What do you want to see in Guildmaster's Guide to Ravnica?

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Guest 6801328

Guest
An explanation for how a fantasy city-planet feeds it's population that is better than "a wizard did it"

Interesting.

And how about fresh water?

Maybe it rains nearly constantly, so rooftop collectors/cisterns stay full.

Or maybe the city covers the entire land area of the planet, but there are still extensive rivers/lakes/seas/oceans.

And what's going on at the poles?

...

Yeah, I hope they come up with at least plausible answers to some of these questions. A card game is one thing, an RPG setting is another.
 

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scottieboy86

Explorer
Ok, more serious answer than my previous one:

Given that it's a planet-sized city, I'd love to see some specific rules for journeys in this city. It could take days/weeks/months to reach new destinations. What happens on the way? How does navigation work? (I'm thinking of Cubicle 7's "Adventures in Middle Earth" as a possible prototype here.) What are the pros/cons of traveling aboveground versus underground?

I really know nothing about Ravnica...I've never played M:tG...but one thing that concerns me is that somebody used "steampunk" to describe it. In general I like low-magic, low-technology settings. I suspect I'll be disappointed by this. Which is too bad because I otherwise love the idea of running an entire campaign in one city.

As a longtime MTG lore nerd I can assure you that Ravnica is not steampunk anymore than Faerun is steampunk because of Lantan gnomes. Ravnica has one guild that mixes tech and magic. One. Out of ten.
 

scottieboy86

Explorer
Interesting.

And how about fresh water?

Maybe it rains nearly constantly, so rooftop collectors/cisterns stay full.

Or maybe the city covers the entire land area of the planet, but there are still extensive rivers/lakes/seas/oceans.

And what's going on at the poles?

...

Yeah, I hope they come up with at least plausible answers to some of these questions. A card game is one thing, an RPG setting is another.

ravnica island.jpg

Ravnica has loads of water. Examples of waterfalls tumbling down towers and large lakes feature prominently in "Island" artwork.
 



SkidAce

Legend
Supporter
Colors of magic should be simple and mainly leaning to fluff.

Because technically you could build a deck of any color, so can you choose your spells.

IMO, they "mostly" line up easily.

Playing a beginning wizard, and you have fire bolt and animate dead on your list?

You currently use red and black mana when you cast your spells.

Many spells in D&D could be various colors, after all in MtG there are white healing spells (cleric), and druid (green).


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Planeswalkers have a natural ability to planeshift....other forms of dimensional travel are very rare, most things/creatures/gods don't.

-------------------------

Easy and done, no mechanics needed.

JMHO.
 

gyor

Legend
Colors of magic should be simple and mainly leaning to fluff.

Because technically you could build a deck of any color, so can you choose your spells.

IMO, they "mostly" line up easily.

Playing a beginning wizard, and you have fire bolt and animate dead on your list?

You currently use red and black mana when you cast your spells.

Many spells in D&D could be various colors, after all in MtG there are white healing spells (cleric), and druid (green).


--------------------------

Planeswalkers have a natural ability to planeshift....other forms of dimensional travel are very rare, most things/creatures/gods don't.

-------------------------

Easy and done, no mechanics needed.

JMHO.

The book doesn't mention colours of magic at all according to Jeremy Crawford.
 

MonkeezOnFire

Adventurer
Planeswalkers have a natural ability to planeshift....other forms of dimensional travel are very rare, most things/creatures/gods don't.

Do planeswalkers also have the ability to summon creatures from other planes and bind them to their will? In one of the novels I read Jace, Liliana and Tezzeret all were able to do it.
 


SkidAce

Legend
Supporter
Do planeswalkers also have the ability to summon creatures from other planes and bind them to their will? In one of the novels I read Jace, Liliana and Tezzeret all were able to do it.

I think the existing summoning and binding spells would work for that.

I. e. a druid using "green" magic would use Conjure Woodland Creatures.

You would likely want to expand the number of summoning/conjuring spells with some homebrew or 3rd party, 5e is a little light if trying to play a "MtG" style campaign.
 

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