D&D 5E EB's ToEE and RttToEE Campaign - IC

industrygothica

Adventurer
Hexiros advances on the fresh zombies and hacks away gleefully, momentarily forgetting that he is still bleeding from previous wounds.

OOC: Actions: Move to K14
Attack Zombie 6: Halberd vs. Zombie 6: 1D20+5 = [20]+5 = 25; 1D10+3 = [5]+3 = 8

Crit damage! Crit damage!: 1D10 = [2] = 2


Can't roll a 1 or 2 on a damage die... does that still work on crit damage? If so, Crit damage!: 1D10 = [9] = 9


17 points on Zombie 6. Solid turn, finally.




Code:
[B]AC:[/B] 16; [B]HP:[/B] [COLOR=#FF000]18[/COLOR]/28
[B]Initiative:[/B] -1
[B]Saves:[/B] STR +5, CON +4
[B]Passive Perception:[/B] 11
[B]Languages:[/B] Common, Draconian
[B]Current XP:[/B] 425
[B]Level:[/B] 1

[B]Skills:[/B] Animal Handling +3, Athletics +5, Perception +3, Survival +3
[B]Stats:[/B] Str 17 (+3), Dex 8 (-1), Con 14 (+2), Int 10 (+0), Wis 12 (+1), Cha 14 (+2)

-[B]Inspiration[/B]? [[COLOR=#FF0000]X[/COLOR]] Yes, [] No
-[B]Second Wind[/B]? [[COLOR=#FF0000]X[/COLOR]] Available, [] Used
-[B]Breath Weapon[/B]? [] Available, [[COLOR=#FF0000]X[/COLOR]]Used
-[B]Superiority Dice Available:[/B] 2/4
 

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EarlyBird

Explorer
Another door burst open, this one right beside Zanword. The half-elf is started only a moment and gets scratched by the long claws of the undead zombie that pours out. Emmyr his back turned to the new threat roars in pain as a zombie bites into his forearm.

Gwylla and Rana use their magic to tear apart the zombie in front of them, but it doesn't stop reaching out towards the wizardress.

"Get in the fight girl!" Rana yells at the still stunned and undecided druid. <gain advantage on next attack roll>

Hexiros seems to now be fighting one on one and hacking away bits and pieces of his advancing enemy.

[sblock=Combat]
Emmyr AC: HP:30/33, 3/3 HD, aid
Zanword AC: HP:21/24, 3/3 HD, 10/15 Blessing of Beory
Hexiros AC: HP:28/28, 3/3 HD - you are correct any damage die roll of 1 or 2 is allowed to be rerolled, but you keep the new roll
Bekah AC: HP:11/16, 3/3 HD
Gwylla AC: HP:19/19, 3/3 HD, mage armor, arcane ward 9/9
Ardiha AC: HP:25/25, 1/3 HD
Templeton AC: HP:14/23, 2/3 HD
Rana AC: HP:07/07, 3/3 HD

Zombies:
Saves: STR:+1, DEX:-2, CON+3, INT-4, WIS+0, CHA-3
#1: AC:8, HP 00/24, dead
#2: AC:8, HP 00/21, dead
#3: AC:8, HP 01/18, prone
#4: AC:8, HP 00/23, dead
#5: AC:8, HP 27/27
#6: AC:8, HP 03/20
#7: AC:8, HP 16/16
#8: AC:8, HP 23/23
[/sblock]
[sblock=Map]
moathouseDungeon_13.jpg[/sblock]
 

hero4hire

Explorer
Templeton came in low at the nearest zombie, almost on all-fours and thrust his slim sword up under the undead's ribcage. Surely a blade piercing a heart wouldve felled most foes! But skewering the unbeating chest a walking corpse did little to stop the thing. With a sigh Templeton again skittered away; knowing that staying in range would be the death of him.

OOC:
Move to I8
Attack w/ Rapier vs Zombie 8. Hit AC 19 for 15 damage
attack zombie 8: 1D20+5 = [14]+5 = 19
1D8+3 = [3]+3 = 6
2D6 = [3, 6] = 9

Bonus: Disengage to I5
 

Neurotic

I plan on living forever. Or die trying.
"This is getting old fast." Zanword cuts into the zombies behind him. Full body turn gives his swing extra power and right hand of the zombie messily slide on the dirty floor.

