[Mor's End Discussion] Administration


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Conaill said:
Regarding the NPC contest and a possible upcoming shop contest... Shops are going to have NPC's associated with them! Should we do the shop contest first? That will also allow NPC's to have a plot hook with an existing shop.

For example, I posted an idea for an Inn in the poll thread in General. Essentially a place for my old PC to retire to. How would I enter this as a submission? Should I enter good ol' Conaill as a retired adventurer & bar owner NPC in the first contest, then submit an NPC-less Inn for the second contest? Or can I just skip the NPC contest and enter the whole Inn with bartender, maids and Conaill as owner, patron and occasional drunk-in-the-corner?

First, thanks Gray Dwarf. Sorry to hear about the funeral.

Second, I think lets do the NPC CoS (call for Submission) first. Not every NPC owns a shop. Collali, you would enter the NPC in the NPC section. However, for the shop CoS, you would submit the shop AND the NPC again. You can let us know that the character has already been covered in the NPC CoS, so when we compile the information, we can eliminate it.

Buttercup: Sounds good to me about the sample shop. Then perhaps we can take a look at it and whack it out. Please do use d20 Standard statblocks:
http://www.d20statblock.org/standard/examples.html
A useful tool:
http://mwtools.thyle.net/sb_gen.html

Lalato: Characters submitted NEED NOT stretch across multiple levels. It's up to the submitter if he wishes to do so. A 1st level commoner with an interesting plot hook may be as interesting as a 1st level commoner

Regarding the contest:
Plot Hooks should ideally occur in the region of Enheim.

--Provide stats for all other major NPCs central to the plot hook. Stats should be included for multiple levels (For Example... 0, 3, 6, 9).

I think this can be removed or add a if possible in front. ;)

One final thing; what rules should be used? Should we let them use whatever supplements they want?
 

Lalato: Characters submitted NEED NOT stretch across multiple levels. It's up to the submitter if he wishes to do so. A 1st level commoner with an interesting plot hook may be as interesting as a 1st level commoner

Regarding the contest:
Plot Hooks should ideally occur in the region of Enheim.

--Provide stats for all other major NPCs central to the plot hook. Stats should be included for multiple levels (For Example... 0, 3, 6, 9).

I think this can be removed or add a if possible in front.

I didn't mean to make it seem like multiple levels were required... That was an oversight on my part... It should have read just like the previous rule...

If appropriate, stats should be included for multiple levels...

I have corrected my original post to reflect this change. I also added a rule that standard statblocks will be used with the links you provided.

One final thing; what rules should be used? Should we let them use whatever supplements they want?

That's a good question. Personally, I would limit it to the SRD, but that's only because I don't own a ton of 3e material.

Besides, if the NPCs have some really weird Feats, Skills or PrCs they won't be easily transferable to many game worlds.

One possibility is that we create our own feats, skills, and PrCs to be included with the city. These should be things that add flavor to the city.

Another possibility is that we only include freely available stuff like the NetBook of Classes, NetBook of Feats, etc.

Possible PClasses and PrClasses to be include with the city...
Arcane Entropist (for Lady Kelvin)
Courtier (for Nobles... and those that want to be Nobles)
Master Spy (the spies of Mor's End extend into the capitols of many kingdoms)
Robber Baron (strictly for NPC Merchants)

Anyway... I think you get the idea... Let me know what you think...

--sam
 
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Grey Dwarf, sorry to hear about your loss.

The map rocks!

Lalato, I agree that we should limit skills, feats, etc to the SRD for the sake of easy compatability. However, this will mean that we may have to do some updating when the 3.5 SRD is posted in July.
 

I've been thinking, and since EN World has a multiplicity of systems, contributors can use anything they want but must acknowledge it, they cannot copy the information wholesale, and should try to include a SRD version of the character.

Eg:
Bhargain Dwarf Ftr1/Bar4/Battle-Rager3 (From Heroes of High Favor: Dwarves)
Stats etc:

SRD version:
Bhargain, Dwarf Ftr1/Bar7
etc:

As for new feats and such, they should try to limit to one new creation, be it item/spell/feat, per character, just like what Malhavoc has done with their character book.

Yeap looks like we'll wait for 3.5 but hopefully the characters will be good enough that the stats don't matter.
 

Buttercup said:
I agree that we should limit skills, feats, etc to the SRD for the sake of easy compatability. However, this will mean that we may have to do some updating when the 3.5 SRD is posted in July.

I agree with this. Keep it simple to start.
 

OK, here is the introduction to the Craft & Trade thread. Note that I haven't started the thread yet, and won't until at least one or two of you sign off on it.

EN World City Project (Mor’s End)
Craft & Trade Dossier

The city of Mor’s End has around 10,000 inhabitants. Like all medieval cities this size, it is a trade hub. However, Mor’s End is also renowned for several unusual natural resources, which have brought talented craftsmen into its walls from all over the known world. Chief among these resources are the clay beds along the river. These yield clay of a surpassing quality and unusual color. Mor’s End has many pottery works that turn out everything from standard plates and cups to incredibly expensive decorative pieces. Also found in the vicinity are sapphire deposits. Ranging in color from pink to green to deepest blue, and in size from pin head (common) to robin’s egg (quite rare) these sapphires are coveted for many uses, from the mundane to the magical. The lake from which the river flows is also home to the giant Silk Fish which excrete a substance known as watersilk.

Here are the businesses we will need for the city, and the number of each. If you want to create something not on this list, email Buttercup at: sprockiedog at yahoo dot com, and we can discuss it.

