D&D 5E Understanding Passive Checks

SkidAce

Legend
Supporter
Are you suggesting my ruling is wrong because it is not the same as Mike Mearls' ruling?

In the section you quoted directly above this, [MENTION=5143]Majoru Oakheart[/MENTION] actually says "Anyone can choose to change the rules and I'm saying there's nothing wrong with running it differently at your table."
 

log in or register to remove this ad

iserith

Magic Wordsmith
In the section you quoted directly above this, [MENTION=5143]Majoru Oakheart[/MENTION] actually says "Anyone can choose to change the rules and I'm saying there's nothing wrong with running it differently at your table."

That answer that then. Thanks.
 

Lloigor

First Post
I'm curious how others handle the Observant feat. It's very clear: "You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation)
scores."

What I find odd is that the +5 doesn't apply to active checks. Your character is very observant, unless he's actively looking for something.

Weird, right?

You still need to be actively looking, for the DM to apply the passive check to see if you succeed. If the DC is greater than your PP score, perhaps the DM can give you the chance to actively roll to perceive it, but you would be doing so with no greater chance of doing so than if you did not have the observant feat; in both cases you would need to beat a 15 at least. I suppose this is just the limitation to the feat.

Or perhaps another way to play it, is that if your DM does give you the chance to actively roll for something that is obviously more difficult than the passive check (even given the feat's bonus) suggests you succeed in finding, then you would be concentrating so much on finding it, that you would be given advantage and would just have to beat a 10 (at least) rather than 15.
 

Weiley31

Legend
In most cases, the correct response is to abandon stealth and simply kill the sucker.

Remember, we're dealing with a common guard here, whose DC 11 or so gets artificially (ie. by a system mechanic) inflated to DC 16. His hp will still remain very low.

In other words, if you're trying to both eat and have the cake (having trivial foes ruin the rogue's time in the spotlight), you're probably games mastering the wrong game.

A worthy adversary, on the other hand, might well have DC 16 by itself. So there's nothing wrong with the number.

Only with getting there by the DM arbitrarily saying "unlike every other militiaman, this one is so good, even a mid level rogue stands a good chance of ignoble failure".

You might have a good reason for this, and that's okay.

Just as long as you realize the check won't happen, since stealth is obviously the wrong approach here.
Rogue sitting there at the table, with a sad face, after rolling a Nat 20 on the stealth check.
 

Charlaquin

Goblin Queen (She/Her/Hers)
This is an interesting one to cycle back around to. Though the OP is 5 years old, the point raised therein is still very relevant now. Perhaps even more relevant, in light of the (IMO absurd) Crawford ruling that passive perception acts as a floor in the result of Wisdom (Perception) checks.
 

Rhenny

Adventurer
I hate auto succeed passive checks. Sometimes, I make random rolls vs passive perception so it isn’t always automatic. For example, if the adventure, or if I set a DC of 15, I roll a d20 and add 5 to determine if a passive check works.

But honestly, sometimes I forget about passive checks completely. Sometimes I just ask the closest PC to make a check.
 

Shiroiken

Legend
This is an interesting one to cycle back around to. Though the OP is 5 years old, the point raised therein is still very relevant now. Perhaps even more relevant, in light of the (IMO absurd) Crawford ruling that passive perception acts as a floor in the result of Wisdom (Perception) checks.
This is why I've used Mearls suggestion: a creature's Passive score is the DC for the door/trap/creature to roll against. Comparing two static numbers is boring as crap, determining the outcome during the adventure design stage. By having the secret door roll against the passive perception, you still have a roll, but the players are unaware.

Interesting note: the only example of using Passive skills in the core rulebooks is in the rules for Hiding, which works exactly as Mearls suggested. The comparison of static scores is a holdover from 4E that was never put in the rules.
 

Charlaquin

Goblin Queen (She/Her/Hers)
This is why I've used Mearls suggestion: a creature's Passive score is the DC for the door/trap/creature to roll against. Comparing two static numbers is boring as crap, determining the outcome during the adventure design stage.By having the secret door roll against the passive perception, you still have a roll, but the players are unaware.
It’s only determining the outcome during the design stage if you both know the characters’ passive scores and they are always applying them. If you don’t know them, and/or if you do as Iserith suggests and rule that a character has to be continually engaged in an activity (and not engaged in other activities) to make a passive check, then the problem resolves itself.
Interesting note: the only example of using Passive skills in the core rulebooks is in the rules for Hiding, which works exactly as Mearls suggested. The comparison of static scores is a holdover from 4E that was never put in the rules.
Yeah, in the case of stealth vs. passive perception, passive perception functions more like a non-AC-defense. I’ll also use NPCs’ passive Wisdom (Insight) as DCs for social actions against them.
 


tommybahama

Adventurer
This is an interesting one to cycle back around to. Though the OP is 5 years old, the point raised therein is still very relevant now. Perhaps even more relevant, in light of the (IMO absurd) Crawford ruling that passive perception acts as a floor in the result of Wisdom (Perception) checks.

Why do you consider it absurd that the pp is the floor?
 

Remove ads

Top