[roll0] attack southernmost zombie
[roll1] total 8 damage, see next post
 
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KahlessNestor

Adventurer
Moathouse
26 Goodmonth
3:42 PM
Round 5

Like a good dwarf, Emmyr settled in to the laborious work with determination, hacking silently at zombies. There weren’t anymore doors, at least, thank Moradin! He slammed his axe down on the zombie at his feet to try and finish it off, then spun to cut at the zombie to his south.

[sblock=Emmyr’s Rolls & Actions]
Move:
Action: Attack Zombie 3 (advantage for prone)
Hand axe: 2D20.HIGH(1)+5 = [2, 17]+5 = 22
1D4+1D6+3 = [3]+[3]+3 = 9

Proper damage: 1D6+3 = [5]+3 = 8
Bonus Action: Attack Zombie 7
Hand axe: 1D20+5 = [9]+5 = 14
1D6+3 = [5]+3 = 8

Reaction: Opportunity attack if a zombie moves
Hand axe: 1D20+5 = [10]+5 = 15
1D6+3 = [4]+3 = 7

Object Interaction:
Action Surge:
Conditions: Aid (8h; +5 max hp)
Inspiration:
[/sblock]

[sblock=Mini Stats]
Initiative: +1
Perception: 10
Speed: 25
AC: 16
HP: 28/28 (30/33) HD: 3/3d10+3
Second Wind (1/R): 1d10+3 hp
Action Surge (1/R)
[/sblock]

[sblock=Party Loot]
11 pp (Emmyr)
35 gp (Emmyr)
6 ep (Emmyr)
163 sp (Emmyr)
81 cp (Emmyr)
Blue quartz, 10 gp (Emmyr)
Music box: 20 gp (100 gp if repaired)(Templeton)
Cracked helm (1 gp scrap)(Templeton?)
Blue spinnel gemstone, 400 gp (Emmyr)
2 citrines, 50 gp each (Emmyr)
Gold chain, 200 gp (Emmyr)
[/sblock]

[sblock=Party]
Lady Rebekah - half elf bard charlatan noble
Gwylla - half elf wizard
Hexeiros - dragonborn fighter
Rana - feylock
Zanword - human fighter pirate
Aridhe - human moon druid
Templeton - human rogue ratcatcher
[/sblock]
 


Shayuri

First Post
Aridha, emboldened by Rana's words, rushes in to slash at a nearby zombie, curved sword in one hand, flame in the other!

(Targeting nearest zombie that's not re-dead yet)

[roll0] or [roll1] atk for [roll2] damage.
 

EarlyBird

Explorer
zombies.jpg

The group surrounds the dead, hacking and slashing, but none seem to fall. Templeton finishes the torn apart zombie and backs away still wounded. Bekah notices this and says, "You'll be alright, just keep it up." The words taking away some of the pain and the two scratches across his check.

Gwylla steps up through the torn body of a dead zombie and casts her most powerful offense spell. A glowing green arrow explodes into the chest of the zombie Zanword was hacking at. The pirate watches as acid eats at the face, chest, and shoulders of the creature, but still it will not fall, instead getting in a blunt blow with a piece of bone protruding from its arm.

[sblock=Combat]
Emmyr.... AC:16 HP:30/33, 3/3 HD, aid
Zanword.. AC:17 HP:17/24, 3/3 HD, 10/15 Blessing of Beory
Hexiros.. AC:16 HP:28/28, 3/3 HD
Bekah.... AC:14 HP:11/16, 3/3 HD
Gwylla... AC:15 HP:19/19, 3/3 HD, mage armor, arcane ward 9/9
Ardiha... AC:15 HP:25/25, 1/3 HD
Templeton AC:14 HP:19/23, 2/3 HD
Rana..... AC:10 HP:07/07, 3/3 HD

Zombies:
Saves: STR:+1, DEX:-2, CON+3, INT-4, WIS+0, CHA-3
#1: AC:8, HP 00/24, dead
#2: AC:8, HP 00/21, dead
#3: AC:8, HP 00/18, dead
#4: AC:8, HP 00/23, dead
#5: AC:8, HP 05/27
#6: AC:8, HP 02/20
#7: AC:8, HP 01/16
#8: AC:8, HP 23/23

Zombies:
#5: [roll0] vs. Zanword
[roll1]
#7: [roll2] vs. Emmyr
[roll3]
#8: [roll4] vs. Zanword
[roll5]
[/sblock]
[sblock=Map]
moathouseDungeon_14.jpg[/sblock]
 
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