Apothecaries 4
Bakers 13
Barbers 29
Blacksmiths 7
Bookbinders 3
Booksellers 2
Bowyers/Fletchers 5
Buckle Makers 7
Butchers 8
Carpenters 18
Chandlers (maker & seller of candles)14
Chicken Butchers 10
Coopers 14
Cutlers 4
Fish Mongers 10
Furriers 30
General provisioners (the other meaning of chandler) 10
Glovemakers 4
Harness Makers 4
Hatmakers 10
Illuminators 3
Inns 5
Jewelers (general) 20
Jewelers (specializing in sapphires) 10
Lawyers/Advocates 15
Leatherworkers (saddles, scabbards, etc) 15
Locksmiths (legal) 5
Masons 20
Mercers (silk weavers) 20
Metal Smiths (gold, silver, tin, etc) 10
Noble Households 50
Rag Pickers (sellers of old clothes) 25
Painters (not the artistic kind) 7
Pastrycooks 20
Plasterers 7
Potters 20
Pursemakers 9
Roofers 6
Ropemakers 5
Rugmakers (general) 3
Rugmakers (silk carpets) 3
Sages (mages/sorcerers or just general scholars) 10
Sculptors 3
Ship’s Chandlers (outfitters for ships) 2
Shoemakers 60
Spice Merchants 7
Tailors (general) 30
Tailors (specializing in silks) 10
Tanners 5
Taverns 25
Thatchers 6
Watersilk Harvesters 3
Weaponsmiths 2
Weavers (not silk) 17
Woodcarvers 4

The above list is a general idea of how many merchants and craft houses of each sort would be present in a medieval city of 10,000. No doubt we won’t stat out all the shoemakers or pastrycooks, for example. But we would like to have at least one of everything listed above, complete with plot hooks. Obviously we’re more concerned with those businesses that relate to this city’s specialties (pottery, gemstones, silk), and those which are staples in D&D, such as taverns, blacksmiths and sages. Note that all blacksmiths will be able to make weapons, but if you want a masterwork one, you would probably go to a weaponsmith or a bowyer. (for melee and ranged, accordingly)

There are also some number of door to door merchants and service providers, such as beer-sellers, fruit-sellers, wine-sellers, wood-sellers, watercarriers, washerwomen, and so forth. In an actual medieval city, there would, in fact, have been many of these. We will need at least a few with associated plot hooks. Those should be submitted in the NPC area.

Finally, consider the sages to be the ones who sell magic items, spell scrolls and spell components. Unless you have a concept for a completely non-magical sage. In which case email Buttercup at sprockiedog at yahoo dot com.

Template

All entries must contain the following:
· Type of business
· Name of business
· NPC owner of business with one paragraph describing the owner and his background, possibly including family, rivals, secrets, motivations and so forth.
· One plot hook involving said business
· Compact Stat block for NPC, using the format found at http://www.d20statblock.org/standard/d20standard.html

In addition, please include at least one of the following:
· Floor plan.
· Completely statted family member or employee with one plot hook.
· Expanded description of the owner, his family or the business.

Before you create your business, please read the general background information on Mor’s End. Please keep in mind our finished product, which will be a city that DMs can fit into most any campaign. Try to avoid references to specific gods, therefore. You could mention a generic “god of valor” or “goddess of the hearth” if you liked. Finally, there are no Drow in this city, so please don’t use them.
 

And here is my sample shop:

Glove Maker
Plim’s Handy Gloves


Milbrook Plim, Master Glover has been in business for himself for 12 years. He married the daughter of the glover under whom he served as a journeyman. Once a lighthearted soul who used to play the mandolin beautifully, Milbrook became morose after his wife Violet died, leaving him nothing but his work to care about. Milbrook has two apprentices and one journeyman, and earns a comfortable income providing flexible protective gloves to the watersilk harvesters. He also makes gloves for other purposes, though rarely anything ornamental. In the last month, Milbrook has become even more taciturn than usual, ever since the carved sapphire charm that used to hang on a small chain attached to his belt went missing. The charm was a violet that his wife used to wear around her neck. Milbrook can’t figure out where it could have gotten to, since it was always in his pocket with his keys. He half suspects one of his apprentices, but can’t imagine how they could have had the opportunity to take it.

Milbrook Plim, Master Glover, Male Human Expert 2: HD 2d6; hp 9; Init +2; Speed 20ft; AC 12 (+2 DEX); Melee Dagger +1 (1d4/ crit 19-20); AL LN; SV Fort +0, Ref +2, Will +3; STR 10, DEX 15, CON 10, INT 12, WIS 10, CHA 8.
Skills & Feats: Concentration +5, Craft (Glovemaking) +8, Diplomacy +4, Hide +7, Listen +7, Move Silently +7, Perform (Mandolin) +4, Spot +7; Alertness, Skill Focus (Craft-Glovemaking)

I'm thinking that, in addition to asking people to post shops to a thread like this, we should also ask for a Word document to be attached. That way, if we end up collating all of the work into a PDF suitable for download at the end, we won't have to fuss around cutting and pasting hundreds of message board posts.
 

Attachments

  • glover.jpg
    glover.jpg
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Buttercup...
you just gave me an idea on the Silk Fish. What if they're a form of jelly fish.

The fishermen harvest the silk fish tendrils (?) by cutting them. They then throw the Silk Fish back in the water. The tendrils eventually grow back over time. The fishermen must wear gloves or they'll get a rash on their hands.

The Silk Fish is a renewable resource. :)

--sam
 
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