JiffyPopTart
Bree-Yark
I'll have a go at my opinion on it.On the Player authority side(?)
Honestly I'm not even sure. Can someone sum this up in 500 words or less? Without throwing in bad DM red herrings like reversing everything the player accomplishes on a whim, gotcha DMing, railroad campaigns, changing rules after session 0 without discussion, rudeness, and so on. Bad DMs will be bad DMs, it has nothing to do with running a curated world.
I'm trying to not be dismissive, but it seems to boil down to one of the following:
- Any individual player has the right to play any character they want.
- The DM has to justify their choice. The justification has to be for a "good" reason. The player decides if the reason is good enough.
As a GM, you have access to all the content of every book you own for an RPG. You have the authority to do whatever you want with the content in whatever way you want to use it. You can have a begger be able to cast a Wish spell, or a Gold Dragon polymorphed into a Goldfish, or any other thing your mind can invent.
As a player, you have access to a small subset of the content of the books you own. You are expected to use the content as it is printed, not just do as you please with it and acknowledge that the GM has the right to tell you that some of that small subset is off limits.
As a "Player Advocate" (even though I GM as much as play) I am supporting the position that there should be a good reason for removing the small amount of content that a player has at their disposal to create a character they would enjoy playing. To me a "good reason" means that the GM has taken their best effort at making the character presented work in their campaign and found it literally impossible to do.
So the discussion boils down to "What is a good reason to limit the player options"?
I have seen the following listed as good reasons here, and what I think about them personally.
1. I can't have fun if a player plays a dragonborn.
- Unless its ruining the game with its abilities, just call it a mutated lizardfolk and move on.
2. My world only has the Tolkien races.
- Tolkien had all sorts of strange beings in his stories, can you not add in one or two into yours?
3. I play OD&D and the races aren't in the rules.
- Legit a good reason.
4. I don't want to have to create an intricate backstory for your race.
- You don't have to to allow a single individual.
5. My game is set in Earth Culture X and culture Y wouldn't make sense.
- Let me play my Culture Y character if I can make it make sense. You could play a "viking" in an Egyptian campaign, but you would be a seafaring raiding culture from the Mediterranean shores.
It really isn't hard at all to, as a GM, take a players concept for a character and figure out how it could work in most D&D campaigns if you are interested in making it work.
GM: This is a 100% organic campaign. All primal and nature based. Not technology.
Player: I want to be a Warforged Gunslinger
GM: OK, You are an animated thorn tree and your "guns" are actually thorns you are shooting.
GM: This is a human only low magic campaign set in ancient Greece.
Player: I want to be a Firbolg Druid
GM: OK, the goddess Diana cursed your familiy when your mom was pregnant and as a result you were born hideous and deformed but with the ability to change shapes, and with her blessing bring about natural powers.