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Playable Plant player character races in 5E?


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CapnZapp

Legend
I found this:

My first thought was a vegepygmie as well ;)

vegepygmy.jpg

I couldn't find any discussion on this, so here goes:

- Is it your creation, [MENTION=15700]Sacrosanct[/MENTION]?
- I would probably make it a Small race with 25 ft Speed (I know the official monster is Small with 30 ft move)
- I agree piercing resistance and regeneration is probably a good call to exclude from a PC
- But Plant Camouflage probably isn't, and could be included?
 
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As I've just mentioned elsewhere, the fluff text on vegepygmies in ToA and Volo's implies they are not truly sentient. A character has one as a pet.

There is a fully sentient fungal race though: Myconoid.
 

Rellott

Explorer
Kobold Press’ “Unlikely Heroes” has a plant race in it - the kijani (Swahili for “green” ... super creative name, I know, but the race seems interesting).
 


CapnZapp

Legend
Just like in the thread I linked tothe objection stays the same:

There have been a few attempts. They've all been horrible.
4e had the wilden, which was an extension of the 3e killoren. And Pathfinder has the ghorens. And there are many, many others.

All seem rather awkward, being unrelated to the myriad plant monsters in the game. They're attempts to make a new race whole cloth, which seldom resonate as well as creatures with a legacy, who have proved interesting enough to keep bringing back again and again. It doesn't help that they're seldom worked into settings and simply forced into campaigns with minimal lore. Simply "here's a plant race that now exists because we needed a plant race!"

I don't get this drive to create completely new races. I believe it is super-important for a PC race to feel integrated into the world. Already Dragonborn and Tieflings suffer from the "am I alone?" syndrome.

I want to make playable versions of existing plant monsters.

To that end, myconoids is a reasonable suggestion - they're in the main Monster Manual at least (and are showcased in Out of the Abyss).

The reason I'm partial to Vegepygmies is that my primary impetus for having this discussion is to populate a Chult-specific Reincarnation table, and it seems geographically appropriate to use Vegepygmies instead of Myconoids there. :)

Thanks
 


Rellott

Explorer
In Out of the Abyss there's a Myconoid in the very first starting area. But it is decidedly a pet :)

It is a sprout. The full grown ones you meet later are more interesting. Several 3PP have write-ups of the myconids as a race, including the Player’s Companion in DMs Guild by MT Black, Jeremy Forbing, et al.

En5ider has a write up of treants as a playable race, as well as some other nature themed ones - can’t remember if nymph or dryad or both

Edit: it’s spriggan, not treant, though I swear I’ve seen a treant playable writeup somewhere. Also, their nymph race has a forest nymph subrace that would include dryads and hamadryads.
 
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The monster manual does say myconoids "deplore violence" so maybe not natural adventurer material?

It looks easy enough to convert to a playable race +1 con, +2 wis, -2 cha. Their fist attack is a little high damage, and the "Rapport Spores" ability could potentially be a little strong, unless you made it limited use.
 

A variant dryad would be one option.
I'm fond of the idea of an intelligent variant of a shambling mound (shambling man?) being akin to Swamp Thing. Or a less malicious blight. (Blightlings?)
I should write it up and throw it on the Guild at somepoint....

Rereading the thread [MENTION=12731]CapnZapp[/MENTION] linked, this idea is also gold:
I have jack o' lanterns: animated pumpkin vines wound into humanoid shape, generally wearing clothing stuffed with straw so they don't look freakishly thin. Minor agricultural spirits created to help and protect mortal farmers, they are very friendly and down-to-earth, and can most often be seen as farmhands in isolated rural areas. But urban folk tend to view them with superstitious fear, so they avoid cities and areas with a lot of traffic.

I wanna steal that sooooo much.
 

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