Warlord Homebrew Collaboration (+) (Create a 5e Warlord)

  • Thread starter Thread starter lowkey13
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Hmm. We can monkey with how this all works inside of initiative too. One issue, 5e has is no delay action option, and ready isn't the same thing. Perhaps that would be a good thing to add to the class at level one? It would let him float around in the intiative order a bit and make better use of synergies. That's an aside though, in the case above, perhaps if you spend the Ki to grant advantage and the attack hits you get your attack back, or you spend two Ki to grant the advantage and get one Ki back if it hits? Call it Tactical Feedback or something.
 

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Hmm. We can monkey with how this all works inside of initiative too. One issue, 5e has is no delay action option, and ready isn't the same thing. Perhaps that would be a good thing to add to the class at level one? It would let him float around in the intiative order a bit and make better use of synergies. That's an aside though, in the case above, perhaps if you spend the Ki to grant advantage and the attack hits you get your attack back, or you spend two Ki to grant the advantage and get one Ki back if it hits? Call it Tactical Feedback or something.
At first glance, that feels too fiddly, but it’s worth keeping note of and recalling for if we want to tweak something, somewhere.

maybe a higher level ability that applies to all gambits that cost ki, giving back a ki if the resulting check is a natural 20?
 

At first glance, that feels too fiddly, but it’s worth keeping note of and recalling for if we want to tweak something, somewhere.

maybe a higher level ability that applies to all gambits that cost ki, giving back a ki if the resulting check is a natural 20?
Or something like that yeah. I agree, lets keep that in our back pocket and see how things go. If we were going to use it I think I might prefer something that applies to gambits or Ki or whichever generally, rather than baking it into specific abilities. Keeps things easier - for example, the natural 20 idea is easy to keep in your head and could apply to all the skills in that category. This could apply form the get go or be a feature that appears at level X. So yeah, we'll put a pin in it.
 

Yes, it’s a risk. And it comes with greater reward, because a single attack from a monk isn’t that powerful compared to most other warrior classes or the rogue.
Are you assuming that the party will have a warrior class or rogue in it?

Falling is an interesting case it seems to happen often enough to be alright hmmm thematically its an expression of athletic/acrobatic prowess in a defensive act. Perhaps for a Warlord we need an expression of the use of another mental skill like insight as in figuring out motivations I suppose it could be some sort of interaction with sensing lies not sure that is the right flavoring.
Perhaps this is where some of the out-of-combat support that the marshal should do can be put.

Maybe when an ally within your presence fails an ability check, you may use your reaction to spend a Mettle and grant them a bonus to the check equal to a roll of your Gambit die.
 


Are you assuming that the party will have a warrior class or rogue in it?

Perhaps this is where some of the out-of-combat support that the marshal should do can be put.
not particularly. I’m assuming that the marshal will have people to give attacks to. If the marshal is somehow the only warrior in the group, then they won’t be likely to use the options that grant weapon attacks. Class will still function just fine.

Maybe when an ally within your presence fails an ability check, you may use your reaction to spend a Mettle and grant them a bonus to the check equal to a roll of your Gambit die.
That’s a fine option, sure. Don’t want to overload the class with reaction options, though.
 

No, but I think we do want to provide the class with solid options for all three parts of the action economy. Thins brings up a good point, I think early in the process we should give the Marshal a bonus to initiative. Going early in the initiative cycle is going to be a huge thing because it allows for actual options for giving away actions and bonus actions to affect things later in the round. A lot of what we're talking about is going to suck if he's going last all the time and ends up limited to just the reaction options to help others.

Or we can word things to spread over rounds, but that has it's own set of attendant difficulties.
 

Or something like that yeah. I agree, lets keep that in our back pocket and see how things go. If we were going to use it I think I might prefer something that applies to gambits or Ki or whichever generally, rather than baking it into specific abilities. Keeps things easier - for example, the natural 20 idea is easy to keep in your head and could apply to all the skills in that category. This could apply form the get go or be a feature that appears at level X. So yeah, we'll put a pin in it.

sweet. I’m guessing that we will find a good spot for it pretty easily, but if not, one of the tier levels will do fine, especially if we have a less significant feature there already.

We sanguine on the couple suggestions I put forth slightly up thread? If so, I’ll call consensus on them and move on to level 1 and 3 vanguard abilities.
 

4e allowed people in their presence who spent an action point gain a benefit related to what you inspire.... ie the onus of expenditure on the one gaining benefit
not particularly. I’m assuming that the marshal will have people to give attacks to. If the marshal is somehow the only warrior in the group, then they won’t be likely to use the options that grant weapon attacks. Class will still function just fine.


That’s a fine option, sure. Don’t want to overload the class with reaction options, though.
 


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