Episode One: On the First Night of Winter
The first night of winter came on the 20th of October, as lakes and rivers froze as far south as Kalterra. It has been two weeks since the death of Emperor Coaltongue in the distant land of Sindaire, and this night, four people meet in secret to plan their flight from the Scourge of the Burning Sky.
All the magic-users in the Ragesian Empire know of the Scourge. In a move to cement herself as the next emperor, Imperial Inquisitor Leska, in the crown city of Kequalak, decreed that all disloyal magic-users were to be tracked down and killed, to prevent future threats to the empire. Now, as the Ragesian armies scramble to quell the rebellions that followed in the wake of the Emperor's death, those magic-users in the heartlands of the Ragesian Empire see a brief window during which they can possibly escape. All that stops them is the question, where can they hide? For the Ragesian Empire rules the world, and does so with a searing cruelty.
Hope comes from the south, in a meager town called Seaquen, built on the isthmus between the Otdar Gulf and the Cragna Ocean. Word has filtered among magic-users that the Lyceum, a small magical academy, is calling all magic-users under its banner, in hopes of providing a safe haven against the scourge. Around the world, thousands of desperate magic-users have fled their homes, hoping to find safety at this insignificant, overlooked academy.
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“Inquisitors have already been dispatched from Kequalak,” the woman named Torrent starts, “and they’ll likely be here in less than a day. I hope you have whatever you plan to bring.”
Torrent addresses a small group of four magic-users, seated uneasily around a tiny basement. They’re in a family house in Destura, a small town outside the city of Kalterra. Torrent, a courier and guide from the Lyceum, had hoped to escape the Ragesian Heartlands with as many magic-users as possible, but out of the tens of thousands of people in Kalterra and the lands around it, only four had been willing or able to track her down. She starts a quick round of introductions.
Torrent is a Dorisian, originally from the east near the Crescent Islands, but raised and trained by a Caval water mage from Lyceum. Only in her early twenties, she stands nearly six feet tall, with white hair to her shoulders, and bright blue eyes with a casual gleam to them. Because of her naturally striking appearance, she wears a heavy gray traveling cloak, which usually hides the fact that she’s a spellcaster. The headmaster of Lyceum sent Torrent as one of several agents into the Ragesian Heartlands, with the intention of finding mages and bringing them safely back to the academy. With the aid of the Wayfarers Guild, she was able to teleport into Ragesia, but it will take at least a month to make it back to Lyceum by land.
Rivereye Badgerface claims to be a gnome, the common name for the Jipsin people. He’s the only non-human in the group, though his claim of being a gnome may be a bit spurious, as evidenced by his dark blue skin and almost goblin-like appearance. He was trained by a strange monk-sorcerer who served as an adviser to the late emperor, but he hods no illusions that the inquisitors will spare him. He’s dressed to travel through frigid weather, and looks rather squat under so many layers of coats. He carries with him a small, locked chest, and of course carries a small dagger, but aside from being blue, you wouldn’t think he’s a spellcaster to look at him.
Diogenes is from the Ragesian Heartlands, but unlike most of the humans in Ragesia, he managed to avoid most of the toil inflicted by the Orcish rulers. Apprenticed to a powerful human wizard named Gabal, Diogenes lived far from the oppression and slavery that tormented everyone else under Ragesian rule. Though somewhat weakly-built, Diogenes has an air of determination and presence, and Torrent actually believed him for a minute when he told her he was just a merchant, and not a student of perhaps the most powerful battlemage on the continent. Like all students of the Gabal school of spelldueling, Diogenes has honed his skills at bluffing and proper form, but Diogenes left his mentor’s tutelage because of a difference of styles—Gabal is a pure-blooded evocationist, while Diogenes insisted on focusing on enchantments and illusions. For the past year he has been living as well as a human can in Ragesia, using his magic and natural charm to earn an easy life, but now he’s willing to accept some help to get to safety.
Kathor is also from the Ragesian Heartlands, but apparently his is a military family that is loyal to the empire. Though highly trained as a warrior by his father and older sister, Kathor left the family to become a mercenary because he was tired of killing rebelling innocents in the name of false imperial glory. Unfortunately, the minor magical powers Kathor possesses manifested themselves just recently within plain sight of his fellow mercenaries. Though most of his powers are cantrips at best, he was cast out of the unit. He won’t say exactly what happened after that, but something spurred him to leave the Heartlands and head to Lyceum.
Torrent is about to let the fourth person introduce himself (his family are slavekeepers, and it’s their house in which the meeting is taking place), but a sudden beating upon one of the two doors to the basement startles the entire group.
“Wizards are wanted,” shouts a gruff, Orcish voice, “dead or alive! You choose your way!”
There are two entrances—one, a stairway inside the basement that leads up to the house’s kitchen; and the second, a door that outside to an alley, which is where the banging is coming from. Their host, before he even has a chance to mention his name, bolts for the stairs to the kitchen, shouting “Close the door!” as he nears the top. Realizing they’ve been caught in a trap, Torrent tells them they can make a break for the stables her horses are at, and then flee the town. As the banging at the door to the outside continues, everyone agrees to work together.
