D&D General Do people like re-skinning?

nomotog

Explorer
What do you guys think about the practice of reskinning different classes, monsters, races, ect to make new things? Like if you don't have the statblock for a lake monster so you just use the purple worm, or if you didn't have a psychic class, so you just used the sorcery class and changed the fluff on the abilities?

As a whole, I am not a fan of reskinning. I like it when fluff and mechanics complement each other so reskinning old mechanics new fluff breaks that. I think it's more ok for elements like monsters because the players often don't know the mechanics behind the fluff, and it's not often worth it to make a new monster. On the other hand, reskinning classes feels horrible to me. You can see all the mechanics and how they deviate. I understand reskinning is the best option sometimes, but I still see it as the lesser option.
 

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SkidAce

Legend
Supporter
I totally agree with Morrus.

Reskinning makes things possible, and helps with character concepts in addition to monsters and items etc.

A character example;

A monk with a level of barbarian. Barbarian class and rage fluffed as going into a "zen state" of combat.
So the monk does monk stuff, and when need goes into a trancelike combat mode, gaining bonuses to damage and resistance.

Like the girl from the Firefly movie.
 

Maxperson

Morkus from Orkus
What do you guys think about the practice of reskinning different classes, monsters, races, ect to make new things? Like if you don't have the statblock for a lake monster so you just use the purple worm, or if you didn't have a psychic class, so you just used the sorcery class and changed the fluff on the abilities?

As a whole, I am not a fan of reskinning. I like it when fluff and mechanics complement each other so reskinning old mechanics new fluff breaks that. I think it's more ok for elements like monsters because the players often don't know the mechanics behind the fluff, and it's not often worth it to make a new monster. On the other hand, reskinning classes feels horrible to me. You can see all the mechanics and how they deviate. I understand reskinning is the best option sometimes, but I still see it as the lesser option.
I both like it and don't like it. I like it when as you mention, the fluff and mechanics complement each other. if they don't, it creates a disconnect. However, it's pretty easy in many cases to create new and different complementary fluff for a set of mechanics. If a player had an idea for a PC of a race that doesn't exist, but is mechanically like an elf, but came up with new fluff explaining the elven abilities, I'd allow it. If the player wanted a two-handed dagger doing 2d6 points of damage as a heavy weapon(a refluffed greatsword), I'd say no. Daggers don't hit that hard, so the fluff doesn't match the mechanic.
 

JiffyPopTart

Bree-Yark
Want to play a classic "primitive warrior" but still be balanced with a fighter wearing full plate and a shield?

Take a monk, reskin the abilities from being dojo taught karate to lessons learned from the jungle wildlife. Reskin meditating for Ki to communing with nature.

BOOM: A loincloth wearing spear wielding front line fighter who stays alive and contributes to the party.
 


Maxperson

Morkus from Orkus
A monk with a level of barbarian. Barbarian class and rage fluffed as going into a "zen state" of combat.
So the monk does monk stuff, and when need goes into a trancelike combat mode, gaining bonuses to damage and resistance.

See, that's an example of the fluff not matching the mechanics. Why would a Zen state end if you don't attack something? Why would a zen state grant a bonus to strength saves and strength checks? Why would it only apply to weapons using strength? Zen is typically associated with speed and accuracy, not strength. That fluff creates a disconnect with the mechanics in question.
 

SkidAce

Legend
Supporter
See, that's an example of the fluff not matching the mechanics. Why would a Zen state end if you don't attack something? Why would a zen state grant a bonus to strength saves and strength checks? Why would it only apply to weapons using strength? Zen is typically associated with speed and accuracy, not strength. That fluff creates a disconnect with the mechanics in question.

Sure, and yet the player had fun, so we were cool with it.
 

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