D&D 5E Bad Wrong Fun


log in or register to remove this ad


Oofta

Legend
Thank you for reminding me of another thing I hate and loathe: Monocultures. The "All X are Y" side of things. Which is not, y'know, realistic in the slightest.

How are drow in your world always 'The boogyman'? Do they not have people seeking ambition by other means? Perhaps, say, money? Selling secrets off to the surface folk so one of their enemies gets taken down a few pegs? Or, heck, drow who want to see more than what's there? Wizards fed up with the politics and instead deciding that only by seeking out all arcane knowledge can they be content? Or, heck, rebels and the ever popular Dritz archetype, which is popular for a heck of a lot of reasons and unquestionably a strong archetype?

Don't forget the last time D&D had a really strong archetype counter to the established race, they scrapped and rewrote the whole race, and that's why Githzerai have a niche today rather than being 'i unno githyanki but less naughty words lol'. Popular don't mean bad, and honestly, the strength of the Dritz archetype is probably salvaging part of the flanderised mess that Drow were earlier in FR lifespans. The Dritz archetype made drow worth playing for people because it was a logical outcome to the Drow problem of 'Why would you actually want to live in a civilisation like this and not burn every single bridge the moment you can and go somewhere that's actually, y'know, reasonable to live in'

Logically and reasonably there has to be divide in a society because, struth, even eusocial things like ants have personality. Drow being only raiders and never anything more than that is not realistic, plain and simple.

Shooting an unknown person walking into a city when there have been no firm reports of them, per your own words, is a bloody reckless action. Arresting for questioning? Sure, that's sensible, reasonable, because you don't know who they are, what they're doing, or who they represent. Per the campaign lore you've presented here, a guard who shoots someone like this walking into a city? I'd expect their ass to be arrested because, well, can't very well interrogate the dead as to why this is happening, or where people have been taken to. Can't discover there's fractures in the drow society to exploit and gain a foothold to stop a problem if you do that, can you?

I dislike its wider thing as well. "All forest elves have this one culture, no matter where they live" is just as bad as "All drow are just drow stereotypes with no divergence from the normal". But, I consider adventuring and just meeting and talking and learning from other places to be a big thing in the D&D experience. Less Mos Eisley Cantina where stuff is just fancy to catch the eye, and more Morrowind or Final Fantasy, where you're thrown full on into a culture you don't understand and just have to adapt, learn, and get respect

Then you can add to the "hate" list* people telling me that I'm running my game wrong. I'm not getting into this argument again. Don't like my assumptions and the way I run my game? Don't join. I'm quite up front about the style of game I run. Start up your own game or play with a different DM. Disagree with how I handle drow? Fire up yet another thread that will inevitably get shut down like all the other threads on the topic.

*which is really a dislike or very mild annoyance list because, no offense, the opinion of some random person on the internet doesn't really concern me much one way or another.
 

Mecheon

Sacabambaspis
Then you can add to the "hate" list* people telling me that I'm running my game wrong. I'm not getting into this argument again. Don't like my assumptions and the way I run my game? Don't join. I'm quite up front about the style of game I run. Start up your own game or play with a different DM. Disagree with how I handle drow? Fire up yet another thread that will inevitably get shut down like all the other threads on the topic.
Its a wider trend all sorts of people, your post just was a useful jumping off point for my endless gripe on it

Heck, its not even a D&D thing on its own. There's dozens of other RPGs out there that do that "Every X is exactly Y and there is no variance" monoculture thing. I even vaguely remember one that had the good idea of splitting it between "Race" and "Culture", and them promptly hamstrung itself by in like 90% of culture backgrounds going "This is only for Race X and nothing else", just making the monoculture problem worse
 

Oofta

Legend
Its a wider trend all sorts of people, your post just was a useful jumping off point for my endless gripe on it

Heck, its not even a D&D thing on its own. There's dozens of other RPGs out there that do that "Every X is exactly Y and there is no variance" monoculture thing. I even vaguely remember one that had the good idea of splitting it between "Race" and "Culture", and them promptly hamstrung itself by in like 90% of culture backgrounds going "This is only for Race X and nothing else", just making the monoculture problem worse

There have been multiple other threads on the topic lately. I'm not going to discuss it in this one.
 

prabe

Tension, apprension, and dissension have begun
Supporter
And if you can't deal with other people having preferences different from your own, you probably shouldn't be trying to run a collaborative game.

If you can't deal with the DM's preferences being different from your own, you probably should find a different game.

Personally, I'm kinda a fan of compromise, if possible. No, you can't play a kenku or a tabaxi in my campaigns, because they're not on the campaign world. On the other hand, go ahead and write a backstory that adds stuff to my world; fill in a blank space for me.
 

G

Guest 6801328

Guest
And if you can't deal with other people having preferences different from your own, you probably shouldn't be trying to run a collaborative game.

Whoah.

That's a big leap from not wanting certain character options in a campaign you are starting to "can't deal with other people having preferences different from your own".

I find this especially ironic because whenever I say, "I hope Warlord doesn't become official because I don't want to have to play with it" everybody says, "Then don't include it!"
 


Whoah.

That's a big leap from not wanting certain character options in a campaign you are starting to "can't deal with other people having preferences different from your own".

I find this especially ironic because whenever I say, "I hope Warlord doesn't become official because I don't want to have to play with it" everybody says, "Then don't include it!"
If you can't give a reason for why you don't want something in your campaign, then maybe you shouldn't remove it form your campaign.

I'm with you on the official content thing, by the way - if gun are made official, I then have to decide if removing them is really worth it. If there's no official guns, then I only have to decide if I want to add them. That's a different question.

My read on jmartkdr2's objection is that it's chiefly centered on the DM not adequately communicating expectations with regard to content limitations, not to content limitation in and of itself.
That's pretty much it.
 

CleverNickName

Limit Break Dancing
Restricting players option just because you can isn't good dming. If you have a concept for your world then protecting that is okay, but you should have one before you start telling players what they can and can't do.
On the other hand, restricting player options to pull focus inward on the options available is good DMing. If you're trying to tell a story about the struggle of mankind against the rising threat of the Warforged, gnomes and dwarves and aasimar and lizardfolk and goblins and kenku and tabaxi and dragonborn might muddy the waters and pull focus from the main story. It's not bad DMing; it's focused storytelling.
 

Remove ads

Top