The door finally breaks, kicked in, and they see a pair of gruff Orcs, holding long knives. Then, Rivereye tenses his mind, and strands of white-green webbing enwrap one of the orcs in a cocoon, trapping him. Diogenes waves a gesture at the second Orc, and a simple sleep spell takes out both him and two of the Orcs out of line of sight.
Torrent conjures an axe of water, then charges for the door, swinging at an Orc who was lurking around the corner. Kathor follows her out, having to use a shortsword because there’s no room in the alley to use his greatsword. The unarmored and overconfident Orcish bounty hunters fall quickly, and Diogenes picks his way over sleeping and cocooned Orcs into the alley while Rivereye delivers killing blows with his dagger.
Already at one end of the alley a crowd of human and Orc townsfolk is gathering, so Torrent guides them down the other end of the alley. As they come onto the street, they hear shouts from behind them, then heavy footsteps crunching the thin snow on the ground. More Orcish mercenaries give chase, but Kathor pauses to fire a crossbow bolt that takes one down, then brandishes his greatsword to keep the other two at bay. Then he sprints after the others, following Torrent to the town stables.
At the stables, Torrent finds two human bounty hunters hobbling some of the stabled horses with sledges, and she incapacitates them with a spell that dehydrates them into unconsciousness. Kathor kills them in anger for their mistreatment of mounts. Thankfully, Kathor’s own warhorse is unharmed, and there are still enough horses for each of them, with one to spare. They mount, and then they sprint for the bridge that leads south, out of the town.
But at the gate leading to the bridge, one final group of mercenaries wait holding ropes. As Kathor leads the way, the mercenaries yank the ropes, pulling a spiked metal grate up from where it was hidden in the snow. Kathor easily and instinctively has his horse jump the three-foot hurdle, but Torrent, following close behind, isn’t a skilled rider. Her horse balks at the last moment, slamming sideways into the spikes of the grate, and Torrent falls off the side of the horse. An Orc hiding in an alleyway swings out with a long club to dehorse Diogenes as he rides past, knocking him to the ground, and the Orcs who pulled up the grate grab their swords and charge toward Torrent.
Rivereye shoots a thin line of fire from his fingertips, distracting one of the Orcs from Torrent, and the other Orcs don’t reach her fast enough. She blasts one with a spray of icy lances, and Kathor wheels his horse around and tramples the other Orc. Diogenes is worst off, on his back with an Orc ready to crush his skull, but he manages to dodge the coup and gets off a charm spell. Unfortunately the spell is wasted as Torrent kills the Orc with a blasting spray of slush and ice shards, but Diogenes at least is still safe.
Rivereye proves remarkably skilled at dodging the Orc’s powerful slashes, and the gnome runs over to Kathor’s side for defense. The Orc, too eagerly chasing him, falls prey to Kathor’s greatsword.
With this last batch of bounty hunters dispatched, the group takes a moment to double-check each other’s health and gear. Torrent’s first horse is seriously injured from the spikes that impaled it, but because someone is certain to pay to get the horse magically healed, Kathor says they should leave it and not put it down. Diogenes rushes them, saying they shouldn’t waste time worrying about something they can’t help, and they quickly ride on before any of the local town guards come to stop them.
It’s already after dusk, so they can’t travel far without risking their horses more in the dark. Rivereye, a trusting gnomish soul, convinces them to find an outlying farm where they can ask for hospitality, and they’ll be able to leave early the next morning. As they look, Torrent quickly goes over her travel route plans.
First, she thanks them for helping to get all of them out of the trap earlier. She tries to be friendly and congratulatory, but Diogenes critiques her for “bad form,” saying she should’ve been more careful finding a meeting place and keeping it secret. Judging from Diogenes’ reference to proper form, Torrent guesses correctly that he’s a spellduelist.
She says she’ll need to wait until they stop to show them a proper map, but they basically have four possible paths they can take. The direct path to the south is blocked by the Innenotdar Fire Forest, which has been aflame for over sixty years, ever since the Ragesians drove out its original Elvish inhabitants. The flames, though normally deadly, are theoretically survivable with proper magical aid, and Torrent plans to risk it, since she has the proper components to make fire resistant balms for them all. The other three routes rely on heavily-guarded and patrolled mountain passes. If they leave early the next morning, they can easily reach the edge of the fire forest by nightfall, and have the balms ready to enter the forest by the morning of October 22nd.
Everyone agrees that, though it’s risky to dare the fire forest, it’s better than worrying about hiding from the Inquisitors.
They find a suitable-looking farmhouse less than an hour later, and since they convince the family—humans—to let them stay in the barn for the evening. The family takes a liking to the odd antics of Rivereye, however, and they let him stay in the main house where it’s warmer. Over dinner, the gnome concocts a convincing story of them being merchants from the Lower Ragesian Empire, and to prove it he shows off some of the small gems he keeps in his locked chest. A skilled gemcarver, before the night is over, Rivereye carves a small dull stone into a tiny top for the youngest son of the family. The father of the house is wary of them, but either doesn’t realize or doesn’t care that they’re all magic-users, so the night passes peacefully.