Warlord Homebrew Collaboration (+) (Create a 5e Warlord)

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Speaking of Out of Combat Warlord things - I have seen TPP 5e Warlords where they give them the analog of 4e speech without words (a martial practice which amounts to advanced sign language skills) to represent the signs they use to signal allies with but also useful outside of combat the signs also mean the can help at range in my adjustment so its a double function. A mute warlord would be entirely possible with that kind of thing LOL.
That's a great idea. Also, why not have a Sage/Scholar archetype that has an out of combat ability to reduce the time and gold cost of Training during downtime if it's a proficiency they have, and also maybe spend downtime training a companion to give them half proficiency in a skill, or something.

Kind of an oddball mechanic, in downtime, but it could be leveraged in some way. Also, the Scholar would have a mechanic to make knowledge checks to give bonuses to allies, mechanically focusing on increasing party accuracy rather than the Vanguard's damage focus, and gain information about saves, resistances and vulnerabilities, etc. And steal the HIstorian feat's whole deal as a class feature.
 

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Okay, adding these to the list of final changes, @lowkey13

in place of "Mettle 1"
Guiding Strike: When you take the Attack Action on your turn, you can spend 1 Mettle in place of one attack to allow an ally to make an attack as a reaction. Either the attacking ally, or the target, must be within your Aura.

change Ki Abilities to Gambits

change Warning Shout to

Starting at level 3, you can warn an ally within your presence of an incoming attack. As a reaction when an ally within your Presence is hit with an attack, but before damage is rolled, you can grant them an AC bonus equal to your Gambit Die. If the attack fails, you can spend 1 Mettle as part of the same reaction to allow an ally within your presence to make a counter-attack using their reaction.
------------------------end final changes section-------------------------------​


Proposal:

Timely Advice: When you take the Attack Action on your turn, you can grant Advantage to an ally within your Presence on their next attack roll or ability check, in place of one attack. If you spend 1 Mettle while using this ability, you can extend the range to twice the distance of your Presence, and grant advantage to 2 allies instead of 1.

Does this belong in the basic gambits? should it replace slow fall? Maybe beef it up a little and replace Stunning Strike with it?


Question: Should the vanguard's main thing be to grant an attack in addition to making an attack, isntead of trading an attack for it, requiring it be the same target the vanguard hit? Should the Vanguard also add to their Presence a speed boost, and the ability to somehow allow a group move that doesn't provoke OAs? This combo would certainly allow them to "lead the charge".

I also think each archetype should have a feature that benefits resting. The Vanguard should be an inspirer, and thus be able to give some kind of bonus at the end of a rest. The Outlaw could make a hidden camp. The Scholar could do some kind of research thing that benefits the team in exploration and interaction. Mainly focused on the vanguard, though, for now.
 

I mentioned Risky Maneuvering I was cribbing the idea from this but removing the attachment to an attack makes it just as useable by the Icon and Vanguard/Bravura that way e
1579240835821.png
 

Does the benefit from help really need to be higher than advantage already gets it? Unless that's chewing resources I think it might make the skill part of the game trivially easy really quickly.
I'd suggest giving a bonus would have a cost. If they are helping with a skill that they are proficient in, you could have the target add the class' proficiency bonus to the roll. That wouldn't stack with Expertise, so shouldn't let the numbers get too nuts. Likewise if Gambit dice don't stack with Bardic Inspiration.

Bards have Bardic Inspiration dice, Enhance Ability and the Expertise spell from Xanathars. You have to go pretty far to push skill use further than them.

Maybe, good planner that he is, the Marshal might be able to help more than one person for a single action, at the cost of one Ki per extra person. It sounds niche, and it might be, but what that amounts too is a great skill for emergency situations that isn't going to tilt the game every session. I can think of a bunch of situations off the top of my head where that would be really useful.
So the Marshal is good at organising group action and teamwork amongst others?
That fits.
 

So the Marshal is good at organising group action and teamwork amongst others?
That fits.
His abilities affecting the whole group are actually some of the best fit to the concep

Everybody Getting A Bonus on a charge action in an at-will.

Or a daily which entices an enemy into position and enables the whole party to charge at level 1.

1579269853509.png
 


Edits made.

Notes-

1. Standardized "Gambits Die" to "Gambit Die" because you are using Gambit Die.

2. Can we PLEASE decide on if we are going to use "Mettle" at least as a place holder until finalization, so I don't have to Orange it in other sections. :)
yeah we can vote on it later, but for now we can “finalize” it.
Thanks!
 
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Proposal:

Timely Advice: When you take the Attack Action on your turn, you can grant Advantage to an ally within your Presence on their next attack roll or ability check, in place of one attack. If you spend 1 Mettle while using this ability, you can extend the range to twice the distance of your Presence, and grant advantage to 2 allies instead of 1.

Does this belong in the basic gambits? should it replace slow fall? Maybe beef it up a little and replace Stunning Strike with it?


Question: Should the vanguard's main thing be to grant an attack in addition to making an attack, isntead of trading an attack for it, requiring it be the same target the vanguard hit? Should the Vanguard also add to their Presence a speed boost, and the ability to somehow allow a group move that doesn't provoke OAs? This combo would certainly allow them to "lead the charge".

I also think each archetype should have a feature that benefits resting. The Vanguard should be an inspirer, and thus be able to give some kind of bonus at the end of a rest. The Outlaw could make a hidden camp. The Scholar could do some kind of research thing that benefits the team in exploration and interaction. Mainly focused on the vanguard, though, for now.
I mentioned Risky Maneuvering I was cribbing the idea from this but removing the attachment to an attack makes it just as useable by the Icon and Vanguard/Bravura that way e
View attachment 117536
His abilities affecting the whole group are actually some of the best fit to the concep

Everybody Getting A Bonus on a charge action in an at-will.

Or a daily which entices an enemy into position and enables the whole party to charge at level 1.

View attachment 117548

Bumping these ideas.
 

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