourced Tome of Beasts from bookdepository.com, they ship worldwide for free but the prices are more than say Amazon.

https://www.bookdepository.com/Tome...781560?ref=grid-view&qid=1497134988850&sr=1-1

Getting this shipped to NZ is $5 cheaper than getting a PHB in NZ at our prices. I think this is around 30 pounds ($70 NZD is 30ish pounds?)

I got the QoD PDFs printed out and spiral bound. They are black and white interiors and do not kill the printer ink. You can also print the individual adventures in QoD and use them in dead tree format that way.

20160316_133031 1_zpsglwjkmsl.jpg
 
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Would they lose money though? I suppose there's only one way to find out. To be honest, although I'd prefer a WotC contribution to 14+ level play, I'd gladly give my money to Goodman Games (how soon can I pre-order their Keep on the Border Lands book?) or Kobold Games if they put out something high level.

I tend to agree with Blockhead, who seems to make alot of sense despite the name: even if WotC only put out one thing for high level play it would be good for the brand. It would demonstrate commitment and that the designers have faith in their game design.
WOTC seem to think so, and most posters here.seem to think so.

Alternatively, WOTC has been playing it pretty close to the vest on their releases and plans. Who's to say they don’t already have a high level adventure planned somewhere on their schedule? We just don't know when. Same with the "big book of crunch" announced this year. People were complaining forever about a lack of crunch". WOTC seem to know what they are doing.

Sent from my SM-G900P using EN World mobile app
 

Zardnaar, have you had a chance to play any of the high level ones in a group? Whether you've played them or not, what do you think about them?

Also: confession, I live in Ireland and getting Kobold, Goodman, or Froggod shipped here is pricey and because I'm an old man I despise .PDFs. For example Tome of Beasts shipped to Ireland is about $100. I don't mind paying a preimium for a hard copy if it's good.

No we played a few in the 8 to 12 range. We normally stop playing around level 12 to 14.
 

OD&D was a level 1-10 game, D&D has never really been designed for high level play even 4E flubbed it just in a different way.

Curious which version of OD&D you are referring to here? The LBBs , Moldvay/Cook/Marsh, and BECMI all support play/characters higher than level 10.
 


Is it a given? At some point, will they not reach a critical mass of players who want something more than the 10 or 15 levels? Either to bring their charters to the end of their story arcs or to just play a high-level-only game (start at 15).


/snip.

Well, judging from history, I'd say no, people won't.

As was mentioned, the Pathfinder modules top out at 15th level. And they have what, a couple dozen AP's under their belt now? If people were going to get tired of lower level D&D modules, I'm thinking they would have done so by now.
 

Translation: "Should WOTC be forced to lose money putting out products because of a few squeaky wheels on the interwebs."

Exactly. And especially with their current release schedule. If they were putting out three times as many books as they are now, or even just twice as many, I could see them maybe experimenting with a high level adventure. Maybe. But I do not see them skipping out on a normal, and profitable, hardcover adventure to publish a high-level adventure that would be lucky to sell maybe a quarter the number of copies a normal adventure sells.
 

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